Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
Nellso « Citoyen » 1491567840000
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@7106999 @7107008 @7107017 Dernière modification le 1491568920000 |
Tioeter « Citoyen » 1491570240000
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@7100862 @7102852 @7103813 |
Gobbek « Consul » 1491602280000
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@5888844 @6530143 |
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@7097000 edited |
Quinckas « Citoyen » 1491604260000
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@6828888 |
Grimmaro « Consul » 1491605940000
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@6422219 - old map that I never actually edited |
Gabriguxx « Citoyen » 1491606720000
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@7107607 |
Imortaliss « Citoyen » 1491631620000
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@7098298 @7107851 @7107856 |
Mazgamov « Citoyen » 1491639480000
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@7107906 - survivor map |
Bilmemfarene « Censeur » 1491652440000
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@6343069 |
Papelio « Consul » 1491661320000
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@7108137 |
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@6643397 |
Oreidoafirst « Consul » 1491674700000
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@7108482 |
Silvyna « Censeur » 1491675960000
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Left as is: @7009342 - Aksale - The left side is too cramped, mice won't survive once they stand between those two left grounds. The mech ground could be a bit laggy, also it doesn't meet the standarts of survivor since it looks like it has collision with objects, but it doesn't. Another problem is that it's too easy for mice to survive once they made it up and because the mech doesn't collidate with objects. @7098980 - Pjfsamora - Mice are too mobile on the bottom grounds, it will be hard to kill them there. Also the ice doesn't add much to the gameplay and the ground placement is weird, so the cannons don't flow well. @7098000 - Rikkeshang - It is too easy for mice to survive because of the thick grounds. Also it looks like you forgot to lower the ice ground at the upper platform, it's acting like ice, which it shouldn't. @7105455 - Kdalfish - It's too easy for mice to surive, they can run to every platform they want to (if they don't die by walljumping up). Also they can run from side to side, so the shaman has problems of focusing. Try to avoid using that much ground and avoid grounds mice need to walljump that much. Also they can run against the left bottom ground from which it's hard for the shaman to kill them. @7106845 - Kdalfish - The ice covered grounds aren't really needed and the rest of the grounds looks randomly placed. Gameplay doesn't look interessting enough. @7105678 - Fallinfall - You really should add a mouse spawn, since right now the mice are spawning on no solid ground. Because of that they are able to climb up on the platform of the shaman and to hug him, which is rather annoying for the shaman. The tramps are also bothersome, since mice can get pushed against them and fly up then. @7105765 - Tohpy - the ice ground looks random to me and troublesome, because it's slippery and mice can't stand still on it. Once mice made their way up it will be hard to kill them because they will get pushed up all the time. @7105956 - Collecter2 - Please don't add a background to your map. Also it's super hard for the shaman to kill mice, because the grounds doesn't collidate with objects. @7106151 - Rlufus - Circles are often a problem in survivor, because it's easy for players to dodge cannons specially if they don't collidate with shaman objects. The rest of the map doesn't look that bad, except that players have a lot of space to walljump. @7106226 - Rlufus - It's always a bad idea to use too many ice grounds in survivor, also it's bad that mice and shaman spawn on these, since they can't stand still on them. The defilante tokens + the ice are rather useless and don't add much to the gameplay except making mice more mobile. @7106251 - Rlufus - the shaman isn't able to reach every spot of the map without changing his position, like the water, which is also rather useless in here. The left part of the map looks a bit cramped, and when mice stand on the bottom earth ground, they will mostly die because of it. @6798653 - Mquk - The despawn appears a bit slow, until the middle ground disappears the most mice will be already dead. The warning is a bit fast, it could need some more seconds and needs to make more clear. @7094556 - Ferdamys - Looks too easy for mice, they can run from one side to the other side and since the grounds don't collidate with shaman objects it's even harder for the shaman to aim. The slanted grounds also cause a lot of of head surf, which is rather annoying, @7067749 - Ferdamys - Looks too similar to a map already in rotation. @7067746 - Ferdamys - Too easy for mice to survive. Mice that are on the upper middle ground will get pushed against the sides of the outer grounds and survive. Also there's a lot of walljump possible. Mice are able to run from one side to the other side and @6841124 - Vitordiaspas - Please refer to the survivor map guide thread. Also the water grounds are rather annoying since mice are too mobile in them and it's easy for them to avoid cannons. @5499296 - Lucasrslv - Right now it isn't clear for players that they can't walljump on the rectangle, you should use ice instead. The spawnposition of mice is just a big trap, the most will die, because they have no room to move