Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
Danielmago « Citoyen » 1487366040000
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Frejkuon « Citoyen » 1487406180000
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Viniciusdara « Consul » 1487426640000
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Armani « Citoyen » 1487446620000
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deleted Dernière modification le 1487447280000 |
Tdpnice « Citoyen » 1487470080000
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Eleaeldominio « Citoyen » 1487487060000
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Nadanando « Citoyen » 1487540760000
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Mapcrew « Consul » 1487553540000
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Hello everyone, I would like to apologize for the review taking a while to be finished, I had some important real-life matters that came first in the end, I hope you understand. Left as is: @6009797 - Jotatavo - This map, while it does give the illusion of having multiple variations that the Shaman can take, primarily due to the crevices you offered, will majority of the time be completed in the same way, which in the end can become quite repetitive and even may be seen as monotonous. @7023243 - Pjfsamora - While normally, maps like this could be seen as repetitive, this one actually introduces a variety of ways that the Shaman could use to encounter the map regarding their builds. Whether it be which side or if they wish to use the grounds that can have objects attached to them. Unfortunately, this doesn't change the fact that the solutions that they create could be in a similar format and that there isn't many obstacles, which doesn't produce a challenge that the Shaman needs to be inspired. @970700 - Rikkeshang - Your edits are appreciated, however it still stands to reason that this map is still on the simplistic side of things, which can make it uninteresting for the Shaman's to build for, as it hardly challenges them. The only thing that this map provoked them with is a path that they should morerather build by as it'd be less painful. There's a lot to build for in this map as well, granted that this could be vexing for newer P4 Shamans. @7054699 - Disneyseal - Even while your maps offers a variety of ways for the Shaman to go by, this is primarily due to the crevices, it still forces the Shaman to take a certain path or build a certain way to complete the map, which could even become repetitive and unexciting to encounter completely. @7054615 - Maxislow - This map doesn't offer a large variety of solutions. Besides, it encourages the shaman to build off-screen towards the cheese @4133024 - Sekui - The purpose of the mech is quite useless, a shaman can simply get to the buttons by teleporting or using spirits/baloons, it will turn the map into a straightforward build, which doesn't feel interesting at all @7055091 - Pastelao150 - Without there being borders for the map, the Shamans will more likely than not just build over the vertical ground that you have set, removing the purpose of it as a obstacle entirely. The map as a whole is very simplistic and doesn't challenge the Shamans whatsoever. The ice that you have put can be removed by a certain skill as well, which also takes away the whole purpose of that area. @7027839 - Sajtor - This map right off the bat gives off the atmosphere of a buildathon, as there is a lot to build without much else to do. The diagonal ice grounds you have put are nothing but a vexation for the Shaman to build against, especially when it comes to building towards the cheese or the hole; there simply isn't enough space for them to use, which can give them the sense of being crowded. All in all, the map doesn't offer a variety of solutions which can become quite repetitive and monotonous to encounter. @6996639 - Danielmago - It [the map] has a interesting concept and idea behind it, one that makes the Shaman have to be more or less, resourceful. Unfortunately, there isn't many ways that the Shaman could build for this map, which can become quite repetitive and unexciting . The plank can also be removed if the Shaman has a certain skill, which renders it more or less useless as once it's removed, there is no longer a challenge for the Shaman to face. @6986793 - Frejkuon - Where you have set the Shaman to spawns has confused me, quite frankly as it seems to be in odd placement (the Shaman only sides down to the bottom ground). The bottom left half of the map won't be used much either, as majority of the Shamans during testing had only built over it, avoiding it entirely. Also, even while you added seemingly multiple variations for the Shaman to take, nearly all of them result in the same type of build, which can become repetitive and boring nonetheless. @6989120 - Mquk - During testing, it has been proven that the path that you have for the bottom right of the map has been hardly used at all, rendering it useless or unneeded in the eyes of the Shaman, this is primarily due to there being easier variations for the Shaman to take that doesn't require as much building. The map itself is quite bland as well. @6300139 - Viniciusdara - @6991669 - V_21 - With all that is going on in this map, it's clear to see that it may be vexing or perhaps even overwhelming for newer P4 Shamans to encounter. The dynamic ground you have that covers the cheese can be removed if the Shaman has a particular skill as well, which is quite unfortunate. @7056651 - Israreturns - It's unclear at the start of the map that the cobwebs cannot collide with objects, so if you could make that evident, it'd be great. Even if you were to implement this or not, it's easy to see that there isn't many variations for the Shaman to take to complete the map, and they will more likely than not build from the top rather than the bottom, as it requires less building on their part. @6427700 - Tdpnice - Even while there is multiple ways that the Shaman could complete this map, this being primarily due to the excessive amount of slots, all of the builds the Shamans create unfortunately, will be nearly the same type of structure, this can become quite repetitive and even monotonous in the end. @7057396 - Ietab - Can be completed in a matter of only a few planks, as a result, this map doesn't inspire nor provoke the Shaman whatsoever to be creative with their builds due to the lack of obstacles in this map @6328273 - Jfrl - Unfortunately, the planks you have set can be removed if the Shaman has a particular skill, which more or less removes the entire purpose of the map, if they did not have this skill, however, if you simply cannon these planks, they could get stuck at the top, which removes any of the challenge that the map originally had. The map itself, looking past this, is on the simplistic side of things, meaning that it could have a result of being unexciting for the Shaman to build for as it doesn't challenge or inspire them any. @7035844 - I_Eat_Cheese - While on a personal note, this map is quite pleasing to the eye, due to the vast of the grounds you have set, resulting in a limited amount of space; it doesn't offer many solutions for the Shaman to go by. This can in the map being quite repetitive for the Shaman's to encounter it. Also, it feels as if the paths that the Shaman to take is basically drawn out, which cancels out any feeling of inspiration for them on their [the Shamans] behalf. @6302871 - Srbanshee - It's clear to see that Shamans will prefer one path over the other, as it requires less building on their part, making it easier to face. The map all in all isn't very challenging, nor does it provoke any excitement or creativity. P1'ed: @4979276 - Reppam - Your edits are really appreciated, thank you! With all of these implemented, it's such a nice balance and idea for the Shaman to face, that isn't too irritating but not too simple, either. Nonetheless, it unfortunately still is on the simple side of things. That being said, P1 will do! @7053611 - Amaciadoo - Your edits are appreciated! As stated before, I find the design and idea behind this map quite interesting, as it offers a few ways that the Shaman could choose by, with all of the solutions being more or less balanced. It offers enough of a challenge yet, doesn't provoke the Shaman to try any new or interesting concepts regarding their builds. P1 will do, thank you! @6988222 - Fulist - Your edits are greatly appreciated! As stated in the review previous to this one, your map will be P1'd. Will be discussed: None Ignored: None Dernière modification le 1487608140000 |
B_ootcamp « Citoyen » 1487609040000
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Danielmago « Citoyen » 1487613840000
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Branqueliton « Citoyen » 1487614800000
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