Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
Atinesta « Censeur » 1488125760000
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Left as is: @7063042 - Kyclet - Thank you for applying the suggested edits to the map. I understand that you tried to put a few variations for the Shaman to be able to use for the map however; there's one solution that will be used more than others, and it's a very linear/bridge like build. As a result this can be very repetitive for the map and therefore; monotonous as a whole. I advise that perhaps you try a new idea or concept. @7035844 - I_Eat_Cheese - This map is quite pleasing to the eye, from my stand point. However, it's come to my attention that due to the excessive use of diagonal grounds, this map seems to give off the atmosphere of being very crowded, which can result in being frustrated, especially for the Shamans. Due to the use of diagonal grounds, it quite literally forces the Shaman to build by a certain path as well, which cancels out any creativity for them. Please see the link here to see your suggested edits http://prntscr.com/ednn1b @7023243 - Pjfsamora - Thank you for applying the suggested edits! Unfortunately, the map can still be completed easily without much difficulty whatsoever, and due to this fact, it doesn't provoke the Shaman to be resourceful in any regards. Yes, the entire map does have a use now which is lovely, but any build that the Shaman makes (while there are a few ways for them to go about it) will be in more or less, the same style. I suggest you start over with a new idea or concept. @4010000 - Arthurgol - The use of portals for Shaman maps is quite frankly frowned upon, as it doesn't make the Shaman be creative or provoke them to be resourceful in any way. The paths you supplied for the Shamans to take are close to being unbalanced as well, as one takes significantly less time to complete than the other. My advice to you would be to either start over with a new map or you could do the following and see where it takes you; remove the long diagonal ground to the left of where the Shaman spawns or you could make a gap for the mice to go through, therefore excluding any need to have portals, move the Shaman to the area around the hole, remove the top cheese and create crevices within the stone grounds to give divine mode Shamans some support. @6328273 - Jfrl - I really do despise the excessive use of cobwebs for P4 maps, as it leads to mice getting stuck and the building process being slowed down since Shamans will more likely than not try to avoid these vexing obstacles. The map itself presents only two distinct ways to complete it, both of them supporting a bridge-like structure. Please see the link for my suggested edits to you. http://prntscr.com/ednx51 @7044274 - Lassapq - Shaman maps do not do well if wind is added, as it's very vexing to complete, more or less. This map is quite difficult for Divine mode Shamans as well, primarily due to the wind. I understand that you tried to add a variation for the builds that the Shaman can take, but they all result in the same fashion, which can become repetitive and monotonous in the end. I suggest you remove the wind, or at least lower it slightly. Then, add some obstacles around the map, none that are too vexing but so that they at least challenge the Shaman and makes them be creative regarding their builds. @7062026 - Zeleny - Thank you for applying the suggested edits! I really like the different ways that the Shaman could go about this map, however there is a few things that we could fix first! The 'x' shape, near the bottom it hardly offers any room for the Shaman to build, if you can make it smaller (so that's there's room) it may open up a few more ways for the Shaman to go about the map. You don't have to open it up too much, nonetheless as that'd make the map easy to complete with a bridge like structure. If you really wanted to, you could make the 'x' clouds and then make it more thick to add that challenge again. @7064714 - Pastelao150 - The idea behind this map is super cute, however as mentioned plenty of times before, the use of portals for P4 maps isn't wise as it takes away from any creativity the Shaman had prior, and doesn't make them resoureceful in any means. The map can be completed by a simple bridge like structure as well. @7064196 - Undearctic - I appreciate that you made the clouds surround the lava, so it doesn't touch the build and therefore mess with it, unfortunately mice can still do this and mess with the build in that way. The map is a concern when it comes to being tight on space in some areas as well, primarily due to the lava being diagonal. My suggestion to you would be to change all the lava to grass and perhaps shift them both a bit to the left, therefore offering more room. @7064801 - Andrezitow - Unfortunately, this map is extremely simplistic. While you offered plenty of space and crevices for the Shaman to use, perhaps to give more variations to complete the map, any build that the Shaman does will be in the same fashion (a bridge) I advise you to perhaps try another map with a new idae, perhaps with more obstacles that for one, will have a variety of solutions that aren't all the same and two, can encourage the Shaman to be creative. @7064843 - Rkubi - Due to the excessive use of vertical grounds, this map at some times doesn't give the Shaman enough space to build, such as next to the hole (this area wouldn't be used, anyhow) and next to the cheese. I understand that you tried to put multiple ways for the Shaman to complete the map, and I appreciate that; however, the paths are really unbalanced, if we could fix that but still keep the variety of them, that'd be stellar. @7063688 - Manuznk - AHHHHHHHHHHHHHHHHHHHHHHHHH @4757115 - Reppam - The concept is quite interesting, however it's easy to see that the whole aspect of it may be confusing, especially for newer Shamans. The dynamic diamond shaped grounds can unfortunately be removed by a particular skill that some Shamans may have, and this would remove some of the point of the map. @7064971 - Amaciadoo - Unfortunately, the two planks that you put can be removed by a particular Shaman skill, however it's interesting how they can help out the Shaman with their build in the