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  • Report a P3+ map
« ‹ 38 / 60 › »
Report a P3+ map
Rudepik
« Citoyen »
1368548580000
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#741
  0
Paperonaruto a dit :
well can the barrier be made slightly higher?

Won't really change anything, it's fine.
Spacewind
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#742
  0
@1188688 P9
Ive never seen anyone solo this, it is always mass death and its shaman cant do anything to stop it
Fluffyshine
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#743
  0
Spacewind a dit :
@1188688 P9
Ive never seen anyone solo this, it is always mass death and its shaman cant do anything to stop it

wow... this one is still around, seriously...
Bakpaofgunz
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#744
  0
Spacewind a dit :
@1188688 P9
Ive never seen anyone solo this, it is always mass death and its shaman cant do anything to stop it

It's already being rediscussed and has been for quite a while.
Felipedtx
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#745
  0
@49101 - P6 - Bad gameplay ,hard for noobs, generic and aren't possibilites for shaman help.
Rudepik
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#746
  0
It's very possible for shaman to help if he builds from the platform or b'd a falling platform. It's just like shaman maps of the same thing but mice have a little more ot do than wait. Also idk where the genericness of it is.
Haruhitastic
« Censeur »
1368628320000
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#747
  0
That map is ancient. There's no way it can be "generic" because it was probably really innovative when it came out. :P
Snorrro
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#748
  0
@165808 - P7
There should be more cheeses on the roof to prevent people from randomly missing cheese.
Mumich
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#749
  0
--P4--

@1736001

people don't even know what is meant to do

@3051156

generic gameplay, such a buildathon, monosolution

@3594988

generic, you can cheat the map and get free firsts by using the minimize glitch

@1786437

seems a p4 version of nhokw's map, pretty unecessary in my opinion

--P5--

@1836823

no gameplay, art isn't amazing, there are lots of better maps to be put into rotation in my opinion

--P6--

@3738811

Bad gameplay, random features

--P8--

@3866756  

Not really a coop, can be completed with 3 planks in each side

@3688810

Weird design, doesn't fit well in my opinion

--P9--

@449424

Lots of maps like this got in discussion when I was mapcrew and got rejected, why was this one accepted, there is nothing special in it, a vanilla already feature this gameplay

-----

I'm just pointing what I disagree, so please don't take it as a destructive stuff
Felipedtx
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#750
  0
Rudepik a dit :
It's very possible for shaman to help if he builds from the platform or b'd a falling platform. It's just like shaman maps of the same thing but mice have a little more ot do than wait. Also idk where the genericness of it is.

Bad gameplay bad gameplay bad gameplay.
for shamans hard mode is not possible
--------------
@928583 - P6 - is racing, aren't possibilites for shaman help.
Rudepik
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#751
  0
Felipedtx a dit :
Bad gameplay bad gameplay bagameplay.

Good enough gameplay good enough gameplay goodengameplay.

Ok i win.

I'll reply to all the none P4/8 reports ina little bit.
Felipedtx
« Citoyen »
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#752
  0
then please put the map as p7 ok? ....
Rudepik
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#753
  0
the platform sham spawns on does not move and sham can build from there. It is not soloable so it cant be P7.

My answer is final, you can talk to another mapcrew member in game. This has been permed for ahilwe people should have learned by now.
Felipedtx
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#754
  0
Yeah, but do you really think everyone will expect? and the shaman will expect others risking and losing salves?
Rudepik
« Citoyen »
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#755
  0
Tuliomumic a dit :
--P4--

@3051156

generic gameplay, such a buildathon, monosolution

@3594988

generic, you can cheat the map and get free firsts by using the minimize glitch

@1786437

seems a p4 version of nhokw's map, pretty unecessary in my opinion

We're trying these out for a month and decide after that. More complaints are welcomed so we can gauge public opinion.
a dit :

--P5--

@1836823

no gameplay, art isn't amazing, there are lots of better maps to be put into rotation in my opinion

Same here
a dit :

--P6--

@3738811

Bad gameplay, random features


--P9--

@449424

Lots of maps like this got in discussion when I was mapcrew and got rejected, why was this one accepted, there is nothing special in it, a vanilla already feature this gameplay

@3738811 - while I agree the features are kinda random, its painless filler P6 imo.

@449424 - is a "we'll try this out for a month" perm. I promise to bring it up when that month is up if public continues to dislike it.

@928583-Sham can B mech.

@1736001
@3866756
@3688810
Left to Bak.

As for @49101, I blanked out on the afk death (which you didn't mention at all) and will put up to fix that. They may want deperm tho so who knows you might get your wish.

Just a note, I'll be more likely to bring a map up if you provide ideas on how to fix the map instead of simply say "DIS BAD"
Spacewind
« Citoyen »
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#756
  0
whats with the try for a month maps and how do people get them
Rudepik
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#757
  0
They're "try for a month" map that we are iffy about/want to test out if public will like or get used to. You "get them" like normal maps; submitting them in threads.

You can liken them to Map Contest wins, where the winners are rediscussed after being permed for a month.
Bakpaofgunz
« Citoyen »
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#758
  0
Tuliomumic a dit :
--P4--

@1736001

people don't even know what is meant to do

--P8--

@3866756  

Not really a coop, can be completed with 3 planks in each side

@3688810

Weird design, doesn't fit well in my opinion


It took me a long while to decide about @1736001, so I did some extra public testing, which brought even more mixed feelings. I'd like to keep the map and try to see if it could work as an introduction to the anchor concept, but public tests pretty much proved to me that it won't happen or at least is really unlikely. It will be rediscussed.

@3866756 has a minimalistic solution but offers for creativity and is rather different from other cage maps so it will be kept for now.

As for @3688810, while I agree the design isn't very common, I'd say that after 2 months of discussion this map at least deserves some time to prove itself. Leaving it for now.
Bixnood
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#759
  0
Bixnood a dit :
I tested the P7 maps pick out the ones that can be ruined due to their use of shaman anchors and the synch lagging/tabbing out. They can mostly be fixed without much effort by switching to new anchors.

Wrecked.
@2208335 - If the synch lags for about 6 seconds at the start, the map will be rendered unfinishable.
@1958341 - Same as above.
@1662570 - Same as above.
@792449 - Same as above.
@639804 - Same as above.
@1550076 - About the same plus however long it takes the mice to push 3 blocks off.
@82090 - Death for all if synch lags for about 4-5 seconds at the start.

Some unlikely occurences hardly worth mentioning, but maybe someone will want to edit them.
@2842279 - If the synch disconnects after lagging, the anchors will be lost.
@1502799 - Same as above.
@2355739 - Same as above.
@127419 - Same as above.
@197413 - Same as above.
@364490 - Same as above but can't be corrected while using ball objects.
@547602 - Same as above.
@3297112 - Same as above w/planks.
@3124326 - Sends the chocolate ground to 0,0, ONLY if it manages to be moved off center.

..And just for completion, the maps that remain affected but still can be finished.
@3425103 - Completable, but it will be hard without the left booster.
@2419958 - Just removes the fun of the map.
@2006183 - Same as above.
@2808729 - Removes windmill.
@3205297 - Makes everything jittery after the grounds return. Could be ruined by disconnecting synch.
@3464359 - The side grasses won't collide anymore. Could be damaged by disconnecting synch.
@191070 - Can remove objects on synch disconnection.

Is anyone going to deal with these? They're simple fixes that guarantee the map won't fall apart, and don't alter gameplay.
Rudepik
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#760
  0
I brought them up, but it may take some indeterminate amount of time.
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