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[Module] #rivals
Hufdasr
« Citoyen »
1733679120000
    • Hufdasr#0000
    • Profil
    • Derniers messages
    • Tribu
#61
  0
Update 1.9
- new characters Cupid and Revy!
- new ruby rank for characters
- debug looks better
- shield now protects you from all attacks
[- mouse] ball no longer stun opponents
[+ cheese] yellow cheese explosion damage 15% → 20%
[+ cheese] melee cheese damage 10% → 15%
[- cheese] explosive cheese cooldown 7s → 8s
[+ shaman] spirit damage 25% → 30%
[+ shaman] apple spirit damage 10% → 15%
[- shaman] shield cooldown 9.5s → 11.5s
[+ indiana] fire torch damage 16% → 20%
[+ indiana] fire ball damage 6% → 13%
[+ indiana] cobweb damage 25% → 30%
[+ flower] trap cooldown 6s → 5s
[+ flower] trap damage 10% → 15%
[* papaille] sadness (ability2) is no longer interrupted by movement but only by taking damage
[- snowman] ice cooldown 7s → 9s
- [fixed] sudden death borders no longer collide with objects
- [fixed] Players can no longer hit each other until the map cooldawn says GO!
Hufdasr
« Citoyen »
1746256740000
    • Hufdasr#0000
    • Profil
    • Derniers messages
    • Tribu
#62
  0
Update 1.10
- anti-macro
- tournament mode now works in default settings only as 1v1 duels, never 1v1v1
- the best player of the tournament is now calculated based on the score per game
- tournament disqualifies players who left the room or were banned only when it is their turn
- before the tournament starts, the order in which the players will play is shuffled
- completely reworked system for ranks, which are much more difficult to farm
- the winner will be shown their rank even if statistics are not saved
- alt accounts cannot join the game outside of the tribal house or private room starting with @
- afk players are kicked out of the match
- statistics cannot be obtained on private rooms starting with @
- statistics cannot be obtained in password protected match with less than 5 players
- cheese can be obtained if there were at least 2 active players in the match
- more messages have been added to inform players, each time at the start of a round or after logging into a room, whether it is possible to get statistics
- two warning messages when starting rivals in a tribal house have been merged into one
- performance optimizations
- 6 new official maps (by Angelocheck#0673 and Diz#6880)
- 2 new experimental maps by (by Diz#6880 and Ayrtx#6910)
- changed map "Big city blues"
[* Shaman, Revy, Flower] shield now protects you from Revy's mine by reducing damage from 15 to 5 and from Flower's trap by reducing damage from 15 to 5 and blocks negative effect
[- Mouse] dash cooldown 4s -> 6s
[+ Delphilante] death cooldown 7s -> 6s
[+ Prof] test tubes will automatically boost player upward for better gameplay
[- Prof] test tubes cooldown 4s -> 6s
[* Prof] books are on the map for 1.5s longer before disappearing
[+ Oracle] cloud cooldown 6s -> 5s
[+ Oracle] gravity removal damage 15 -> 20
[+ Flower] leap + ↓ teleports you to your nearest purple trap or the purple trap of someone on your team and all your traps explode, dealing damage and poison to all nearby opponents
[+ Flower] lasso damage 2 -> 3
[* Flower] lasso always finds the closest player
[+ Flower] strenght of leaves cooldown 21.5s -> 15s
[+ Flower] trap damage 15 -> 25
[+ Flower] duration of the trap's negative effect 4s -> 5s
[+ Wu] fireball damage 5 -> 7
[+ Cupid] your small spirit always works
[+ Cupid] small spirit is a little stronger
- [fixed] !commands opens a list of commands and not a list of game modes

Dernière modification le 1746256800000
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