on. @7106867 - Fallinfall - The slanted ice grounds can make it easy for players to evade cannons, making them harder to kill, because they easily get pushed up. The thickness of the top grounds make it hard for the shaman to aim down. @7106903 - Fallinfall - You should add a mice spawn, right now mice are able to walljump at the middle ground and hug the shaman easily, which is super annoying. Mice are super mobile and able to run from one side to the other side. The water isn't neccessary. Try to avoid adding that many grounds in future. @2933098 - Zealmice - The bottom middle looks a bit cramped, will be easy for the shaman to kill mice on there. Overall it feels cramped. There are a lot of grounds for mice to move on, which will give the shaman a hard time. @7106978 - Conscientious - I like the concept of it. The bottom gaps are a bit troublesome tho, I think the map would play better if it would be just one bottom ground and not two on each side. @7107945 - Conscientious - It's too hard for the shaman to kill mice on the ramp because of the weird corners of the grounds. If you would change the collision then it would be too hard for mice. Better not to base the gameplay on one big ramp. @7106999 - Nellso - Mice are too mobile in here, there are too many grounds they can move to. Also they can easily get pushed up again once they fell onto the bottom grounds. Try to avoid adding that many grounds. It's good when mice have some grounds they can move on, but that doesn't have to be the whole map. @7107008 - Nellso - Mice are again too mobile and get pushed from ground to ground, so they survive easily or get just pushed upwards. @7107017 - Nellso - Just looks like other cloudmaps which are already in rotation. Also you should add ice within the cloud ground, right now players are able to camp at the clouds. @7100862 - Tioeter - basically the same as before. @7102852 - Tioeter - This won't work well in public. On one hand it's super hard to kill mice and on the other hand it's super easy, depending on where they stand. I don't like those grounds which don't collidate with shaman objects much. @7103813 - Tioeter - If you could higher up the bottom left ground a bit and put the shaman ground a bit onto the right, that would be great. @5888844 - Gobbek - The map doesn't look that bad at the first sight, but the defilante settings are ruining it. Mice die once they hit the left border and the defilante tokens are just not placed good. They make the map cramped and it doesn't play good. Remove them, please and then we'll see. @6530143 - Gobbek - Higher gravity isn't a good idea in survivor, rather annoying to play with. It's impossible to play survivor while the "aie" modus is on. Maybe you should play a bit more survivor to get used to survivor maps. @7097000 - Eyux - same like before. @6828888 - Quinzinhojr - Mice don't have much room to move around, so they are easy targets. Also the wood edges don't have a real purpose in here and more confusing than helpful. @6422219 - Grimmaro - I think it would work better if you would change the despawn, so the bottom grounds disappear first. Right now it looks like it's too hard for the shaman, because mice just get pushed up and camp at the middle ground. @7107607 - Gabriguxx - There's too much walljump in your map, also the mice can just run from one side to the other side and hug the shaman easily, which isn't enjoyable at all. @7098298 - Imortaliss - Mice don't have much space to move on and a decent shaman is able to clear the room in a short time. @7107851 - Imortaliss - Easy for mice to get pushed up, also easy for them to survive, because they can jump from ground to ground. Also it reminds me of other maps which are already in rotation. @7107856 - Imortaliss - The cheese is rather annoying, since it limits the mobility of mice while trying to dodge cannons. The long ground mice can walljump on are also annoying and mice are easy to kill there. @7107906 - Mazgamov - It's annoying for the shaman, because he doesn't stand still in the water. Other than that it's nothing new. @6343069 - Bilmemfarene - You should play more in survivor rooms and read the survivor guidelines. @7108137 - Papelio - The bottom grounds won't work like that. Mice just get pushed against the perpendicular grounds and won't die. @6643397 - Charezar - I think the map would work without ice ground, since mice just run against it when they fell down. Also you could higher up the middle ground a bit then, @7108482 - Oreidoafirst - It's rather annoying for the shaman to spawn underneath the shaman, maybe you could switch the spawn positions. Also annoying is that no ground collidates with shaman objects, which makes it harder for the shaman. The water gives mice too much mobility, so it's easy for them to dodge cannons. Overall just too hard for the shaman. @7013999 - Clackprooo - Mice are able to hug the wooden edges, so the shaman can't reach them. Overall the mobility of mice is rather limited. Will be discussed: None Ignored: None Dernière modification le 1491688500000 |
Monika99 « Censeur » 1491682560000
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@7108689 |
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@7104614 |
Oreidoafirst « Consul » 1491696180000
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@7108901 -- Edited. |
Papelio « Consul » 1491696600000
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@7108137- edit |
Fallinfall « Citoyen » 1491698520000
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@7106903 @7106867 @7105678 |
Grimmaro « Consul » 1491701340000
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@6389995 @7111151 Dernière modification le 1491872520000 |