[Module] #rivals |
![]() ![]() « Citoyen » 1733679120000
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Update 1.9 - new characters Cupid and Revy! - new ruby rank for characters - debug looks better - shield now protects you from all attacks [- mouse] ball no longer stun opponents [+ cheese] yellow cheese explosion damage 15% → 20% [+ cheese] melee cheese damage 10% → 15% [- cheese] explosive cheese cooldown 7s → 8s [+ shaman] spirit damage 25% → 30% [+ shaman] apple spirit damage 10% → 15% [- shaman] shield cooldown 9.5s → 11.5s [+ indiana] fire torch damage 16% → 20% [+ indiana] fire ball damage 6% → 13% [+ indiana] cobweb damage 25% → 30% [+ flower] trap cooldown 6s → 5s [+ flower] trap damage 10% → 15% [* papaille] sadness (ability2) is no longer interrupted by movement but only by taking damage [- snowman] ice cooldown 7s → 9s - [fixed] sudden death borders no longer collide with objects - [fixed] Players can no longer hit each other until the map cooldawn says GO! |
![]() ![]() « Citoyen » 1746256740000
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Update 1.10 - anti-macro - tournament mode now works in default settings only as 1v1 duels, never 1v1v1 - the best player of the tournament is now calculated based on the score per game - tournament disqualifies players who left the room or were banned only when it is their turn - before the tournament starts, the order in which the players will play is shuffled - completely reworked system for ranks, which are much more difficult to farm - the winner will be shown their rank even if statistics are not saved - alt accounts cannot join the game outside of the tribal house or private room starting with @ - afk players are kicked out of the match - statistics cannot be obtained on private rooms starting with @ - statistics cannot be obtained in password protected match with less than 5 players - cheese can be obtained if there were at least 2 active players in the match - more messages have been added to inform players, each time at the start of a round or after logging into a room, whether it is possible to get statistics - two warning messages when starting rivals in a tribal house have been merged into one - performance optimizations - 6 new official maps (by Angelocheck#0673 and Diz#6880) - 2 new experimental maps by (by Diz#6880 and Ayrtx#6910) - changed map "Big city blues" [* Shaman, Revy, Flower] shield now protects you from Revy's mine by reducing damage from 15 to 5 and from Flower's trap by reducing damage from 15 to 5 and blocks negative effect [- Mouse] dash cooldown 4s -> 6s [+ Delphilante] death cooldown 7s -> 6s [+ Prof] test tubes will automatically boost player upward for better gameplay [- Prof] test tubes cooldown 4s -> 6s [* Prof] books are on the map for 1.5s longer before disappearing [+ Oracle] cloud cooldown 6s -> 5s [+ Oracle] gravity removal damage 15 -> 20 [+ Flower] leap + ↓ teleports you to your nearest purple trap or the purple trap of someone on your team and all your traps explode, dealing damage and poison to all nearby opponents [+ Flower] lasso damage 2 -> 3 [* Flower] lasso always finds the closest player [+ Flower] strenght of leaves cooldown 21.5s -> 15s [+ Flower] trap damage 15 -> 25 [+ Flower] duration of the trap's negative effect 4s -> 5s [+ Wu] fireball damage 5 -> 7 [+ Cupid] your small spirit always works [+ Cupid] small spirit is a little stronger - [fixed] !commands opens a list of commands and not a list of game modes Dernière modification le 1746256800000 |