Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
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Sunlight « Consul » 1487625840000
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@5899996 Dernière modification le 1487803200000 |
Viniciusdara « Consul » 1487634480000
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@970700 Wind: 3.5 Dernière modification le 1487830560000 |
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@7059376 Dernière modification le 1487805660000 |
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Nadanando « Citoyen » 1487721360000
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+Mistersacri « Censeur » 1487723940000
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Perfecteca « Sénateur » 1487767260000
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Okaualopes « Citoyen » 1487775180000
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Souris_fram « Citoyen » 1487789400000
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Thermitez « Citoyen » 1487798220000
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@6772582 não lembro se é p4 D: |
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Trolbremu « Citoyen » 1487845920000
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@7061648 please |
Atinesta « Censeur » 1487847120000
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Left as is: @6967989 - Pjfsamora - The bottom left of the map is more or less a forced path due to the large diagonal cloud, no Shaman really wants to encounter that, especially if they have other options, as a result they'd just go around it and avoid it entirely. Under where the mice spawn is also very slim on space. When there's a limitation on space, this usually results in the feeling of being 'crowded' and then easily irritated as well. All in all, I like the design and outlook however the map, but it isn't suitable for P4 due to more variations being more commonly used than others, which doesn't provoke the Shaman with creativity regarding their builds. @7055342 - Maxislow - The map is very symmetrical and as a result of this, there's no difference to any of the variations that you offered for the Shaman to take, the builds could all be the same. Also, below the diagonal grounds to the bottom left and right of the map, this space will not be used as it doesn't offer much room for the Shaman to build by, this implies that even while you tried to offer a few paths for the Shaman to take, one would be used more commonly than others. This map doesn't provoke any creativity on the Shaman's part whatsoever, nor does it make them resourceful. @7040293 - Spaghetti7 - There is a chunk of space in this map that will hardly be used, which can be found to the bottom and center of the map under where both the Shaman and mice spawn. Also, due to the vertical walls being so close together, building towards the cheese will be nothing but a irritation due to the lack of space you have offered, this would give a feeling of being crowded and perhaps even vexing to newer P4 Shamans. As a whole, the map itself is quite simplistic. @6989120 - Mquk - During testing, it's been proven that from the three clear distinct paths you have offered, only two were used. These two variations however, result in the same type of build structure, as a result of this; the map can become quite repetitive to build for, and in regards to that note, it doesn't inspire creativity for the Shaman. One way you could fix this would be to move the ground to the left of the hole a bit closer to it, so it gives that small slot in the top center of the map more space, encouraging more Shamans to use it. @4444501 - Sekui - The ice to the moreso center of the map limits the space that the Shaman has, but it isn't much of a problem, so we can look past that. What we need to focus or try to fix is the fact that this map supports bridge-like structures more than anything, it's the easiest way for the Shaman to complete the map, therefore, it'll be the most commonly used solution. The use of balloons may go over newer P4 Shaman's heads, confusing or maybe even overwhelming themm a bit. All in all, the map is on the simplistic side of things and is monotonous as a whole. @6996639 - Danielmago - Your edits are appreciated! I really like the concept and idea behind this map, especially how the two dynamic groudns cannot be removed by the Shaman, it keeps the purpose and idea behind the map intact. It's not insanely difficult, which is always a plus, since it offers a decent challenge nonetheless. For some players, it's hard to see these two planks so I present you these two options; make the color darker, or remove the background. It also unfortunately may prove to be too overwhelming for divine mode Shamans, some of the tests taking longer than two minutes. @7059105 - Branqueliton - The map is extremely generic, and while it does offer an excessive amount of space for the Shaman to use, hardly this much of it would be used. The cloud you placed as a obstacle is seemingly useless, in its current thin state. @6328273 - Jfrl - While it's clear that you put two clear, distinct paths for the Shaman to take, they are both unfortunately going to result in the same type of build from the Shaman, the map as a whole does not provoke creativity nor excitement to build for. The excessive use of diagonal grounds can result in some irritation from newer P4 Shamans, as they are many obstacles to encounter