Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
Kratos « Citoyen » 1472914020000
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@6704815 _edited @6776497 _edited @6749884 _edited |
Quinckas « Citoyen » 1472932620000
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@6740837 @6833334 Dernière modification le 1472952240000 |
Aziiatica « Citoyen » 1472960520000
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@6847089 - Despawning |
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@6716942- 2 mice spawn @2933098 @6745782( edited) Dernière modification le 1473237420000 |
Shobonvip « Citoyen » 1472979900000
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@6847427 |
Vandam « Citoyen » 1472992320000
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@6847685 |
Thegbc « Censeur » 1473048000000
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@6732375 |
Iandme « Citoyen » 1473060000000
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@5934126 @3920720 @3734790 -regards |
Alsalam_alaikum « Citoyen » 1473073800000
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@6849126 |
Delaxin « Citoyen » 1473090780000
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@6846857 @6849422 |
Alsalam_alaikum « Citoyen » 1473093540000
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@6849476 |
Mapcrew « Consul » 1473187080000
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Left as is: @6837737 - Eminyesill - It will be hard for the shaman to kill mice on this map, there is always a ground to catch the mice if they fall down. The pile in the middle rather disturbs the gameplay aswell. @6837752 - Bobrenochek - Too similar to maps already in rotation. @6831132 - Tioeter - Rising the stairs so mice can´t climb up anymore didn´t fix the problem. I would suggest to remove the right stair completly. @6838231 - Tioeter - The concept looks quite random and nothing special. @6810856 - Tigropod - Gameplay too similar to other maps already in rotation. @6545703 - Lucasrslv - It´s impossible to kill mice for the shaman, before the bridge breaks mice can just stay up, after it broke they can camp at the edges. @6180004 - Apollopolo - The different sides make the map quite unbalanced, it also feel similar to a map we had in rotation before. It will be hard for the shaman to kill mice, since most grounds don´t collide with cannons. Please avoid using foregrounds. @6602110 - Moldify - Gameplay too similar to maps already in rotation. @6839425 - Draceus - The shaman spawn is quite unsafe, the shaman will slide off while trying to spawn something. It will be also a pain to sham on the map, with all the water and agnled grounds it´s really hard to kill mice. @6841112 - Draceus - The water gives mice way too much mobility, they can just go where ever they want and easily escape the cannons. @5279670 - Picapauui - Mice can hide behind the spawn and go up when the shaman comes. Overall the map doesn´t offer anything special. @6840249 - Clackprooo - The concept looks good, I would suggest to maker the gaps a bit larger and use other grounds though. @6727980 - Mquk - It´s really easy for the shaman to kill mice using the tramp. @6697671 - Mquk - The map is original, but mice don´t have anywhere to move at the spawn. The shaman can easily finnish them off before they can moce around after they get acces to the rest of the map. @6840541 - Ujkos - The spawn is too small to survive for the mice, except a few experienced players most will get shot down and be easy to kill there. @6842375 - Ujkos - The platforms are too small to survive properly, the ice limits the mice even more making it really hard to survive. @6843625 - Ujkos - Gameplay too similar to maps already in rotation. @6840527 - Imortaliss - Gameplay too similar to maps already in rotation. @6840543 - Imortaliss - The water in combination with the angled grounds make it really difficult to survive for mice. @6830594 - Imortaliss - The bigger spawn platforms are good, but the problem mice will mostly try to climb the middle and be easy to kill remains. @6840776 - Fuzzyfirsdog - The moving shaman cage is a nice idea, but mice can go on top and camp there. Also there is too much cheese on the map, mice will have a hard time avoiding it. @6841204 - Kingnasod - Don´t use circles like that in survivor, mice on there are really hard to kill. @6842045 - Bikanyl - It´s too easy to kill mice with the aim helps, also it´s nothing new for survivor. @6842122 - Bikanyl - Mice can camp on the angled ground at their spawn and be hard to kill. Else the map looks quite confusing and doesn´t really offer a good gameplay. @6822209 - Andrelionte - The tramps are way too strong and its impossible to predict where the cannons will go to. @6822208 - Andrelionte - The map doesn´t offer space for mice to dodge cannons. With the angled grounds mice will be too hard to kill. @6822207 - Andrelionte - Gameplay too similar to maps already in rotation. @6842164 - Nellso - Gameplay too similar to maps already in rotation. @6844312 - Nellso - The concept looks nice, but the water gives mice good places to hide. It will also be hard for the shaman to kill mice at the spawn, since mice can spawn hug the cannons easily. @6845849 - Nellso - Gameplay too similar to maps already in rotation. @6805728 - Quinzinhojr - Add a warning if you use despawning grounds, else mice will easily die by that. Furthermore the map doesn´t offer anything special. @6842458 - Aziiatica - The tramp is not useful at all, though you can create chaotic cannons with it. Else the gameplay is too similar to maps already in rotation. @6842825 - Mmmm123 - Gameplay too similar to maps already in rotation. @6842545 - V1n1returns - With all the water grounds and the squares/triangles it will be just a pain to kill mice on this map. Also mice can go to the shaman spawn and camp in the egde there. @6843715 - Anjinglucupu - Play more survivor and think about what makes a good survivor map. There are too many tramps on your map, the cannons don´t fall off but just fly around what makes it really hard for mice to survive. @6844370 - Marciskris - The top of the map seems nice, but it won´t get used much since most of the mice will die before they can make it there. @6628513 - Gstntata - There is still too much going on on the map with all the different