![]() Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
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@7044070 pls "generic" wont help me to make a better map |
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@7044125 |
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@6927658 /the purple grounds move/ Dernière modification le 1486649460000 |
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[Modéré par Kurt, raison : Off-topic] |
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@7045637 |
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@6920199 |
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@7047481 |
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Here are the reviews, if you have any doubt you can always send me a Private Message and I will answer as soon as possible. I might still be inactive for an unknown time but I will always try to give me a break and review this thread! Hugs Left as is: @7042799 - +Mistersacri - I see that you edited to give it more space for the shaman and I think it's alright. Both paths are quite balanced but they are the same so it's quite disappointing for the shaman, It would be better if you add some excitement or just try to make it simple with only one cheese and hole like you did with this map @6370008. Also the invisible grounds at off screen are unnecessary so I would suggest removing them. @7009001 - Reppam - There is already another P4 map using this concept but the design offers a different gameplay so maybe you could resubmit it after these observations: 1) The cloud isn't a good idea since it intervenes a lot with the main point of building above the boost ground. 2) The mechanism is soloable, mice can get the chocolate alone, which isn’t appropriate for a shaman map. 3) Remove the anticloud ground and use a normal solid ground, since the boost ground is already too confusing for new players. @7043648 - Poteerfotter - I have to admit that the map is quite fun to build on but there is no variety of building; the shaman will always have to build a lineal bridge for cheese and hole. Also the cloud next to the shaman is fine for support but it results useless in terms of gameplay. @7043676 - Nauruxs – Wrong category. @1252949 - Jotatavo - I understand that you tried a new concept using clouds and anticlouds on this way and it's a good idea but the type of gameplay is not suitable for normal rotation. There would be new players that won't understand they have to build using the cloud, so the design is too simple. We hardly accept this kind of maps so I suggest you to try something else or keep exploring this concept and submit them in spiritual’s thread . @7019001 - I_Eat_Cheese – I loved your map, it has a pretty good concept and puzzle but tests showed is too complicated and confusing for normal players. I did around 5 tests and none of them were completed. I suggest you to put ice instead of anticloud for the dynamic grounds and if that doesn’t work for the next review, you can ask me to P1 it without problem. @6932766 - Pjfsamora - I understand that you made a simple map with two paths to give some variety but the build can only offer simple bridges and ramps, which isn't exciting. @6793770 - Mquk - I remember the first version of this map with wind and the ground at the bottom left and I admit the changes made a better gameplay but the map itself requires a long building that turns boring after a time. You could try to add the wind back with a value of 2-3 but you must add more horizontal grounds to make it easier for new players. Or you could just start with a new map. @2136042 - Rikkeshang - The puzzle results so easy to solve, shaman can just place two boxes to get cheese, and the whole cage is too cramped you hardly enjoy it. You could try to make the cage bigger or use only a few ices to improve the puzzle. Try to be more creative! @7044070 - Hyouraan - Don't worry; I never liked the word generic too. About your map, is way too long for the shaman and the build can only be solved with a simple horizontal/vertical build. I suggest you to make them shorter and to experiment with different obstacles like ices, dynamic grounds or even low wind. @7044256 - Pastelao150 - Using lava and booster grounds in the same isn't a good idea since they make them feel the shaman overwhelmed while building. I suggest you to edit the map and use only one of them, so as using only one cheese since the paths are quite unbalanced. @6620006 - Framnm - Map is too simple and the bottom part has no use at all, also it can be solved pretty quickly with only 3-4 planks. Try to be more creative! @6927658 - Wersacho - I always liked this type of mechanism as obstacles but in this map they don't present a real challenge at all. Shaman can complete the map without taking care of it, if you really want to a shaman map with this concept the dynamic grounds must really work as an obstacle. @7045637 - Carrasone - I have seen a lot of maps with the same design so I don't think this can offer something new/fun to rotation. Also the clouds result more frustrating than interesting. @2435149 - Viniciusdara - All spaces in the map are excessively cramped you hardly enjoy it, also the ices between the shaman are unnecessary. I suggest you to start over with a new map. @3300589 - Xyzqo - I have seen a lot of maps with the same design so I don't think it can offer something new/fun to rotation. You could try to improve the gameplay by improving the decoration and the alignment, so as placing the cheese higher. @6920199 - Sirakaba - I have seen a lot of maps with the same design so I don't think this could offer something new/fun to rotation. Try to be more creative by looking at some others P4 maps that are already in rotation. @7025063 - Viptoto - The map is a little confusing since the shaman can choose two different paths after getting the cheese, the problem is that both paths are unbalanced since it's easier to build from right to left than right to the middle of the map. I suggest you to start with a new map and to make a clearer design. @7047481 - Pareloko - The map can be solved with two planks, try to make it more challenging and interesting! @3980048 - Sekui – I understand that you tried something simple and enjoyable but the obstacles are too lazy it would become boring after a time. I also see you created different paths to offer some variety but at the end there are just horizontal/vertical builds. P1'ed: @6999903 - Pratton - Quite familiar to other maps so P1 won’t hurt for it. @7044125 - Okpatinhos - Cute simplicity but there are two P4 maps that reminds me to this design, P1 will be fine! @6796415 - Tioyudis - I liked the simplicity of this map but I don’t see farther than P1. Will be discussed: None Ignored: @7043853 - Israreturns - Posted more than 1 map (#7560, #7566) @6952259 - Israreturns - Posted more than 1 map (#7560, #7566) Dernière modification le 1486833960000 |
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removed Dernière modification le 1486835040000 |
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@7039616 - edited Dernière modification le 1486909440000 |
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