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Map Assistance Team
Seeteegee
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#741
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Zakros a dit :
I'm not saying you guys all should do this :3
Also, I'm not saying I will do this on every map. Only special and worthy ones.
It's also okay if the map doesn't appear on the Document, at least it will still help serious map makers. :]

Wouldn't those "unspecial and unworthy" maps be the ones that need the MOST help?
Zakros
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#742
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Trust me... I said I will only do that for Worthy ones because I thought you wouldn't accept that I do it on every map. xD
But as you think that I SHOULD, I will! :D
Seeteegee
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#743
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Zakros a dit :
Trust me... I said I will only do that for Worthy ones because I thought you wouldn't accept that I do it on every map. xD
But as you think that I SHOULD, I will! :D

I would PREFER that you do it for all XMLs submitted to maintain consistency. It's not a nice thing to favorite a few people, or to not help those who need it most.

[By the way, before telling someone to trust you, you first have to *give them a good reason* to trust you. If not, they will just... well, not trust you.]
Zakros
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#744
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I actually think they don't have to trust me... If they don't, I just won't get their Xml codes. That's what will happen.

Edit: We're flooding the Thread! :'c
Seeteegee
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#745
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Zakros a dit :
I actually think they don't have to trust me... If they don't, I just won't get their Xml codes. That's what will happen.

Edit: We're flooding the Thread! :'c

Yes, why don't you just review the maps on our Google doc? We already have a steadily increasing pile and some of them are P3.

For our clients, please use the MAP FINDER to see if your map has been reviewed. All you have to do is enter your map's @code in the GREEN box if you've already sent it for review.
Zakros
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#746
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Seeteegee a dit :
Yes, why don't you just review the maps on our Google doc? We already have a steadily increasing pile and some of them are P3.

Yes of course.
Dddin
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#747
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@2816998-P7 by Xabq
Shorten the ice on the top right corner before hitting the tramp. If not that's all. (Or you can improve on the aesthetics as it looks pretty plain.)
The bottom area is wasted so you may want to add something there.. Maybe lava can be a part of this map? I don't know. Interesting map that can be completed by normal mice.. :P

@2590800-P7 by Imangrybird
This concept is generally done countless times. So anyway, aesthetics here, you may want to lay a grass or stone ground in the big ice grounds as they aren't n-ice (get the pun?). Also, for the floor, try to perhaps make it a grass/stone ground, but insert a ice ground of the same width 5 pixels above it, under it. (I don't think you'll get what i mean). There is always a problem that the mice can get stuck (so this is very noob-unfriendly). I'm not sure how you can edit that (perhaps make a hole, or don't join the few ice grounds..

@2916595 (2)-P7/P9 by Arber

http://i.imgur.com/qGiPK.png
What I meant was, as you can see, the lava on the left touches mice but not grounds and the plain ground touches grounds but not mice. After that, you join them exactly at the same place, with the plain ground underneath the lava, on the right.

Colour is too dark this time lol :3
Cool map. (pls don't submit again for 3rd time :C)
Zakros
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#748
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@2722600 - Delatex The first thing I should actually point out is the scrolling. I think this map can be smaller. Scrolling on this map is very unneccessary.

About the Alignements, please take a look at the Paint picture I made:

http://i.imgur.com/6n5K8.png
Now, to improve the Gameplay, you should think of improving the cheese part. I recommand you add some lava there or something that makes the map harder on the cheese part.

Also, I don't see the Importance of the water on the end of the map. It might kill mice unfairly as long as it can just do nothing. Water Wjing is not very hard for Bootcamp players. You might want to remove it OR add a lava ground instead of the Chocolate ground so if they touch the lava they will be thrown to the Ice ground and fall into the Wood ground and if they jump in the right time, they can re-do it. Or else... Game over! :p

Finally, I recommand that you remove the Top ground... It's just ugly to see and not neccessary on this kind of maps. Don't forget to larger the max left Wj ground so mice won't be able to pass through it just like that.