whilst building. @5899996 - Zombiewd - It feels as if some of the grounds you have placed seem random, also they are nothing but a obstacle for the Shaman to face. I understand that you put two distinct paths for the Shaman to take, hwoever one will be more commonly used over another (the path from the right) this is due to the long vertical ground you have to the left, it takes up a lot of space inwhich the Shaman could of used to build, rather than having to build around it. To sum up the map in one word, I'd have to say generic. @4751628 - Viniciusdara - While I like the design, it's been discovered that the water you have placed is more or less useless, as it won't be used whatsoever from the Shaman. When it comes to building towards the mice, it's very tight on space, which is unfortunate as this can result in irritation from the Shaman's, especially the newer ones. @7059376 - Israreturns - Even while you tried to offer a few variations for the Shaman to take for this map, the bottom left and center will be ignored completely by majority of the Shamans, as there is a much easier and less complex way to finish the map. The cobwebs as well are almost always a vexation for P4 maps, as it's only an annoyance and a obstacle for the Shamans to have to avoid. @3469622 - Garyarcanine - Any builds that the Shamans craete for this will be in a bridge like structure, due to this, the map will be very repetitive and perhaps even monotonous to build for entirely. The dynamics you put, while they are interesting, are only an annoyance once they drop down and possibly ruining the build the Shamans create. @6203583 - Lucasrslv - There are many maps with the same idea in rotation, as a result this map won't add anything new. Looking past this, there's not many ways for the Shaman to build for this map, in a matter of a few cannons and planks, it's already completed. This can become repetitive and extremely unexciting to build for. It also does not challenge the Shaman nor provoke them with any creativity, either. @6302871 - Srbanshee - There is a lot of space in this map that will hardly be used at all, which is unfortunate. This map is extremely generic as well, and as a result of this, it doesn't provoke the Shaman's to be resouceful whatsoever regarding their builds, this goes hand and hand with their creativity to build as well. All of the builds will be in the same fashion going from Shaman to Shaman, which can become very repetitive in the end. It can be completed in a manner of only a few planks, as well. @7060445 - +Mistersacri - I really enjoyed this map! That being said, I would like to see it again in the near future, with a few edits applied. Firstly, if you could shift all of the grounds to the left,or you could remove the border you have set. This would open the map up for more paths for the Shaman to take, so it gives us a few more options. The map itself is exciting to build for and has a lot of potential. @4730511 - Perfecteca - AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH @7060332 - Illuminachob - Wrong category @6494587 - Souris_Fram - Unfortunately, there is only two solutions for the Shaman to make for this map, and both of them are very unexciting. This map in its current state doesn't provoke the Shaman whatsoever in regards to creativity and inspiration, primarily due to it being very simplistic. There are hardly any obstacles to overcome, either. @6772582 - Thermitez - Wrong category, can be completed without the use of a Shaman. @7061438 - Undearctic - Unfortunately, there isn't many paths for the Shaman to take to complete the map regarding their builds, it's all very repetitive and monotonous to build for, really. The ice, while it is the main point and purpose of the map, can be removed if the Shaman has a particular skill, thus removing the purpose of the map along with it. @7061648 - Trolbremu - The use of clouds you have put is extremely vexing for the Shamans to have to encounter, and it takes up so much space that it practically forces the Shaman to build off-screen. Other than this and the fact that this map is very simplistic, the bottom right of the map is useless and will not be used whatsoever by the Shaman. P1'ed: @7059934 - Amaciadoo - I really like this map personally. With the two separate mouse spawns, it forces the Shaman to use all assets of the ground and to be resourceful. There is also multiple ways for the Shaman to complete the map as well, keeping it exciting to play. P1 will do! @970700 - Rikkeshang - Your edits are appreciated! I like the concept and idea behind this map a lot, especially with the unique grounds you offered. While the map itself is a bit cramped, it's not too bad. The paths you put are more or less balanced, which is always a plus. P1 will do! Will be discussed: @1252949 - Jotatavo - This map has such a cute simplicity to it! I love how the clouds have the ability to have objects attach to them, which removes problem clouds usually give to Shaman maps (limited amount of space to build, usually and vexation) this isn't the case for this map! There's plenty of ways for the Shaman to complete the map, that are all balanced well. Let's see what the rest of the team thinks! Ignored: None Dernière modification le 1487891460000 |
B_ootcamp « Citoyen » 1487891760000
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@7023243 Dernière modification le 1487892420000 |
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