Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
Imortaliss « Citoyen » 1468615500000
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@6764884 @6764897 |
Kimsterjay « Consul » 1468631940000
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@6756097 Edited |
Thecheaters « Citoyen » 1468641420000
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@6762690 @5610687 |
Lunarianuba « Citoyen » 1468660320000
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@6416343 |
Gstntata « Citoyen » 1468719900000
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@6768540 @6761614 @6765272 Dernière modification le 1468830720000 |
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@5924018 @5902189 |
Pelieditor « Citoyen » 1468867320000
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@5797560 |
Mystic « Citoyen » 1468973940000
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I am posting my first map, I wish you could sumbit it! Thanks. @6771150 |
Vilttitossu « Citoyen » 1469017440000
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@6771739 @6773511 Dernière modification le 1469120100000 |
Lil_patus « Citoyen » 1469049480000
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@6772478 @6772488 @6772512 |
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@6773087 |
Mummuumm « Citoyen » 1469096400000
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@6754810 @6751328 |
Pointinqs « Citoyen » 1469112120000
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@6772493 |
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@6774041 |
Mervynpeake « Citoyen » 1469189400000
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Left as is: @6746968 - Mappermed - Make the middle platforms a bit lower, so mice can move from the spawn and contact a survivor mapcrew member or submit it again. @6746961 - Mappermed - Removing the corner fixed the problem, but still the map is boring to play. @6759208 - Mappermed - Avoid circles like this, nobody will die because there is always a circle to catch them. @6736445 - Fuzzyfirsdog - Removing the tramps didn´t change that the map is nothing special. @6759247 - Fuzzyfirsdog - Avoid ice only maps, as sham and mice have to keep moving if they dont want to slide off. The help for sham is not needed and gives the sham the chance to hide cannons offscreen. @6757090 - Tdft - The design of the map is nice, but the angled grounds make it hard to kill. Mice getting shot down will slide off too easy. @6747796 - Dsvdbd - Mice can´t really move at all at the spawn, it feels cramped and I think its hard to get up. @6751396 - Dsvdbd - Adding two platforms below there didn´t really fix the problem. @6764604 - Dsvdbd - I think the circles could actually work like this, but the bottom part with cheese and gaps is too common. @6759706 - Kingnasod - The map seems really random and not well made. Mice can hide in the cloud ground for example. @6759727 - Kingnasod - Too similar to maps already in rotation. @6749332 - Kingnasod - Adding one platform in the middle didn´t change that the map plays like other maps in survivor. @6760109 - Tioyudis - The ground placement feels really random, it also doesn´t have anything making it special. @6760043 - Tioyudis - The map feels cramped and seems similar to maps already in rotation. @6760118 - Tioyudis - Avoid to put the sham spawn under the mice spawn. The shaman can´t reach the mice from there and can be easily hugged. @6723596 - Krato - The additional ground fixed the problem, but also gave the mice too much space to move. Also the shaman can still move offscreen. @6749884 - Krato - Avoid using chocolate at survivor, the shaman has no chance killing mice on it. The little corners at the bottom also give the mice safe places. @6754050 - Nellso - The map looks good, but it isn´t really different to other survivormaps. @6762719 - Nellso - Mice can easily hide behind the middle ground and change sides if the sham comes close. @6760955 - Pachiminaaa - Avoid ice only maps in survivor, mice won´t have a peaceful second because they need to move all the time. Besides that the map isn´t different to other survivormaps. @6761029 - Ozgebru - It´s a good idea, but with smart use of the tramps the shaman can easily kill everyone. Also the mice spawn is awkward, the shaman can easily stop them from coming up. @5070084 - Picapauui - The map has a really bad design and gameplay. The shaman will have hard times to kill mice like this. @5766354 - Picapauui - The map is unaligned and the cloud tramps are not useful. Beside that it´s just like any other survivormap. @5079915 - Picapauui - The cage with the ice stairs in it is really awkward for the shaman. Use icegrounds if a ground doesn´t have friction. @6760114 - Tdpnice - The gameplay seems quite boring as there are only 2 grounds. It also seems random with the different lengths. @6760101 - Tdpnice - The grounds feel small, mice don´t have much space to escape cannons. The triangle at the bottom can be annoying for the shaman, as mice on there are hard to kill. @6761116 - Tdpnice - The map feels too small and causes a lot of headsurf. The angled grounds make it kinda hard to kill mice. @6759304 - Ujkos - The design is nice, it´s not really different from other