@2930368 - Todorovski Honestly, most of this map is luck-based. And luck-based maps are not appreciated on the Bootcamp Rotation... So, I'll try to help you improve this... First, take a look at the picture and notice:

http://i.imgur.com/lMfcO.png
Red Circles means that this part of the map is just done very badly.
For the max left Circle: On this part of the map you can simply jump into the Trampoline to reach the water part. I dunno if you made that on purpose.
The second Red circle: this seems to be grounds spamming. Or at least the ground on that postion: _

Orange circles shows the lucky parts of the map. You can notice how a very bug part of the map is just luck-based. You can improve this by lowering the Lava's power. Or by changing that whole part.
The max right part of the map is also luck-based and may Rage-quit too many players. Probably make it easier by making the distance between the two water grounds closer?

Green circles are the original parts of the map, doesn't need any improvements.

Finally, Black circles are there to point out missalignements.

I think after all, this map is fine. Great chance to become a P3 after the edits. :]


@2744259 - Carlcruz I think this map can just survive thanks to the last part of it (The part before the getting the cheese), but it still needs Tons of updates.

http://i.imgur.com/ihgfE.png
Red Circles show how badly this part of map was done. The max left part shows how easy it can be done... Make it harder by either adding more obstacles or lowering their lengh.
The Red circle between the 2 Ice grounds if there to point out to unused space you left open. I believe if you close it up it would make the map harder which is good. Also, the Water Ground can be done without even going into the Tramp, sliding then touching the Ground under the cheese... I passed it by jumping right to the water and It wasn't that hard. Probably make the water ground higher (move it to the up).
The max right red circles means that this part of the map is just too hard/ annoying. You should make the Chocolate ground bigger so even if someone Fails Wjing they can Wj over again and continue doing the map. It would be too boring to lose on such an easy part of the map and doing it all over again...

Green Circles means that this part of the map is just fine, doesn't need Improvement.

Black circles points out missaligenements and especially grounds that need to be shown. The ice grounds you putted are not very clear, unlike some others... Not too nice to see.
The Thickness of some grounds are more than some others... And finally I would like to point out that the Return way doesn't seem to be very nice. I cannot exactly tell you what obstacles to add, that's where you should do your best and bring up original Ideas! :)


@2921830 - Gameplaygeek Doesn't seem like a Completed bootcamp map for me. And I cannot create the half of the map for you neither, but I'll point out the most Important things on the map and edits you should add.


http://i.imgur.com/Mk4iQ.png
Red Circles shows how badly this part of the map was done.

Putting 4 Cheese is spam. Spam is bad. Bad is deleted.

The grounds that you can see under the Ice makes the map look noob-ish...

The Ice Ground on the half of the Lava (on the 1st part of the map) is not very clear... Just move it up a little bit. JUST A LITTLE.

The 2nd Ice block is just too big, looks like spam too. You might want to make it smaller or just remove it and complete making the map.

The Black Circles demands you to add some decoration to them (Add a Ground into them like what you've done with the lava on the 1st part of the map).

Green circles points out good parts of the map.

After all, this map seems to be taking a lot of space... Move it to the right and continue building or else, this has no chance to be P3'ed! :/

@2941840 - Wangos Wow... Ummm... I never seen a more luck-based map than this '-'


http://i.imgur.com/NKwZP.png
Orange colored parts shows the luck-based parts of the map... To avoid these parts, I believe you will have to Re-create the whole part... And this is exactly what you won't do. So, let's see.. For the max left part I suggest that you either make the Trampoline's power lower, remove a bit of the Chocolate Ground or make the wood ground bigger.

For the second part (max right) I think it's okay... Probably add a ground so they won't fall away and die because I can 100% guarentee you an empty room.

For the last Orange part, this is just horrible. You should make it possible to go back throu a lava wall or I dunno. Because failing this part will require you to redo the very hard and annoying part just before it.

I don't see anything special to improve on this map excpet that... Probably someone else might see a better way to improve this so ask a Map Crew member about this map to see how much he will rate it. U.U
Arnees
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#749
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Dddin a dit :
Please post your xml so that I can look at it

@2956480-P7 Graceus
Interesting map. Though the left will have a very big advantage. I did it in around 27 seconds I remember.
K one thing to note, increase the mass of the spinning grounds. It's very unstable.
Oh and increase the restitution of the tramp SLIGHTLY.

