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  • Viprin's Drawing Editor! [Curve tool has been added]
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Viprin's Drawing Editor! [Curve tool has been added]
Makamakamous
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#801
  0
I need anything that shows me what I am doing
Epalk
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#802
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well, what were you doing?
Makamakamous
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#803
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Nevermind
Haku
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#804
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Makamakamous a dit :
I need anything that shows me what I am doing

If you want to add grounds in the editor after making your viprin map that are consistent with the art you could use a tool like this one (tutorial not in english but images pretty much explain the idea)

Alternatively, you could paste your Viprin map in TFMapCanvas and add the grounds there.
Betelgueze
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#805
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First time trying this and I have to say this has been the most fun I've ever had relating to Transformice. 10/10 would waste time on again.

Edit: love it so much now, I'm addicted. @6450166

Dernière modification le 1452118680000
Epalk
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#806
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that turned out hecka cute
Cookiebad
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#807
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When you make a map in viprin's drawing editor, how do you make the lines move? Like sometimes I see maps and they are nicely made in viprin but some of the map's parts move. How do you do this? I really want to know.
Shamousey
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#808
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Cookiebad a dit :
When you make a map in viprin's drawing editor, how do you make the lines move? Like sometimes I see maps and they are nicely made in viprin but some of the map's parts move. How do you do this? I really want to know.

There's a link that explains it in the first post of this thread. http://adamay000.github.io/vde/images/howtoconnect.gif
Durunat
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#809
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dude try to do but some thigs are dont working :/
Angelgps
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#810
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Is there an eraser tool?
If there is, how do you do it?
If there isn't, it would really be useful.
Since you can just do Lineart (Foreground)
Then Do Colour (Background)
And erase the access bits.
~Angel
Epalk
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no there is not. one would not need to erase any excess bits if the person had not used an outline. however, with an outline, one is able to fill in parts with the outline on top by using the smaller size of the circleline thing. it also helps to zoom in all the way.
Wonderdashh
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#812
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Betelgueze a dit :
First time trying this and I have to say this has been the most fun I've ever had relating to Transformice. 10/10 would waste time on again.

Edit: love it so much now, I'm addicted. @6450166

it's your first time doing it and you're way better than me.
sad.
Betelgueze
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#813
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Wonderdashh a dit :
Betelgueze a dit :
First time trying this and I have to say this has been the most fun I've ever had relating to Transformice. 10/10 would waste time on again.

Edit: love it so much now, I'm addicted. @6450166

it's your first time doing it and you're way better than me.
sad.

Haha, don't let it discourage you one bit. It's been awhile since I first made that rough first demo. Eventually onward I've started playing around and experimenting with simple things such as outlining and colour fill, then later on to more advanced things like shading and maximizing line efficiency while still retaining a decent look. I'm still looking to improve and perhaps be able to do insane creations people like Reshman,Epalk, and Bunniecake pull off. Though for now I'm content trying to recreate whatever image baseline of an anime character I like:

Eureka: @6452129
Chitanda: @6453978
Saitama: @6499115

Dernière modification le 1454230800000
Byuzzz
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#814
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i love it =]
Virus_code
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#815
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I don't understand how people color and shade on this drawing editor..
Epalk
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#816
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Gabeyly a dit :
I don't understand how people color and shade on this drawing editor..

for shading, one could make a square with 4 lines. then, if the person makes the square filled with 20 circles that are all pink and makes the colors of each circle a slightly different shade of pink, the shading effect is created. of course, going from lighter shades to darker shades in the back should be common knowledge.
if you mean shading like on anime hair, then that is just filling in the spots that are light or dark and then filling in the other area with the different shade (perhaps first using a smaller sized line and darker shade for making them zig zags).

coloring requires you using a program like paint to get desired color codes (color picker > inputting red green blue values in viprin). for example, if i wanted to draw Patrick, my process would be doing things like the eyes first with a black dot in front (about size 11) and then a large white oval behind them (about size 41). note: i don't use them black outlines because they tend to take up way too much capacity. i then get my pink code and use maybe a 32 sized line to create an upside down curvy v for the head (i never use bezier curve with fineness over 10). if there is a noticeable blank gap between the two pink lines, i get a maybe 49 sized pink and fill it in, moving this large line to z=0 after (this means it gets sent to the back). to shade these parts, one could make the pink line with the smaller z value (0 being smallest) have the darkest shade of pink.
http://i.imgur.com/Ox64Mxu.png

as you can see from the screenshot, this patrick only required 30 lines & curves to make and is 4kb when compressed.
i could fit about 4 patricks in one map lol; here's the xml if you want to examine it http://pastebin.com/4u0CMb9Z

hopelessly this helps anyone trying to learn to color/shade on viprin's editor B)
Virus_code
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#817
  0
Epalk a dit :
Gabeyly a dit :
I don't understand how people color and shade on this drawing editor..

for shading, one could make a square with 4 lines. then, if the person makes the square filled with 20 circles that are all pink and makes the colors of each circle a slightly different shade of pink, the shading effect is created. of course, going from lighter shades to darker shades in the back should be common knowledge.
if you mean shading like on anime hair, then that is just filling in the spots that are light or dark and then filling in the other area with the different shade (perhaps first using a smaller sized line and darker shade for making them zig zags).

coloring requires you using a program like paint to get desired color codes (color picker > inputting red green blue values in viprin). for example, if i wanted to draw Patrick, my process would be doing things like the eyes first with a black dot in front (about size 11) and then a large white oval behind them (about size 41). note: i don't use them black outlines because they tend to take up way too much capacity. i then get my pink code and use maybe a 32 sized line to create an upside down curvy v for the head (i never use bezier curve with fineness over 10). if there is a noticeable blank gap between the two pink lines, i get a maybe 49 sized pink and fill it in, moving this large line to z=0 after (this means it gets sent to the back). to shade these parts, one could make the pink line with the smaller z value (0 being smallest) have the darkest shade of pink.
http://i.imgur.com/Ox64Mxu.png

as you can see from the screenshot, this patrick only required 30 lines & curves to make and is 4kb when compressed.
i could fit about 4 patricks in one map lol; here's the xml if you want to examine it http://pastebin.com/4u0CMb9Z

hopelessly this helps anyone trying to learn to color/shade on viprin's editor B)


Thank you for your help
Hopefully I'll make some maps sooner or later
Angelgps
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#818
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Hi, Question.
Is there a tool to make your Viprin smaller?
CLICK MEH :3
And i remember a tool from someone where you can make your Viprin image like a background (Faint image) in map editor, so you can add grounds. Does anyone remember this thread? If so, can i have the link?
Thanks
Epalk
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#819
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i found the overlay thing, angel :)

http://atelier801.com/topic?f=6&t=795940
Angelgps
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#820
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Epalk a dit :
i found the overlay thing, angel :)

http://atelier801.com/topic?f=6&t=795940

Thankyou soooo much!!!!!!
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