Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
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Brenow « Censeur » 1489417020000
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Kratos « Citoyen » 1489427280000
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Awesome4576 « Citoyen » 1489440900000
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Inzerty « Citoyen » 1489466400000
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Atinesta « Censeur » 1489527840000
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Left as is: @7000401 - Pjfsamora - During testing, all of the Shamans had built by the path you offered from the bottom, completely not touching the top part of the map whatsoever. This is perhaps due to the excessive amount of clouds you put in that area, it scares them away. I personally love the design of the map, however here are a few edits I'd suggest; the cloud that covers the cheese, could you make it smaller or less intimidating? @1978941 - Rikkeshang - I understand that you tried to implement plenty of variations for the Shaman to use for this map regarding the completion of it, however due to this, and with the addition of gravity, all solutions will be nearly of the same structure, which can become very repetitive in the end. This gameplay isn't very attractive for P4 at all since it's difficult and sometimes goes over newer Shamans heads as of what to do. @7066716 - Aeroman - I love the obstacle you implemented to this map, it's something new that I haven't seen lately. However, on the unfortunate side of things, the Shamans either ignored the dynamic entirely (forcing them to build much more than necessary) or they attached objects to it, thus removing the challenge from the map in the first place as they'd only have to build a bridge to complete the map. My suggestion for you would be to make the ice and cloud (that are on top of eachother) more thin or smaller, if you could. Also, please make it evident you can attach objects to this dynamic and perhaps even create more obstacles (none too vexing or overwhelming) but just so we can avoid any repetitive bridge like structures as the final solution. @6895963 - Sekui - Thank you for applying the suggested edits! However, while you provided more room for the Shaman to move about, there's still a concern about the lack of variations for them to take. While yes, there's at least two distinct ways they could encoutner the map, one of them is a bridge. Perhaps you could change this fact by adding clouds around that area as a obstacle to prevent the Shaman from doing bridge-like-structures. @7079384 - Awesomehobo - This map does have significant simplicity to it, and while the dynamics of it are more or less interesting, during testing all of the Shamans had simply used a red nail, stopping it entirely, thus removing the entire purpose and concept behind the idea you had for this map. My suggestion to you would be to fix this but also know that this map supports bridge-like structures which can become very repetitive and unexciting to build for entirely. @7080624 - B_Q - There is a serious concern about the lack of space/area you have offered the Shaman to use regarding the completion of the map. The map as a whole can be completed in only a few planks, and the entire obstacle can be stopped by a red nail, and even entirely removed by a particular skill. Thus removing the entire purpose. However, looking past that fact, the dynamics may be very difficult or too complex for newer P4 Shamans to encounter and as stated before, there's a concern for lack of space. @7048783 - I_Eat_Cheese - While it's clear that you tried to offer a few ways for the Shaman to complete the map, seeing the overall openness of it all, all variations that you offered will result in the same type of build structure, and this will become quite repetitive in the end and perhaps even boring. My advice to you would be to not mirror the obstacles in the map so much that they result in the same way to compelte them (if that makes sense). @7080841 - Lililalafoq - AHHHHHHHHHH @7080895 - Poteerfotter - This map is extremely simplistic overall and as a result is no full to build for. There is absolutely no challenge for the Shaman to face, other than having to build around the grounds you placed. The map doesn't force the Shaman to be resourceful, either. My suggestion for you would be to add more obstacles, so it isn't so monotonous and actually provides some excitement for the Shaman, or to scrap the idea entirely and start with a new concept. @6750442 - Viniciusdara - Firstly, there is no point behind you adding a border for this map, it's useless truth be told. Unto the main part of the review, I don't like how this map forces the Shaman to build in a certain way or path for this map, as it doesn't inspire them to be creative by any means. I understand that you tried to offer a few ways to complete the map, but they will all be in the same type of structure, which can be very repetitive in the end. @7080920 - Guguwrx - I understand that you tried to have some challenge for the Shaman to face with the excessive amount of clouds you faced, however only looking at these, they only really force the Shaman to build or avoid certain ways/things. The fact the mice and Shaman can freely move about the map can only result in the map being able to be completed in a few planks, going hand and hand with this, it's easy to see that there is a limited amount of variations, much less balanced variations for the Shaman to choose from. @7081014 - Kevinfrances - Can be completed without the use of a Shaman. @7077969 - Papelio - This map entirely supports the idea of having a bridge-like solution, which as I'm sure you've heard before; is very repetitive and extremely boring to build for as it doesn't challenge the Shaman the slightest. My advice to you would be to perhaps get a new idea for your next map, or at least implement some obstacles or different ways to complete this map that varies in difficult. @7081330 - Didshe - It's a cute idea that you put into this map, however the map as a whole is very generic and therefore, monotonous entirely. The map itself can be completed in a matter of only a few planks as well, due to there being no challenge whatsoever for the Shamans to