Damnit, how could I forget :3

umm code tags don't seem to work


Edit deleted... Not scared of it getting stolen though.. room shaman is a small world, but alright.
I'll use CFM.
Zakros
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#750
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@Arnees: Please post your Xml code somewhere else! Never post your xml codes on the Forums because some people might steal it!
Remove this right now and post it on an E-mail message or I don't know...
Todorovski
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#751
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Does this group still works? I posted 5+ maps and they were ignored. ._.'
Starshipbay
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#752
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Map Assisstance Team do your job please.
I've posted 10 maps and none of them were checked, and the ones that were, not very well.

I'm sorry.
Hidudelol
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#753
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Starshipbay a dit :
Map Assisstance Team do your job please.
I've posted 10 maps and none of them were checked, and the ones that were, not very well.

I'm sorry.

It's not their job to check your maps, they are doing it as a favor.
Shadowwinter
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#754
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Starshipbay a dit :
Map Assisstance Team do your job please.
I've posted 10 maps and none of them were checked, and the ones that were, not very well.

I'm sorry.

They're not your personal mapcrew, remember that. Also i'm curious of what reviews were done "badly", because if they really were. Maybe you should give them a constructive reason for why it was bad if it really was.

Edit: And what the fuck ever happened being patient? You should be a bit more respectful for what they're doing for you instead of complaining how they're not robots and don't spend all their time reviewing just your maps.
Sapphiretnr
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#755
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Can I have my maps reviewed please?

Bootcamp- @2964667 (My first attempt at a Bootcamp map)
Mt. Rushmore- @1581907 (Was deleted.....I want to know why?)
Valentine(s) Map (2012)- @1540649
Hide-N-Seek @ Tribe house- @851701
Hollywood sign- @1573459

I have a lot of tribe houses but I won't waste your precious time by looking at them....^_^

If you want here is the link to all of my maps: http://cheese.formice.com/maps/player/Sapphiretnr

Thanks a bunch!
Wangos
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#756
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Zakros a dit :


@2941840 - Wangos Wow... Ummm... I never seen a more luck-based map than this '-'


Orange colored parts shows the luck-based parts of the map... To avoid these parts, I believe you will have to Re-create the whole part... And this is exactly what you won't do. So, let's see.. For the max left part I suggest that you either make the Trampoline's power lower, remove a bit of the Chocolate Ground or make the wood ground bigger.

For the second part (max right) I think it's okay... Probably add a ground so they won't fall away and die because I can 100% guarentee you an empty room.

For the last Orange part, this is just horrible. You should make it possible to go back throu a lava wall or I dunno. Because failing this part will require you to redo the very hard and annoying part just before it.

I don't see anything special to improve on this map excpet that... Probably someone else might see a better way to improve this so ask a Map Crew member about this map to see how much he will rate it. U.U

I'll just say it's one of the worst review I've seen. You're telling me that reverse-cj are luck based? Please, the first part is a new concept based on momentom with the tramp. If you cant make a map, please don't tell the creator it's luck-based
Catochi
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#757
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@2953553

For Shaman Submission Thread
Arber
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#758
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@2965092 P6
Starshipbay
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#759
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Shadowwinter a dit :
They're not your personal mapcrew, remember that. Also i'm curious of what reviews were done "badly", because if they really were. Maybe you should give them a constructive reason for why it was bad if it really was.

Edit: And what the fuck ever happened being patient? You should be a bit more respectful for what they're doing for you instead of complaining how they're not robots and don't spend all their time reviewing just your maps.

I'm sorry, but since they signed up for this, they agreed to review maps, and reviewing maps should be what they are good at.

However, their advice is not very helpful at times and some of the members are weaker than others.

And being unpatient is an understatement.

I am infuriated.

Obviously.

EDIT: I'll give you an example. Read pages 1-38
Wecwec
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#760
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Sapphiretnr a dit :
Can I have my maps reviewed please?

Bootcamp- @2964667 (My first attempt at a Bootcamp map)
Mt. Rushmore- @1581907 (Was deleted.....I want to know why?)
Valentine(s) Map (2012)- @1540649
Hide-N-Seek @ Tribe house- @851701
Hollywood sign- @1573459

I have a lot of tribe houses but I won't waste your precious time by looking at them....^_^

If you want here is the link to all of my maps: http://cheese.formice.com/maps/player/Sapphiretnr

Thanks a bunch!

Hi Saph. When subbmitting a map, please do use the format for submission.
@code with what category your map is in, p22, etc, etc.
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