end, depending on their placement however, due to this, it doesn't require the Shaman to build that much, which can become quite repetitive and unexciting to build for. You may have to start over with a new idea or concept, sadly. @7065211 - Tioyudis - Personally, I really enjoyed this map. Primarily because of the layout and the gameplay it offers. Even while it only offers two distinct ways to complete the map, both of them are incredibly well balanced, which is something you don't typically see. Unfortunately, the map is more or less too easy to complete, as it can be in the manner of only a few planks. Perhaps you can move the entire platform inwhich the mice spawns a little bit to the right and add a thin cloud that could go through the center of the map to make up for that extra space, would it offer a new challenge. @7013284 - Danielmago - There is only two clear paths that the Shaman can take, and even them are unfortunately, very tight on space when it comes to the diagonal grounds closest to the mice. The map itself is very simplistic and doesn't offer much of a challenge nor does it inspire the Shaman to be creative or resourceful in the end. My advice to you would be to change the diagonal grounds closest to the mice to become clouds, and perhaps to add more obstacles after that, because in it's current state, as stated before; is very easy. @7065263 - Expellus - This map is quite odd, for lack of a better word. The white circles can be removed by the use of a particular skill, and while you put two solutions, since the map is mirrored, both of these solutions are the same and can result in it being very repetitive and unexciting to build for. @6543715 - Tnirk - Can be completed without a Shaman @7035745 - Mythofcheez - There isn't no practical use for the invisible wall you have put, also the dynamic ice that you have put can unfortunately be removed by the use of a particular skill. If you were to remove this, I throughly enjoyed the left part of the map, and it's different ways to complete it, however the right part feels quite overbarren and lacking. I suggest to you to add a few obstacles to fix this problem, but nothing too excessive to the point it's frustrating, but do try to give the entire map some purpose. @4045021 - Fernandoooh - I appreciate how both of the paths are more or less balanced on this map, however unfortunately this map can be completed by a simple bridge-like structure, which will be almost exactly what majority of the Shamans will do. The concept is a bit overused, as well in rotation. Perhaps try a new concept or idea for your next map. @6672860 - Grimmaro - While there's multiple paths that the Shaman can take, which I really appreciate, the map itself is excessively generic, due to this it is unexciting and it doesn't inspire the Shaman to be creative or to try new or interesting builds. My suggestion to you would be to part these grounds in half, moving the left part directly left (you can move the hole as well) and then shift the right section over to the right, once you do that, please remove the vertical ground that covers the right and then remove the water. If this is too confusing, PM me and I will supply you with a link to help visualize these edits. @1101417 - Leaomestre - I understand that you wanted the Shamans to try and be resourceful by using cannons and what not, but unfortunately, the dynamic ice grounds can be removed a particular skill, and thus, this would remove the entire point and idea behind the map that you tried to enforce. P1'ed: @3980048 - Sekui - Thank you for applying the suggested edits! I really like the design f the map, it's quite interesting. I understand that you tried to offer a few ways for the Shaman to complete the map, but all of them are more or less supportive of a bridge-like structure. I believe P1 will do! @3382899 - Garyarcanine - It's such a cute map, however it can be completed with only a few planks, which doesn't really inspire nor challenge the Shaman in any way. I understand that you tried to fix this by adding the crevices, but as stated before, it can be completed in a bridge like structure. Mice will more likely than no press against the skull, which can easily destroy all of the work the Shaman had done. Nonetheless, I'm going to P1 it. Will be discussed: None Ignored: None Dernière modification le 1488512040000 |
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@7066252 Dernière modification le 1488143880000 |
B_ootcamp « Citoyen » 1488139020000
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@6909938 Dernière modification le 1488143700000 |
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@7062026 - edited |
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@6328273 edited according to the http://prnt.sc/ednx51 |
Grimmaro « Consul » 1488140040000
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@6672860 Dernière modification le 1488141780000 |
Sunlight « Consul » 1488140280000
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@5900016 Dernière modification le 1488223080000 |
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@2712448 |
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@7066174 |
Kyclet « Citoyen » 1488142620000
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@7010790 |
Luskmaps « Citoyen » 1488142980000
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@7066209 |
Bruno4ponto0 « Citoyen » 1488151200000
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@7063365 |
Hauntergastl « Citoyen » 1488154500000
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@7066426 its better to new shaman to pratice with clouds and portals and its made with my other account Dernière modification le 1488165480000 |
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@7066600 |
Chuilan « Citoyen » 1488186360000
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@6300500 |
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@7065211 - Edited |
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@7064196 - Edited |
Okpatinhos « Citoyen » 1488204120000
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@6481581 |
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@5968578 |
Syzslaik « Citoyen » 1488211620000
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@7066923 |