![]() Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
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I tried to put more gaps > @4864782 (Hope you like now) |
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Left as is: @7146881 - Tohpy - While we appreciate how you applied the edits, this map is more rather still quite generic, even though there is still plenty of ways to complete the map, they are all very easy solutions with not much going for them; nothing to challenge the Shaman on how they build. There is a lack of obstacles still (the only thing I'd consider obstacles in this map would be the simple fact that the Shamans only have to avoid the grounds you have placed. There's nothing exciting nor anything for this map to add to rotation. I advise for you to create another map with a new layout or concept. @7140197 - Poteerfotter - I'm not too much of a fan as of how a few of the solutions for this map is mere bridges and ramps, which as I'm sure you know, takes away from the Shaman's resourcefulness. We want to challenge them, not make it so easy-going, that it's monotonous. My suggestion to you would be to remove the massive cloud you have as an obstacle and move somethings around so that there's more space for the Shaman to move about and to also give them more ways to complete the map in the process. To sum it up, please remove the massive cloud obstacle you have to give everything a bit more space, shorten the vertical ice grounds you have and once you do this, submit the map again or message me to see what we can do from there. @7152810 - Papelio - With how you have put the clouds, this map very much support the concept/idea of having a forced path. There is only one or two ways for the Shaman to complete the map, and most of them are all in the same fashion, rendering the map to be repetitive. My advice to you would be to remove these clouds and make the other grounds more thin, so that there's space to move around. Also, perhaps it'd be wise for you to look at other P4 maps in a utility room so you can grasp how majority of the P4 maps in rotation allow the Shaman many options, in different difficulties (but none too overwhelming/vexing) @7126696 - Yuugiooohhhh - I appreciate all of the edit syou have done for this map, however due to its layout, I'm not too sure if much else can be done. Adding these obstacles makes it seem messy (this may be a personal preference). The cloud under the hole directly isn't really needed as it'll only provide the Shaman with support, which they have plenty of already. @5476842 - Cristinescu - AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH @7000002 - V_Ntage - Nothing has changed since the last review @7153118 - Pacisus - I honestly love the layout that you have for this map, but due to the amount of clouds that you have, it really limits the Shaman's ability that they have, my suggestion to you would be to put a crevice unto the top cloud or at least make it so that it will be able to have objects attached to it. Once you do this, I will happily P4 this map. @523771 - Viniciusdara - AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH @7111120 - Eyux - AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH @6895963 - Sekui - See above @7153615 - Gamog - There ain't much going on for this map and it's quite simplistic in regards to that. There isn't no challenge whatsoever for the Shaman to face to make them inspired nor creative for their builds. The solutions you've offered are quite literally only bridges and ramps, that being all. Nothing more, nothing less. My advice to you would be to take a gander and look at other P4 maps so you can grasp how the space given to you should be used, and how the ground placement is very important for the mice and Shaman, as it'll improve the gameplay significantly. @7061836 - Santiagolagu - I died a little on the inside @4864782 - Pgmsule - While yes, there is more gaps, I still do not like the concept of having this excessive amount of defilante death coins as it puts this pressure and unease on the Shaman and still, limits their space. My advice to you would be to remove some of these coins and to remove the vertical ground you have, or at least offer a gap so that mice can go through if (if the Shaman builds) the hole placement is horrid, being next to the defilante death coins as it's quite difficult to build towards (it's quite tedious). To sum it up, the map is overwhelming and very tight on space. @7151206 - Zeleny - I have private messaged you before about this map. @7153893 - Pingouuu - While it's a new design I haven't seen much of, it doesn'nt change the fact that lava ain't a good aspect to have, especially for P4 maps. It creates this pressure on the Shaman, however for this map's case, it's quite literally only a forced-path and doesn't make the Shaman inspired with their builds for the slightest as the only challenge would be to build around these grounds. My suggestion to you would be to try and make a map with a new concept or idea. @5899998 - Zombiewd - While this is an unusual layout, it's a bit tedious to build on and there isn't many ways to complete the map at all, and the ways that there is, they are of the same fashion which can make the map very repetitive and monotonous. There isn't a challenge either, as from the only obstacle we have is to avoid these grounds. My suggestion to you would be to implement some minor clouds/obstacles so that this map isn't so repetitive or boring. @4141121 - Danielmago - Due to the vertical grounds that you have, this map very much so support the idea of having a forced path which takes away from the Shaman's creativity and any of the challenge that it had originally. This map has a similar problem of many others; the only challenge being avoiding the grounds. My advice to you would be to try a new map with a new layout that's more open and challenges the Shaman enough so that it isn't so repetitive or monotonous as a whole. @7105757 - Grimmaro - Due to the dynamics/mech of the map, it's easy to see that this map would really overwhelm the Shaman's, especially newer ones as they wouldn't be sure as of what to do.The grounds you have now are very stretched and takes up a large portion of space, could you shrink these a tad and add obstacles along the bottom of the map so that it isn't so bland? Also, maybe not have your prime focus on the mech/dynamic of the map and instead have it as an easier obstacle. @7154193 - Okaiiiiiii - no @6958079 - Srbanshee - This map is quite on the generic side, it came off instantly as being a bit boring and easy-going for the Shaman's to complete, while that's alright; there ain't no solid challenge for them to go through, the trampolines are fine as a prime aspect, but could we shrink them a tad (at least the bottom one) to give more room? We can also add some minor challenges/obstacles for the Shaman's to go through, which should be easy, seeing how much free space is in this map. If you'd like more of an example as of how or what to do, feel free to shoot me a private message. P1'ed: @6979610 - Maxislow - I adore the layout you have for this map and the fine balance of obstacles you have in this map, however I think it's just a bit too simplistic for P4. The reason being is that the obstacles are just grounds that you need to avoid, which doesn't really matter on the creativity that the Shaman has, you know? @7152813 - Tioyudis - While it's a unique idea that you have implemented into this map, there is still obviously a concern as of how the map itself is very simplistic or generic as a whole, there's nothing to go of of at all. Nonetheless, I'll P1 it. If you wish to strive for P4, there will have to be a few things done. @7142966 - Pashele - As stated before, I really like the layout and design for this map, even while it's only a few solutions (and them being bridges and ramps), I believe that this will be an alright P1. @7116401 - Jacobzinho - [Papelio] WOW [Papelio] SO COOL // anyhow, I believe that you meant to submit this to the P5 category? Nonetheless, the art is lovely. P1. P4'ed: None Ignored: None Dernière modification le 1495645440000 |
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