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« ‹ 41 / 55 › »
#Divinity Map Submissions
Tortuking
« Citoyen »
1606349400000
    • Tortuking#7552
    • Profil
    • Derniers messages
#801
  0
~~ @7807783
Newen
« Archonte »
1606421400000
    • Newen#6196
    • Profil
    • Derniers messages
    • Tribu
#802
  0
@7703537
@7705198
@7808274

Dernière modification le 1606423080000
Divinity
« Citoyen »
1606791600000
    • Divinity#0177
    • Profil
    • Derniers messages
#803
  0

CHECKPOINT
Posts #785 – #802
ALL MAPS SUBMITTED BEYOND THIS POINT WILL BE CARRIED OVER TO THE NEXT CHECKPOINT BATCH
ANY EDITS MADE TO MAPS WITHIN THE CHECKPOINT RANGE MAY BE MISSED


PRE-REJECTED


a dit :


Hackdesamba#0000
@7798428
@7808224

Lobirna#0000
@7804440
@7804540

Please do not exceed the maximum submission cap of 3.

Blackout
« Citoyen »
1606799580000
    • Blackout#6525
    • Profil
    • Derniers messages
    • Tribu
#804
  0
@7609177
@7608441
@7608416
Lilith
« Censeur »
1606857480000
    • Lilith#0123
    • Profil
    • Derniers messages
    • Tribu
#805
  1
@6160490
@6161958
@6162679

Dernière modification le 1607919720000
Shushyou
« Citoyen »
1607317380000
    • Shushyou#0000
    • Profil
    • Derniers messages
    • Tribu
#806
  0
@7812417
Divinity
« Citoyen »
1607364780000
    • Divinity#0177
    • Profil
    • Derniers messages
#807
  1
  • Reviews
  • Miscellaneous changes

MAP REVIEWS
DECEMBER 2020: UP TILL POST #803


If you would like to seek further suggestions or clarification on your maps, message us here.
Alternatively, you may reach out to the team on our new Discord server here!

Please do not exceed the maximum submission cap of 3.


https://i.imgur.com/gHdfoEo.png?1.png?1 Accepted (2)

Hackdesamba#0000 - @7793615: Difficulty 4 Category 1
Tdpnice (submission by Ichda_the_king#1942) - @7073459: Difficulty 2 Category 2
https://i.imgur.com/uWQ2fPj.png?1 Rejected (30)

Karaka#0647

@7809269 - Since balloons are enabled, some players would just attach balloons to mice in order to solve the map. If players don't use that method, setting up a swing build makes it too easy to kill mice in the building process. Lastly, ground properties are unclear and confusing.
@7807406 - The concept of the map is clear but it was made in a faulty design. The map is too long to create a splint path before the build collapses and there aren’t enough support grounds at the bottom to secure the path. Buoyancy build is concerning since it’s unpredictable and unstable in divinity.
@7809263 - Once players figure out a base between the two wood grounds, they just have to construct an uninteresting bridge and ramp solution. This gameplay is quite repetitive in the module.

Cemrae#4469

@7797783 - The map’s background is visually unpleasing and serves as a distraction for the shaman. There are a few basing options since a plank can fit perfectly between the two grounds. Hidden roof and walls.

Dextech#0000

@3678346 - Ice grounds design occupies the entire map, which leaves insufficient space to build a ramp. Frustrating gameplay as a result of a poor map design. Also, forcing between the ice grounds shouldn’t be allowed.

Korone#4627

@7799141 - The dynamic ice ground properties are quite frustrating. Since the ice is heavier, it is much harder to move the ice away with balloons disabled. It can be a challenge to build since shamans can’t base from the stone ground due to the clouds. The solutions can then become inconsistent and poorly executed.
@7800415 - The map is so linear that the only way to solve it is to build a ceiling. The acid grounds combined with antigravity is going to result in huge mass death. The cantilever map and narrowness between acid grounds are infuriating.

Condensation#0000

@7781458 - Building a base over a sloped ice ground is frustrating. This map is unoriginal and almost identical to another map in rotation: @7749736
@7802453 - Since the design is only a single route, shamans are forced to build in an uncreative way. The excessive acid grounds are tricky as it increases the chances of imminent death.
@7692561 - Generic splint path map that’s common in rotation. I understand that the circle ground is supposed to help support the bridge before the timer runs out, but it doesn’t add any variety to the map. Unfortunately, there are not enough unique aspects to be considered for rotation. The concept is frustrating in which the build is going to be very precarious and glitchy.

Edytka1#0000

@7794473 - The gameplay is rather unbalanced since it is easy to just disregard the acid ground challenge. The majority of players will use cannons because it is simpler than building with solid planks. Offscreen gameplay
@7794525 - The map is restrictive since it locks shaman to a few building routes on this map. Even though you implemented supportive gaps in your map, shamans are still forced to build in one way. The left side of the map is useless as the build can be completed with only the right side of the map.
@7802517 - You should avoid making symmetrical grounds such as the ice grounds in your map because shamans can repeat the same build on the other side. One side should have been designated towards alternative routes to encourage creativity. Accidental death in which mice might attempt to solo the hole.

Hackdesamba#0000

@7801654 - The concept is breakable once you balloon the dynamic grounds around the ice. It can thus be easily solved with a bridge solution between the two grounds.
@7802057 - Wrong ground properties and offscreen play. The middle of an anti-cloud should be hollow because players are used to pink or hollow anti-cloud grounds. There’s also a problem with a soloable hole and offscreen gameplay

Portwave#8221

@7791297 - By virtue of the great number of support grounds present on the map, the building becomes quite undemanding and boring. The cheese placement is not ideal because mice can jump for the cheese and accidentally fall off the mice spawn area. The right side is greatly ignored especially since divine range allows the shaman to rest at spawn to build.
@7783237 - The bottom right has no significance to the map because shamans can easily balloon themselves out of that area. This map itself lacks any replay value since you only need to build a long bridge and two ramps. Lastly, there’s the inconsistent alignment of grounds.

