![]() Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
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[Modéré par Atinesta, raison : Disregard. Kurtwild will review P4. I will be unable to for a while due to some personal matters at hand, thank you.] Dernière modification le 1490193000000 |
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Hello mapmakers, did someone miss me? As Atinesta said, I came here to help her and do the review. So here you have it! Left as is: @5050555 - Lolfakie - I liked how you mixed the concept with a simple design. But I think there are some things to improve: 1) The path for cheese is annoying since the shaman would need to build down all the time. Maybe you could add a horizontal ground somewhere at the bottom. 2) The concept is great to be honest but I don't see it working on normal rooms since new players wouldn't understand the main use of the clouds. So, with the mentioned edits I don't see farther than P1. @6880610 - Zeleny - I have seen a lot of maps with the same design, so I don't think this can offer something new/fun to rotation. I suggest you to be more creative! @6986582 - Pjfsamora - I have mixed feelings for this map, somehow, I appreciate how there are multiple paths and the build results simple and not frustrating, But the design leaves much to be desired, some grounds seem randomly placed like both clouds, that somehow helps but they won't make any difference if they disappear. I suggest you to be clearer with what you want to create and use only the necessary amount of grounds. @6926916 - Wersacho - I must admit that I completely loved the concept, but the design leaves much to be desired. I understand you added the clouds as an obstacle but they result more frustranting that interesting. I recommend you to remove those clouds and work a little more with the design, because the concept is great but the design doesn't offer the right gameplay for that concept. @6895963 - Sekui - Looking at preovious reviews I realized you have been working on this map for a time. The main problem of the map is the design, it results too simple and the way you placed the grounds creates two unbalanced paths. Also, the anticloud below the cheese is a little disappointing obstacle. @7083212 - Maxislow - The map design results friendly at first sight but the gameplay needs a lot more of work. I understand you added the cloud as an obstacle but in this case, it results more frustrating than interesting. I suggest you to edit the middle part of the map in a way it offers freedom and variety to the gameplay. @7084494 - B_Q - The map's design makes an unclear gameplay for players. I think you shouldn't use anticloud, clouds and grey grounds in the same map, try to stick with only one of these: anticloud or cloud. So, the gameplay could be more friendly for new players. @5766671 - Framnm - The map design is too simple you hardly enjoy it, also I am sure we already have enough P4 maps that could offer this type of gameplay so I don't think this could add something new/fun to rotation. @7066252 - V_21 - Is the first time I see the death tokens with a hidden solid ground for objects. I admit is an attractive idea at first sight but it terms of gameplay it doesn't result enjoyable. The main problem is the design of the map, the cheese part is way too cramped and the rings at the top results disappointing as obstacles. I suggest you to start over with a new design! @7087032 - Dobrymisiu - First of all, the map needs a lot of things to be improved. I suggest you take a look at some P4 maps in rotation so you could have an idea of which basic things a shaman maps needs to be good. @7088583 - Disneyseal - I have seen a lot of maps with the same design, so i don't think it can offer something new/fun for rotation. I will leave it as P0, but I suggest you to be more creative! @6599634 - Ratufufu - Even though I considered myself a lover of simple maps with anticlouds, I feel sorry to tell you that this isn't suitable for rotation. The whole map requires a quite long building and the build will always be the same in every round. I wouldn't mind to P1 it if you make it shorter but right now I will leave it as it is. @7087230 - Rikkeshang - Is an interesting type of design, I see that you left all grounds at the bottom so the entire gameplay could happen in that part of the map, and the shaman could use the top part to create everything they want. I found it curious. The only bad thing to point out is that the spaces at the beginning are excessively cramped, and new players will mess up easy. Maybe you could try to leave more space between the grounds which surround the shaman's spawn. @6616422 - Brenoouuw - I was going to give this map P1 since I liked the simplicity of it, but I think is too long for a single shaman. If you find a way to make it slightly shorter, send me a Private Message and I will P1 it without problem. @7089466 - Gabriguxx - The excessive use of clouds results highly frustrating for the gameplay. I suggest you to start over with a new map. @7066174 - Kwf - Some grounds feel randomly placed and the build at the middle of the map results quite cramped. Also, I understand there are more than two paths but some of them are unbalanced. I suggest you to start over with a new map, and try to be neater with your ideas! @7089943 - Rkubi - I have seen a lot of maps with he same design, so I don't think it can offer something new/fun to rotation. Otherwise, I understand you tried to create something simple and fun but I suggest you to explore with other type of grounds which aren't clouds, since they usually ruin the freedom of building and variety. P1'ed: @7049491 - Tdpnice - The design is in the ok line, so P1 will be fine. @7079916 - Shamapas - The design reminds me to a few P8 maps that are in rotation, it feels like you just moved some grounds. P1 will be fine. @7070708 - Mquk - The concept is in the fine and interesting, but the symmetry of the map and the gameplay make it too simple for P4. P1 will be fine. @326596 - Sarkazm - Cute map! But the build requires a simple bridge build, so I can't see farther than P1. Will be discussed: @2360060 - Viniciusdara - I enjoyed the concept of this map, so I will put it into discussion for P8 (since is too long for P4). Ignored: @7088682 - Yuugiooohhhh - Posted more than 1 map (#7918) @7089639 - Yuugiooohhhh - Posted more than 1 map (#7918) |
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