Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
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Thermitez « Citoyen » 1487898840000
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Kyclet « Citoyen » 1487902800000
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@3980048 - Other concept! Dernière modification le 1487934900000 |
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@6989120 - edit |
Thermitez « Citoyen » 1487945460000
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Danielmago « Citoyen » 1487950800000
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Pratton « Citoyen » 1487955840000
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@7007348 Dernière modification le 1487986080000 |
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Reppam « Censeur » 1487976300000
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Krzysiekuy « Citoyen » 1487977140000
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Kurtwild « Censeur » 1487991840000
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Left as is: @7023243 - Pjfsamora - The map can be easily solved with a bridge and there is no need to use the top left part. I suggest you to change the cheese position somewhere in the top left, and the mice spawn at the bottom, so the whole map could have a use. On other part, I think the cloud is actually helpful so you could leave it without problem. @6328273 - Jfrl - Is the first time I see a simple design using cobwebs and I must admit the I enjoyed the right part of the map; the cobwebs work as an interesting but not painful obstacle. But the left part of the maps needs a lot more of work, the cobwebs are the top left are pointless and the ice blocking the hole is annoying. @6991669 - V_21 - I understand there are more than two paths but grounds seem randomly placed and the map can be solved with simple bridges and ramps. Try to be more creative! @3980048 - Sekui - I liked the design of the map and I think it might have potential for P4. The only problem are the shaman/mice spawns, they feel so out of place, try to move them somewhere near the hole. So, as you need to work on the variety, since the bridge can easily be solved with a bridge which isn't so exciting. @6989120 - Mquk - I liked the design of the map and variety it can offer but the build is too linear and lazy. Also, it's unnecessary to have the roof at the top of the map, you could try to use a high vertical ground in those cases. From other part, I see that you have sen't this map other times before and made a few edits but the main problem isn't the design at all, the problem is the lack of solutions. So, I suggest you to start over with a new design! @6494587 - Framnm - Death spawn: wind kills both shaman and mice at the start of the round, I want to think you forgot to remove it before posting the code. @6996639 - Danielmago - I understand the main concept of the map, and to be honest I always liked the use of dynamic grounds as an obstacle but the still needs a lot more work. For example, they grounds can be deleted with certain shaman skills and the cheese part is slightly cramped. I think you should recreate the map with the same concept but different design. @7007348 - Pratton - The map is too difficult for new players. I admit that I loved the use of anticlouds on this way but they don't usually fit well on normal rotation since new players don't understand how they work. If you want to create an anticloud map for P4, I suggest you the following: 1) Use horizontal grounds and avoid slanted grounds. Usually horizontal grounds are easier to handle while building. 2) Implement short and simple builds since having anticlouds is already complicated for a few players. @7063362 - Tdft - I understand what you tried to do with the lava, and I should admit it's interesting. But this type of concept is not well received for new players. Is easy to mess up and that turns it more frustrating than fun, also it isn't that clear that lava work as an anticloud. I personally suggest you to start over with a new concept/map. If you really want to create a shaman map using lava, it should be excessively simple. @7062026 - Zeleny - Map is too simple you hardly enjoy it. Try to make it more challenging! @6867287 - Krzysiekuy - Wrong thread. P1'ed: @7062323 - Kyclet - I enjoyed the simplicity of the map! P1 will be fine. @7063183 - Rkubi - Cute simplicity. P1 will be fine! @4725148 - Reppam - I loved the concept and the main use of the anticlouds. But the design is way too simple, P1 will do it. Will be discussed: None Ignored: @7062452 - Thermitez - Posted more than 1 map (#7674, #7682, #7686) Dernière modification le 1488004020000 |
Kyclet « Citoyen » 1488016080000
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@3980048 - Edited! |
B_ootcamp « Citoyen » 1488025140000
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@7023243 - Edted |