Lilith#0123

@7780677 - There are so many grounds cluttered throughout that it becomes overwhelming at a glance. Despite adding more grounds, it’s still hard to get a unique base other than the typical H base. The middle brown ground isn’t necessary since the bridge is too low to use that ground as support. Overall, the gameplay is boring as it’s basically a bridge and ramp to cheese.

Xaxadoooooo#0000

@7786204 - Pointless shaman cage. The map has major flaws that cannot be ignored due to the design of the b boards. When shamans try to reposition both b planks, the hidden ceiling blocks the way. Thus, the shaman is forced to use the left b plank where mice are prone to become stuck.
@7804669 - The bottom space of the map is too tight which puts too much pressure on the shaman. Another problem in relation to the layout is the misalignment of ice grounds.
@7804647 - The map provides a very mass deathly gameplay due to the acid grounds. The acid grounds are used poorly as an obstacle for the Shaman to encounter since they can accidentally bump into it. Players can only make a base with a single plank on the angled platform, resulting in unexciting and monotonous gameplay.

Lobirna#0000

@7804409 - The map design is unappealing and the overall concept is flawed. Since there are too many things to focus on, shamans can easily get stressed out. Also, the balloon challenge can be bypassed once there’s a base around the circular cloud grounds.
@7804416 - Map is similar to another map in the rotation (@2668819). The top chocolate ground is never incorporated in the build regardless.
@7804437 - Variation to an existing map in rotation (@7179580). Shamans would most likely build to the right since it is an easier path. Thus, the gameplay is unbalanced and the left side of the map becomes insufficient.

Ichda_the_king#1942

@5074069 - Similar to current maps in rotation: @1515500 and @6643104

Sunshine#7716

@7807729 - Unnecessary shaman cage. Since you can build a path between the grounds, the bottom ground is never needed for support. Overall, the antigravity obstacle was too easy to overcome especially if shamans cannon mice directly to the hole.

Tortuking#6721

@7807783 - The shaman cage is not restrictive enough and using a swing is not required. The map is too lengthy which encourages an unnecessary buildathon with minimal support. Try to fit this in a default sized map and remove the scroll.

Newen#6196

@7703537 - Map is similar to a current one in rotation: @6901527
@7808274 - The building path here is pretty uninteresting. The cloud grounds limit building options and shamans will neglect the other side of the map.
@7705198 - See @7808274.



OTHER EDITS


https://i.imgur.com/GaL5rZR.png Changed Difficulty

@382841: Difficulty 4 → Difficulty 3
https://i.imgur.com/BgwaUiw.png Removed

@1930007 - Gaps at the start are glitchy to use, and there are excessive amount of other gaps which can be quite confusing for shamans



Dernière modification le 1612281780000
Portwave
« Citoyen »
1607369100000
    • Portwave#8221
    • Profil
    • Derniers messages
#808
  0
@7791297
@7783237

fixes

Dernière modification le 1607373960000
Edytka1
« Citoyen »
1607369520000
    • Edytka1#0000
    • Profil
    • Derniers messages
    • Tribu
#809
  0
@7802517 - edited
@7812762
@7813952

Dernière modification le 1607710140000
Cave
« Citoyen »
1607399520000
    • Cave#0647
    • Profil
    • Derniers messages
    • Tribu
#810
  0
@7812971
@7817574
@7816610

Dernière modification le 1608679380000
Zetdey
« Censeur »
1607447580000
    • Zetdey#3845
    • Profil
    • Derniers messages
    • Tribu
#811
  0
@5898535

Dernière modification le 1608509940000
Danielmago
« Citoyen »
1607499780000
    • Danielmago#0000
    • Profil
    • Derniers messages
    • Tribu
#812
  1
@5015250
@4662485
@6997617
thanks lilith s2
Lobirna
« Citoyen »
1607558160000
    • Lobirna#0000
    • Profil
    • Derniers messages
    • Tribu
#813
  0
@7813376
@7813432
@7817135

Dernière modification le 1608571320000
Ichda_the_king
« Citoyen »
1607644320000
    • Ichda_the_king#1942
    • Profil
    • Derniers messages
    • Tribu
#814
  0
Suggestions:

@6660265
@4254694
@7221109
Eyux
« Citoyen »
1607730840000
    • Eyux#0000
    • Profil
    • Derniers messages
    • Tribu
#815
  0
@7444424
Dextech
« Citoyen »
1607754360000
    • Dextech#0000
    • Profil
    • Derniers messages
    • Tribu
#816
  0
@3678346
Cemrae
« Citoyen »
1607894040000
    • Cemrae#4469
    • Profil
    • Derniers messages
#817
  0
@7816804

Dernière modification le 1608484980000
Tadzio
« Citoyen »
1608208080000
    • Tadzio#2404
    • Profil
    • Derniers messages
#818
  0
@7815825
@7816097
@7816739

Dernière modification le 1608474300000
Frostedcookie
« Citoyen »
1608548100000
    • Frostedcookie#7453
    • Profil
    • Derniers messages
    • Tribu
#819
  0
@6961257
Nhokw
« Citoyen »
1608688260000
    • Nhokw#0095
    • Profil
    • Derniers messages
    • Tribu
#820
  0
@7816952
@7817393
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