survivor maps. Also the angled ground can get annoying for the shaman. @6759137 - Ujkos - The spiderweb isn´t good for survivor, the hidden ground in it for the cannons isn´t good either. Else the map seems to play nice. @6759097 - Ujkos - Mice don´t have enough space to move around. Once they are on the bottom left they are lost, because it´s hard to get up. @6763494 - Pachiminaaa - Gameplay too similar to maps already in rotation. @6716942 - Zealmice - The small bounce of the cloud grounds will get a lot mice down, because they don´t expect it. Beside that it doesn´t seem to be something new. @4069406 - Zlogg - Angled grounds like this make it really hard to kill for the shaman, there is already a similar map in rotation. @6764371 - Bolotniy - Avoid bright colors in survivor. The shaman can go offscreen and it will be hard to kill mice with the angled grounds. @6747810 - Touyataka - With the tramps like this there will be headsurfs until everyone is dead. Mice have really bad chances to survive there. Also don´t change ground properties (friction). @6764511 - Touyataka - Circles like that makes it really hard to kill mice. Also make clear objects won´t collide with grounds with a background colored ground in them. @6764530 - Touyataka - Avoid using big water grounds, it´s a pain to kill mice with them. The tramps at the sides doesnt make it easier and mice can hide on the top of the map. @6764884 - Imortaliss - The different collision of the grounds is confusing. Also the mice don´t have any space to move at the spawn and the water is unnecesarry. @6764897 - Imortaliss - The shaman will have an easy game with mice trying to climb up, when they manage to do it it will be hard to kill them. @6756097 - Kimsterjay - Mice can hide in the water and climb up fast if the shaman comes to kill them. It also doesn´t offer enough space for the mice. @6762690 - Thecheaters - Mice can hide in the cloud ground and the middle platforms are too close so mice can easy hide and run there. @5610687 - Thecheaters - The ice grounds are not well aligned, there are a lot edges which disturb the gameplay. Overall the map feels cramped and the gameplay won´t be good. @6416343 - Lunarianuba - Tested it and all the mice were dying so quickly, looked way too easy for the shaman. @6768540 - Gstntata - The stairs give mice an easy way to hide, it will be very hard if they camp there. The ice triangle in the middle will also be hard to clear. @6761614 - Gstntata - I would like to see the upper grounds closer to each other, so the shaman can use the angled ice grounds in them to kill mice at the bottom. @6765272 - Gstntata - With all the close grounds mice have a lot possibilites to simply dodge the cannons. A fast shaman can probably kill most of the mice when the round just started. @5924018 - Uhuge - The map doesn´t offer anything special, the cloud grounds don´t change that. @5902189 - Uhuge - Same as above. @5797560 - Pelieditor - Don´t use circles to hide water, it looks confusing first and doesn´t play good because the water isn´t round actually. Also avoid using a lot of water, mice get a lot mobility with it. @6771150 - Abdmhmadz - The map doesn´t offer anything new for survivor. @6771739 - Vilttitossu - The platforms are too small to survive good on them. I can see that only more experienced players will survive. @6773511 - Vilttitossu - Mice can simply stay on the angled ice and be impossible to kill. Also make it clear cannons won´t collide with the ice. @6772478 - Alfikamanda - Mice can easy hide between the close grounds and jump up if needed, they will be impossible to kill. @6772488 - Alfikamanda - It will be a pain to sham on this map, mice can hide easy and get up way too easy. @6772512 - Alfikamanda - Don´t change ground properties (wood with choco friction). Also its confusing with the cloud grounds in the wood. @6773087 - Bestmedzsik - Too similar to maps already in rotation. @6754810 - Mummuumm - Mice can hide offscreen on the iceblock, else it doesn´t offer anything special. @6751328 - Mummuumm - Too similar to maps already in rotation. @6772493 - Xxmasukexx - Boring gameplay, the sham has to stop mice from getting up first and clear the lower platforms then. @6774041 - Tdft - There are too many grounds acting like safety nets for the mice, also the ice everywhere limits the gameplay a lot. Will be discussed: @6727739 - Xelidoni - It plays really good and looks fine. It might be a bit easy to kill, but we will see. @6751049 - Nellso - Tests went good and I think it plays well. Ignored: None Dernière modification le 1469211000000 |
Makkmiske « Citoyen » 1469191320000
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@6774651 |
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@6774651 |
Alsalam_alaikum « Citoyen » 1469215920000
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@6775227 - Cannons shot into the aimer with poor thrust will be eliminated eventually. @6775874 @6783521 Dernière modification le 1469660820000 |
Lil_patus « Citoyen » 1469220960000
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@6772512 - edited |
Darqwen « Citoyen » 1469222040000
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@4822561 @6694562 Dernière modification le 1469814360000 |