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  • Viprin's Drawing Editor! [Curve tool has been added]
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Viprin's Drawing Editor! [Curve tool has been added]
Inthebin
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#761
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Trial and error.
You have to constantly load your map back and forth to see where the grounds go where and there.
There are third-party map editors that load the string and grounds together so you can see the drawing as you put grounds in.
Hallucination
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#762
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Inthebin a dit :
Trial and error.
You have to constantly load your map back and forth to see where the grounds go where and there.
There are third-party map editors that load the string and grounds together so you can see the drawing as you put grounds in.

Where would I be able to find such a thing. I'm basically brand new to this drawing editor thing.
Ewwu
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#763
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Inthebin a dit :
Use the No Color Grounds to make them invisible and appear behind the drawing.
You can make No Color Grounds by removing the color hexidecimal in-between " o="" " which is what those random numbers and letters represent.
Like o="f40000" to o="".

The thing is, the o=(code) just wont appear in my XML lol and idk what to do :v
Inthebin
« Citoyen »
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#764
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Are you using a rectangle ground?
The default color of a rectangle ground is 324650 so you can find o="324650".
Aleksandars
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#765
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My background kidding me and the cheese of my map is invisible!!!! >:(
Adaoracookie
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#766
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Help When I Try To Add An Image The Background Properties Wont Close! Help xC
Imonfiyah
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#767
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The format seems to look a little different than last time I used viprin's drawing editor. There is an ad above the toolbar, and when I draw a line, the line follows the middle of the cursor and not the tip like it used to. Is this a bug or was it an update? Thanks.
Ewwu
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#768
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Inthebin a dit :
Are you using a rectangle ground?
The default color of a rectangle ground is 324650 so you can find o="324650".

Yeah I tried it, copied the map to the clipboard and still couldn't find it in my XML and idk why it's like that .-.

I saved the drawing XML in my notepad tho, do I need to open it in Viprin's Drawing Editor while making a map? I rly dont know what to do I just want it to work ;-;
Inthebin
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#769
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Viprin's Drawing Editor generates the XML of the string art only (There is no ground or object tags, just string tags).
So if you want grounds in your map, you need to copy the XML and paste it into Map Editor then make your map around the art.

Dernière modification le 1437829500000
Ewwu
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#770
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Inthebin a dit :
Viprin's Drawing Editor generates the XML of the string art only (There is no ground or object tags, just string tags).
So if you want grounds in your map, you need to copy the XML and paste it into Map Editor then make your map around the art.

I know that, my problem is that I can't get the grounds to appear behind the drawing and the o=(code) won't appear in my XML after I copy the map to the clipboard so idk what the problem is :c
Epalk
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#771
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I think your art is not foreground and that you're not using rectangle/circle grounds.
Leonboss
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#772
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is there a tutorial for how to make simple joints in the canvas editor thingy?
epalk is cute
Viprin
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#773
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This editor is now hosted on github.io to avoid ad issue.

http://adamay000.github.io/vde/index.html

no more backspace accident

Leonboss a dit :
is there a tutorial for how to make simple joints in the canvas editor thingy?
epalk is cute

I'm not sure what is simple joints but Impuredeath's video might help?
https://www.youtube.com/watch?v=uVsxE0Ljq3Q

Dernière modification le 1437883200000
Hipstered
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#774
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Finally. After long waits.
Wecwec
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#775
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http://i.imgur.com/ASH1eYF.png
Thankyou thankyou thankyou thankyou

http://replygif.net/i/421.gif
Ash
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#776
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''Are you sure you want to close this window?''
this saved my life
Imisscheese
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#777
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I tried the "Generate XML with compressing" And I don't know how is this suppost to make me draw more
I compressed it at 20.7KB and still not works in game.
Don't know if it doesn't compress that much or I'm just using it wrong
Inthebin
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#778
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20KB is the limit for how large your XML can be.
So even with compressing, your XML is too large.
Compression tries its best to remove and simplify unnecessary lines but it is not perfect.
Imisscheese
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#779
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Hm. I tried to make a Spear art movable. When I link it to rectangle with TFM's background color. The Rectangle appears over the the art
Is there a way to prevent that? Also
When I link rectangle to spear, Can I use multipy rectangles like. One at the tip of spear and 1 in the back? Because it appears over spear and makes it invisible. Ty
Inthebin
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#780
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The rectangle ground default color is 324650, if you open up the map XML, you can CTRL + F o="324650" and take out the color so it looks like o=""; doing this means you cannot anchor to the ground however.
Yes you can link multiple grounds, the art is linked to one ground value, so long as you have that one ground value placed where you want, it does not matter what grounds you link to that ground.

Dernière modification le 1439128500000
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