Map Assistance Team |
Seeteegee « Citoyen » 1347283920000
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Congratulations to Shadowwinter and Betelgueze for their successful applications to the Map Assistance Team! The following image details the results of voting for those whose applications have already been decided on by a quorum. For the rest of the applicants, deliberation on your applications has not yet finished. There is yet hope! Also effective immediately, I'm pleased to announce the new secretary and scheduler of the Map Assistance Team: Seraprince! Her responsibility is as follows: 1. To monitor the applications and alert us when someone has attained the necessary number of votes for admission. 2. To manage the queue of maps for review. 3. To update the review Google document for reviews. 4. Other incidental duties as may come up. She is not an official reviewer, so please don't ask her to review maps. She will merely help us in administration works and allow us to devote more time to reviewing maps. |
Dunald « Citoyen » 1347284220000
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Have my application not been completely voted on yet, as it's not on the list, or was it just ridicilously bad? Haha C: Also. Why no to Fxie? Did she not do good job? |
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great they didnt choose me |
Dunald « Citoyen » 1347284220000
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Arber a dit : Try again . Pls |
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Dunald a dit : i wont fuck my self to try again. this sucks. bye |
Xendeavor « Citoyen » 1347286260000
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Seeteegee a dit : Congrats shadow <33 and betel :-3 |
Dunald « Citoyen » 1347286860000
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Betel does Bootcamp that's gooodoh C: |
Betelgueze « Citoyen » 1347289980000
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I'll be looking forward to helping out with bootcamps. Also, please don't pm me ingame for your maps to be examined. |
Dunald « Citoyen » 1347289980000
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Betelgueze a dit : Why no in-game whispers? :c |
Pamdecp « Censeur » 1347290100000
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@2817057 - P3 @2875003 - P3 @2877945 - P3 Betel ♥ |
Awesomesham « Citoyen » 1347299040000
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I applied xP |
Dunald « Citoyen » 1347300060000
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Awesomesham a dit : Good luuck <3 |
Hophipmice « Citoyen » 1347300600000
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Nice ! I wont apply :D D: |
Zarner « Citoyen » 1347301980000
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(@370090 for P6 , thanks Seetee) @2874964 by Mrloll The map looks ok but you should align it better. Make the H of the dynamic wood ground bigger with 2 points so it first exactly in the space , the L bigger too and put the dynamic wood ground on the hole, because being in the middle of that area and staying in the air more will think about cannoning it down and it will get stucked. Also move the wood ground where the mice spawns more to the right. @2673866 by Iluvhetalia This map is fine,I like to see a good aligned map. First thing I suggest is to remove those 3 grounds they don't help with anything just placed there for no reason. The 3 grounds where the cheese stays should be moved more to the right. The 3 grounds down left side move them upper for more ways to solve the map (build under it) One more thing i'd suggest is making the roof to not colide with grounds so it doesn't affect the build. This should help you: |
Dunald « Citoyen » 1347305160000
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Who else haven't had their application voted on? So excited to see who the next people will be C: |
Mrloll « Citoyen » 1347307080000
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Ty Zarner. This group is helping me a lot :o |
Shadowwinter « Citoyen » 1347307500000
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Graecus a dit : Twas a nice map, but I have a few suggestions. I'll start off by explaining the arrows. For the black arrows, I think you should move those grounds in-wards a bit so that the mice don't have to go completely off screen to reach the cheese/hole (You'll see why). The red arrow I want you to remove that tramp completely. And the purple arrows are where I think you should add tramp, you could do something a little like this. Now to explain why. I think the map will have a little more gameplay this way without completely removing what you were going for. The middle part of the map you should keep so mice can still get enough momentum to hit the other tramp launching them onto the plateform while also keeping your use of portals. Don't move the 2 grounds in too far because you don't want mice to be able to long-jump and wall-jump to cheese and hole but just enough for mice to get through without having to go off-screen. Now the only thing i'm a little worried about is if the mice will be able to keep the momentum they get from the tramp on the normal grass ground, this doesn't mean go change the properties of it. You can easiely add a 10x10 ice ground just above the grass ground (Possibly 5 pixels sticking out and hidden behind the grass ground). What I didn't mention in the image though, because this is optional to you. If you really must try raising the grounds to keep mice from reaching them from the middle. Lastly, I think restricting the shaman items was a bit extreme. I know it's to keep the shaman from not using portals, but what about the newer players that can't make it? I'm netrual on the restriction but do what you like ^^ |
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I have a feeling "changed to no" implies that one's vote was influenced, which isn't a very respectful practice. Oh well, I'm fine with not helping anyone. |
Dunald « Citoyen » 1347307860000
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Fxie a dit : Try again pls. :c |
Mumich « Citoyen » 1347308880000
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Nice initiative, we've already tried with this in BR server before I was mc and it worked fine. I wish the best luck for you all! |