Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
Mapcrew « Consul » 1486163340000
| 0 | ||
Left as is: @1971455 - Sekui - I really like this map! Overall it has a simple complexity to it, which is always nice, however it is rather too difficult for rotation. It supplies the Shaman with a few variations that they could use. A few edits I'd suggest would be to remove the diagonal ground at the top right corner of the map, and extend the wood ground inwhich the mice spawn. @7020685 - Kyclet - Your edits are appreciated, however the paths you have set for the Shaman to take are still quite unbalanced. The use of cobwebs are well is very vexing and almost always frowned upon in P4 maps since they are an obstacle/annoyance for the Shaman to encounter. @7034701 - Tunaxxl - Even while there is plenty of space for the Shaman to use, majority of it won't be used for their builds whatsoever. The use of lava in P4 maps is also frowned upon, as they can destroy the build the Shamans create easily. Majority of the Shamans created the same structure as well (only using a few planks), since this map lacks variety and gameplay. @765989 - Rikkeshang - The use of defilante death coins aren't much of a obstacle for the Shaman, since they have the option to avoid them entirely. That being said, this map is extremely incomplex and rather unexciting to build for due to its simplicity. It doesn't challenge the Shamans to be creative with their builds either, unfortunately. @7035248 - Judgecrome - AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA @7019001 - I_Eat_Cheese - This map does require some thought process to it, which I suppose could bring valuable insight from the Shaman and provoke some creativity on their part. Unfortunately, the entire purpose and idea behind this map can be removed if the Shaman were to have a certain skill, if they were to do this, the map would be extremely simplistic and on the monotonous side of things. @7034637 - Asdkew - Unfortunately, this map is insanely too complex for the rotation. There's a unneeded atmosphere of being cramped, which in the end frustrates the Shaman to no end. There's unused space in the top left of this map as well. Building to the cheese has proven to be the most vexing part of the map due to it being so close to the edge of the border. @7035325 - Tohpy - Right off the bat, one edit I'd suggest would be to make it evident that objects can be attached to these clouds. Also, this map is quite on the bland side fo things, which can make building for it unexciting. It doesn't challenge the Shaman whatsoever to get creative with their builds, either. Perhaps due to the excessive amount of space they have, and no obstacles in their way. @7035453 - Lassapq - While this may not be a issue, it bothers me some; the ground you have past the border of the map (can only been seen in fullscreen). Now, while there is a good amount of room that the Shaman can use, it doesn't change the simple fact that the use of anti-cloud is a bit complex for P4 Shamans, as it's a obstacle and is especially irritating if it's diagonal, since it limits their space to build and doesn't allow them to be creative with their builds. @6865147 - Zaptoliti - Due to having no horizontal ground, this map is quite awkward and irritating to build on. While it does give the illusion of having multiple variations to complete the map (from having crevices) all the builds the Shamans create will be the same, which makes for a boring, repetitive map and gameplay. @5434461 - Nuubaadaa - This map is overly simplistic, which unfortunately makes it repetitive and monotonous as well. There is an excessive amount of space that the Shamans will not have to use, and even while this typically offers a few solutions that they could do, it only results in a simple bridge for all Shamans whom encounter it. @7035745 - Mythofcheez - To the middle and bottom of the left side of the map, there is useless space that the Shaman doesn't have to use whatsoever. One edit I'd suggest would be to remove the cloud, or even move it to the center of the map, this way it still challenges the Shaman with a obstacle to overcome. Once you do this, move the ground that the Shamans spawns to the left, where you can find this unnecessary space, so it gives it some practical use. @7024560 - Amaciadoo - Unfortunately, the use of clouds do limit the Shamans space and creativity that they could use for their builds. Even with the crevices, it seems that majority of the Shamans have tried to avoid them at all costs. @7032628 - Pastelao150 - Right off the bat, it's clear to see that there is an excessive amount of space that is considered useless. The map overall is quite confusing, even though you had proven that a ground cannot collide with objects, it gives off the impression that all grounds can't, since they all look similar. It's too complex for P4 Shamans due to this, as well. @7033066 - Mabste - This is the same for majority of maps submitted for P4 with portals; it doesn't inspire the Shaman with their builds at all, which is a must for Shaman maps. The grounds overall feel randomly placed and are not aligned well. @6805728 - Quinzinhojr - This map gives only two clear solutions that the Shaman could take, and they both have their cons. The opening to the top left to the map, due to the diagonal ground, limits the Shamans space to build. In the center of the map, it gives off the atmosphere of being 'cramped' due to the two vertical grounds paralleling it. These both can result in vexation from the Shaman, which is clearly undesired. @7000636 - Tdpnice - While it gives two evident variations that the Shaman could take, they are quite unbalanced, this is primarily due to the parallel structure of the vertical grounds, giving a sense of being 'crowded' or 'tight' for space.. The use of the defilante death coins are extremely irritating and puts unneeded stress on the Shaman. @7037846 - Jumpfake - Due to the diagonal ground you have placed in the center of the map, it makes this map a bit more complex for the Shamans to encounter, as it gives them the atmosphere of being cramped and at a loss of space. Once they get past this however; it's easy sailing. This can make for a repetitive and uninspiring map, unfortunately for the lack of solutions for the Shaman to take. @4953953 - Reppam - It's quite pleasing to the eye, to a personal standard, however there is some grounds that aren't very unnecessary, granted they could be used, but they aren't required to complete the build. There is some variety for the solutions for the Shamans to take, which is always nice. However, this map is on the more simplistic side of things. @7038302 - Goldstar345 - Can be completed without a Shaman. P1'ed: @7026783 - Pjfsamora - While this map is a bit limited on the solutions that the Shaman could use, I thoroughly enjoyed this map. The ground you have that pushes the mice down (which I suppose you put to add some complexity to the map) can unfortunately be avoided if the Shaman were to put a long plank. There is some questionable space that won't be used, but nothing too bad. P1 will do! @6721819 - Mquk - P1 will be more than enough for this map. @6944954 - Fulist - Your edits are appreciated! Now this map, it does challenge the Shaman due to the diagonal grounds, however offers plenty of solutions that the Shaman can use, regarding the completion of the map, it's a fine balance. P1 will do! Will be discussed: @7035440 - Kayquemix - This map is quite pleasing to the eye, it offers the Shaman with plentiful amounts of ways to build and complete this map, each varying in their own complexity, even if some may be more commonly used than others due to it being on the easier side of things.To sum up; it's fun to build for and inspires creativity. Ignored: None Dernière modification le 1486173960000 |
Falconworld « Citoyen » 1486174020000
| 0 | ||
@7038604 |
0 | ||
@7010015 - New |
B_ootcamp « Citoyen » 1486200240000
| 0 | ||
@6908923 |
0 | ||
@1971455 - Here are the edits! |
0 | ||
@7019001 edited |
Pastelao150 « Citoyen » 1486217040000
| 0 | ||
@7032628 |
Okpatinhos « Citoyen » 1486222320000
| 0 | ||
@7038423 |
Flavinho « Citoyen » 1486228920000
| 0 | ||
@7024936 |
Victorgabino « Citoyen » 1486229940000
| 0 | ||
@7039616 |
0 | ||
@1839962 |
Meenosqq « Citoyen » 1486266000000
| 0 | ||
@7040509 |
Tryhardracer « Citoyen » 1486297980000
| 0 | ||
@5921744 |
0 | ||
@7008188 |
0 | ||
@6793770 |
Luskmaps « Citoyen » 1486301700000
| 0 | ||
@7040935 |
Hyouraan « Citoyen » 1486306200000
| 0 | ||
@7041042 |
0 | ||
@970700 |