encounter. @7070708 - Mquk - I like the idea you have for this map, however it's become evident that some of the paths aren't very balanced or may be more commonly used than the others, there is also some space you could of used (the left part of the map. Perhaps you could expand the area or add some more obstacles to make it so that the map is more exciting to build for. @7077995 - Tdft - With the lack of having a stable ground in this map, it has been proven to be a tad bit difficult for divine mode Shamans to encounter, you can fix this by adding a horizontal ground of at least some crevices into the grounds. Also, onto the fact that most of these grounds are diagonal, this limits the Shamans space and creativity to build. Upon further notice, it's become clear that some paths will be more frequently used than others. Please try to make all of the variations you implement balanced. @5552559 - Lucasrslv - The use of portals is very frowned upon in P4 maps, especially in this case as the Shaman will rely so heavily on them. The map only requires a few planks to build, and then the spamming of portals. There is no creativity in this map nor does it provoke the Shaman to be creative with their builds, or even resourceful. @7081671 - Maxislow - While it's clear you tried to have a challenge for the Shaman with the anti-cloud, these are going to be more or less avoided entirely, there is also a concerningly large portion of the map that will not be touched whatsoever by the Shaman (the bottom left of the map). My advice to you would be to either start over with a new idea, or make use of the valuable space you have and attempt to make more paths for the Shaman to take that are all balanced and none at all vexing nor overwhelming. @4999920 - Garyarcanine - This map has proven to cause extreme lag for some players, and in some cases killing multiple mice. Please try and fix the mechanics of the map so that they aren't so tedious. Ignoring this, the map overall while you obviously tried to have a few distinct paths for the Shaman to take, they all result in the same build or solution, therefore becoming very repetitive and unexciting to build for. @6616422 - Brenoouuw - The map gives off the impression that majority of the grounds you placed were just set at random. I understand that you tried to offer a few distinct ways for the Shaman to build, however with having one of them supporting a bridge like structure, and the other being able to be completed in a matter of only a few planks, it's quite clear to me that the map is very simplistic and doesn't challenge nor provoke the Shaman to be resourceful in any way regarding their builds. My suggestion for you would to add more obstacles, none too excessive, but to create some challenge for the map but at least with some order to it, so it's not as random. @6965315 - Krato - One annoyance about this map is the problem regarding the friction of the ice and more or less building through a forced path. There is also a lot to build for this map in a limited amount of time, and in a limited amount of space due to the amount of grounds you have placed. @1234298 - Jotatavo - I like the design and idea behind the map, truth be told but I believe that there is something you could implement into the map that would make it even better because currently you have the issue of the map offering the support of a bridge like structure, which could take up more than half of the map. Perhaps you could add obstacles to the bottom center of the map so that this could take away from the possibility of having a staright bridge? We need it to not be so simple to complete either, something that would challenge and inspire the Shaman to be creative. @6729557 - Framnm - Firstly, you should really move the Shaman spawn so that they could potentially cover more ground, because as of now, they can feel very restricted with space and having a lot to build in so little time. You could perhaps place them near the cheese, or the bottom left of the map on a stable ground. There's also some lack of space when it comes to the ground closest to the hole and mice, could you make this smaller so that the Shaman may breathe? I understand you tried to put a few variations, each varying in difficulty, but it only resulted in them all being unbalanced. @7077082 - Awesome4576 - AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH @7082608 - Tiojeje - This map is extremely easy, especially for divine mode Shamans because they have free-range and can attach any object to the clouds you put. There is no challenge whatsoever for them. Also, the map is very generic and as a result, quite monotonous to build for and play for entirely. There is no challenge nor inspiration for the Shaman to be creative with their builds Please try another idea if you were to make another map. P1'ed: @7080904 - V_21 - The map itself is a fair challenge for Shamans indeed, however it's limited in the ways it can be completed. I really enjoyed building for this map, even if it took a little bit of time. That being said, I'll P1 It. @5900011 - Zombiewd - Thank you for all the edits you implemented into this map, this map does still have its cute simplicity (which is a plus) however, there is still the issue of having a lack of balanced solutions for the Shaman to take th complete the map. Nonetheless, it's worth a P1 in my honest opinion. @4662560 - Danielmago - I really like the design behind this map, however, there is a lot for the Shaman to build unfortunately given the vastness of it all. There is a few ways to complete the map, however some of them being a bridge for half of the map. There's a fine balance between paths, however. So I'll P1 it. Will be discussed: None Ignored: None Dernière modification le 1489547040000 |
Sunlight « Consul » 1489547160000
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@5900019 Dernière modification le 1489626120000 |
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Reppam « Censeur » 1489555500000
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B_ootcamp « Citoyen » 1489591080000
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Awesomehobo « Citoyen » 1489592700000
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Soufakedenub « Citoyen » 1489593000000
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