Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
Thejkb « Citoyen » 1482961500000
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@6987892 |
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Dextech « Citoyen » 1482967620000
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@3786244 - Edited |
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Nukualofa « Citoyen » 1482970740000
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Infectsoul 1482971520000
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[Modéré par Kiwrimai, raison : Removido a pedido do autor.] |
Aj0307 « Citoyen » 1482983760000
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Soutaattoow « Citoyen » 1482988500000
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Soutaattoow « Citoyen » 1482988500000
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Mousechris « Censeur » 1483001640000
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Dejavu « Censeur » 1483039140000
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Inzerty « Citoyen » 1483057020000
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Mapcrew « Consul » 1483116960000
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Checkpoint! |
Mapcrew « Consul » 1483125660000
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Left as is: @6985336 - Shamapas - While this map shows that it can have multiple solutions due to the crevices, it's clear that it the builds will all be in the same design; a bridge. This is awfully linear and unexciting, as it doesn't challenge the Shaman whatsoever to try out anything new. The trampoline has been considered useless as well. @6977014 - Pjfsamora - Unfortunately this map is extremely simplistic and has proven to be rather monotonous. While it does have multiple solutions, regarding the crevices the map as a whole is just uneventful; unexciting to build for. @5950855 - Maxislow - It gives the illusion of having many solutions due to the crevices, but the builds that the Shamans create will always only be a bridge, which is incredibly repetitive and doesn't prompt the Shamans with any creativity with is frowned upon. @6986670 - Mrorko - Unfortunately there is only two solutions to the completion of this map and the map, as a whole is simply incomplex. If you were to build from the top ground, building to the cheese is a hassle due to the use of the vertical ground being a obstacle. @6986688 - Darklantern - This map, while it is rather simple proves to be difficult for Shamans due to the anti-gravity along with it. It only proves to be frustrating to no end, also it's worth noting that using the cloud as a obstacle is frowned upon. It's hardly completable by Divine shamans. @6986793 - Frejkuon - The grounds are seemingly randomly placed, it's worth mentioning that the diagonal grounds limit the Shamans space, along with their creativity, especially when it comes to building towards the cheese and from the hole. All in all, it's too difficult for P4. @6623930 - Gobbek - This map is rather straightforward and incomplex, as it basically draws out your path for you regarding the completion of the map which in the end can be tedious and boring, as it doesn't inspire the Shaman to try any new or interesting builds. The map as a whole is very simplistic as well, it's worth noting that clouds (overall) are a poor obstacle as they still limit the Shamans room and space to build giving them the feeling of being crowded. @4947692 - Sekui - While the design is interesting and proves to have a interesting concept behind it, due to the dynamics of the map it has proven to be too difficult or confusing for P4 Shamans as it also limits their space to build, even if it does have a variety of solutions. @6987694 - Ayentrax - Using the clouds as obstacles are typically always frowned upon as they limit the Shamans space to build which can easily result in irritation, it's worth pointing out that the vertical grounds have the same effect as well, the map overall feels extremely crowded and not aligned well. @6833334 - Quinzinhojr - Using the clouds as obstacles are typically always frowned upon as they limit the Shamans space to build which can easily result in irritation, it's worth pointing out that the vertical grounds have the same effect as well, the map overall feels extremely crowded and not aligned well. @6227253 - Jotatavo - The use of antigravity is irritating for newer Shamans in P4 as it's difficult and slightly confusing to build for. Although it does give a variety of solutions, it is still tedious to complete. Perhaps if you were to remove the anti-gravity and place the mouse spawns above the ground in which they are already set to spawn near, you can resubmit this map again! @6969824 - Artk - Even while this does supply the Shaman with two obvious solutions for completing the map, the map as a whole is too broad, thus making it too unexciting; prosaic. The