grounds. It won´t have a good gameplay like this. @6694304 - Gstntata - Mices aim will be to climb the top to the shaman, shams aim will be to stop then. It doesn´t create a good gameplay if there is one spot everyone trying to reach. @6843838 - Aziiatica - There are too many corners and places for mice to hide. @6844965 - Tigsonek - Mice on the ramps will be hard to kill, overall the map doesn´t offer anything special. @6845112 - Loki1231 - Gameplay too similar to maps already in rotation. @6774041 - Tdft - Dynamic grounds are mostly not a good idea in survivor since they can be deleted with skills, leaving the mice with no grounds to survive. @6756231 - Tdft - The cobwebs look fine now, but the map still doesn´t offer a different gameplay to other maps in rotation. Excpet the cow webs it´s jsut nothing special. @6845340 - Tdft - Mice can easily camp in the cobwebs with the water in it and be hard to kill, since the platforms are all so big and mice can easily go up it will be a pain for the shaman to clear the map. @6844300 - Ammarprob - Gameplay too similar to maps already in rotation. @6845505 - Ruanndo - The tramps make the gameplay to chaotic, on the one hand mice can get up easily because the cannons bounce from the bottom, on the other hand it will be hard to survive because its hard to predict where the cannons will go. @6831368 - Antivira - The small edits didn´t change the map at all, the top is still nice, but the bottom part too common. I would suggest to change the shaman spawn platform with the mice spawn platform. @6845564 - Antivira - The water gives mice a big advantage, they can easily hide in there and be hard to kill. They also have too many places to go to. @6845547 - Antivira - Gameplay too similar to maps already in rotation. @6845954 - Naviliz - Don´t use circles like that in survivor, mice can camp on them and be really hard to kill. The water also gives them a huge space to move, it will be a pain for the shaman to clear the map. @6704815 - Krato - The upper part of the map looks nice, even though mice might be hard to kill there because the ramps. Sadly the bottom part of the map doesn´t fit to it and just looks like map already in rotation. @6776497 - Krato - Mice can easily camp on the ramp and be really hard to kill. Also there are too many grounds, there is always a ground to catch mice if they get shot down. @6749884 - Krato - Mice can camp on the ice square and be hard to kill. Except the left bottomg ground the map doesn´t offer anything special. @6740837 - Quinzinhojr - Before the despawn it will be a pain to kill mice because mice can camp on the ramps and simply jump to the sides if the shaman shoots them. After the despawn is done there is no space to move, forcing the mice to hug the shaman. Also please add a warning for despawns. @6833334 - Quinzinhojr - Mice will be hard to kill on the map because there is always a ground to catch them if they fall off and they can go back up after that. @6847089 - Aziiatica - It just looks like a worse copy of a map already in rotation. @6716942 - Zealmice - Gameplay too similar to maps already in rotation. @2933098 - Zealmice - The grounds look placed random, what won´t create a good gameplay. Also the map doesn´t offer anything special. @6745782 - Zealmice - Mice can easily camp on the angled grounds, the flat grounds will stop any cannon shot in their direction. If the shaman moves they can easily just go up again. @6847427 - Shobonvip - The tramps make the gameplay to chaotic, on the one hand mice can get up easily because the cannons bounce from the bottom, on the other hand it will be hard to survive because its hard to predict where the cannons will go. @6847685 - Rattydinh - Mice can easily camp on the edge at their spawn and be impossible to kill. If the sham comes to their place they can easily change the sides and camp again or just hug the shaman. @6732375 - Thegbc - Mice can camp on the triangles on the bottom and be really hard to kill. With the grounds allowing them to move around a lot it gets even worse. @5934126 - Iandme - Please don´t use bright colors and avoid lava in survivor, better use ice for blocking. Mice can camp on the angled ground at their spawn, so when a cannon hits them they will get up easily instead of getting shot down. @3920720 - Iandme - It will be hard for the shaman to kill mice on the cage, the ice rather supports the mice as they can move faster there. @3734790 - Iandme - Don´t put the spawn on icegrounds, the shaman will have to keep moving all the time to not fall off. Else the map doesn´t lool like its fun to play. Mice can hide in the water or the angled grounds. @6849126 - Fuzzyfirsdog - Too similar to maps already in rotation. @6846857 - Delaxin - Please don´t use backgrounds in survivor, it´s too easy to hide cannons in them. Spend more time thinking about a good gameplay than a good decoration. @6849422 - Delaxin - The map focuses too much on walljump, the shaman can easily kill anyone trying to walljump to the other places of the map. Mice getting to the shamanspawn will be really hard to kill because the grounds at the sides protects them. @6849476 - Fuzzyfirsdog - Most mice will die before they can spread out due to the small spawn platform, a box would be enough to kill everyone. Also mice can get up the top of the ice and camp there or go to hug the shaman. Will be discussed: None Ignored: @6837206 - Matheusferei - Blacklisted Dernière modification le 1473244020000 |
Allyz 1473193260000
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[Modéré par Mervynpeake] |
Delaxin « Citoyen » 1473209580000
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@6849422 |
Delaxin « Citoyen » 1473259200000
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@6846857 |
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@6779254 - Edited @6574929 - Reused Dernière modification le 1473265680000 |
Tellal « Citoyen » 1473266220000
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@3906944 @3213455 @2956087 Dernière modification le 1473267300000 |
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@6756231 |
Alsalam_alaikum « Citoyen » 1473283020000
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@6840776 - Edited |
Delaxin « Citoyen » 1473293400000
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@6852460 |