inclined/diagonal grounds also make it a tad bothersome for some of the Shamans to build, near the bottom. @6987892 - Alesiiii - At first glance it's easy to see that the newer Shamans, especially in P4 will have difficulty completing this map due to the wind, it wouldn't be much of a hassle if it wern't for this map already seemingly being a buildthon. It's simply overwhelming. @6929719 - Aew6 - The map is simplistic and even while it does give the Shaman plenty of space and free-will to build, most of the builds that Shamans create will be the same. Building to the cheese and hole will be a problem as well, due to the vertical grounds thus giving the sense of being cramped and/or crowded in those areas. @3786244 - Neymazinhor - Your edits are appreciated however the map is too simplistic and rather boring and tedious to build for, it hardly even inspires the Shaman to try anything new or interesting regardig their builds, as well. Even while you do have two paths towards the cheese, they are all the same, making it boring and no challenge whatsoever. @6987957 - Leiks - Even while it gives the illusion of having two solutions for the completion of this map, majority of the Shamans will use the top crevice instead of the bottom. Using this cloud as a obstacle -especially with it being diagonal- is a poor choice as it limits the Shamans space and creativity, resulting in irritation to no end. @6214889 - Nukualofa - While it is a interesting concept, this map is too unoriginal to add anything to the current rotation, it's worth mentioning that the vertical grounds make it more tedious for the Shamans to build, also this map is merely a buildathon. @6985375 - Ratufufu - While it's a new and interesting concept, the mechanics are easily broken unfortunately. Even if this were not a problem, it should be more clear that objects cannot collide with the dynamic grounds and that the Shaman hardly has any space to build and/or move around, making it irritating. @6988239 - Aj0307 - This concept is rather dull and tedious to build for, as you only have to cannon the block away and once you do, the Shaman is no longer required, also it should be more evident that you can attach objects to the block as well. @6988334 - Mousechris - While this map indeed has a interesting concept and design behind it, the map itself is rather simplistic and irritating, as the only solution to complete the map is to spam objects and hoping you make it within the apples' radius. During testing, it became evident that the mice believe that the ground is trampoline, due to the apples bouncing about, resulting in mass death. @3072552 - Framnm - Even while there is two obvious solutions, it will still be the same build; a mere bridge, making this unexciting and too simplistic of a map to enjoy. P1 is still enough for this map unfortunately. @6989179 - Sauron_Line - This map is exceedingly simple therefore making it boring and monotonous. Even while it does give the Shaman space and room to build, it's simply generic. @6754738 - Mquk - While it does give various solutions to the completion of the map, having two mouse spawns has proved to be tedious and offered the buildathon atmosphere. Having the diagonal grounds as well only create irritation and less space/room for the Shaman to build. @6989532 - Tohpy - For the Shaman, building to the cheese and the hole is rather tight as it hardly gives them any space, primarily due to the diagonal cloud you have used as a obstacle, while it's appreciated that you can attach objects to the cloud, making it a little less vexing, it still only gives few solutions regarding the completion of the map. It's worth pointing out that the bottom part of the map is seemingly useless, unneeded as most of the Shamans will build from the top. @6989557 - Tiojeje - While it's a interesting concept and design, typically cobwebs are frowned upon, and especially in this case as they prove to only be a vertical obstacle, limiting their space and creativity. It's worth noting that if the mice were to get stuck in these, that the Shaman would have no way to save them other then waiting; which is time consuming. @3552084 - Garyarcanine - The map overall is simplistic and unfortunately only requires a few boxes to move the dynamic ball away, therefore making it a useless obstacle if any. A few edits I'd make would be to make the cheese parallel with the hole, and perhaps to make a vertical ground in the center of the map, so it's not too incomplex. After you make these edits, feel free to resubmit the map! P1'ed: None Will be discussed: None Ignored: @5880773 - Soutaattoow - Posted more than 1 map (#7128, #7129) @4937611 - Soutaattoow - Posted more than 1 map (#7128, #7129) Dernière modification le 1483125960000 |
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Bataatiinha « Citoyen » 1483126680000
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