×

Langue

Fermer
Atelier 801
  • Forums
  • Dev Tracker
  • Connexion
    • English Français
      Português do Brasil Español
      Türkçe Polski
      Magyar Română
      العربية Skandinavisk
      Nederlands Deutsch
      Bahasa Indonesia Русский
      中文 Filipino
      Lietuvių kalba 日本語
      Suomi עברית
      Italiano Česky
      Hrvatski Slovensky
      Български Latviešu
      Estonian
  • Langue
  • Forums
  • /
  • Transformice
  • /
  • Soumission de cartes
  • /
  • Rotation Officielle - P5 - Art
« ‹ 43 / 329 › »
  • Portugais (brésilien)
  • Arabe
  • Japonais
  • Anglais
  • Italien
  • Français
  • Polonais
  • Hongrois
  • Roumain
  • Turc
  • Espagnol
  • Néerlandais
Rotação Oficial - P5 - Arteالدوران الرسمي - P5 - الفن (الرسم) 公式カテゴリー - P5 - アート Official Rotation - P5 - ArtRotazione Ufficiale - P5 - ArteRotation Officielle - P5 - ArtOficjalna Rotacja - P5 - SztukaPálya Körforgás - P5 - MűvészetiRotația Oficială - P5 - ArtăResmi Rotasyon - P5 - SanatRotación Oficial - P5 - ArteOfficiële Rotatie - P5 - Kunst
Pythonkeeper
« Citoyen »
1416317040000
    • Pythonkeeper#0000
    • Profil
    • Derniers messages
    • Tribu
#841
  0
@5589041
Gamog
« Citoyen »
1416335640000
    • Gamog#0000
    • Profil
    • Derniers messages
#842
  0
@5360865
Tomemeg
« Citoyen »
1416347940000
    • Tomemeg#0000
    • Profil
    • Derniers messages
#843
  0
@4099464
Tomemeg
« Citoyen »
1416348000000
    • Tomemeg#0000
    • Profil
    • Derniers messages
#844
  0
@3852118 - @4098325
Kittencutez
« Citoyen »
1416376500000
    • Kittencutez#0000
    • Profil
    • Derniers messages
    • Tribu
#845
  0
@5580031
Cassabiel
« Citoyen »
1416438600000
    • Cassabiel#0000
    • Profil
    • Derniers messages
#846
  0
@5581348

Art never die.
Jack
« Citoyen »
1416444240000
    • Jack#5363
    • Profil
    • Derniers messages
#847
  0
@5592406
Vipperty
« Citoyen »
1416472620000
    • Vipperty#0000
    • Profil
    • Derniers messages
    • Tribu
#848
  0
@5592704
Dns
« Citoyen »
1416497280000
    • Dns#0000
    • Profil
    • Derniers messages
#849
  0
@5593241

♥
Fragie
« Citoyen »
1416567240000
    • Fragie#0000
    • Profil
    • Derniers messages
    • Tribu
#850
  0
@5588973
Temmye
« Citoyen »
1416572760000
    • Temmye#7657
    • Profil
    • Derniers messages
    • Tribu
#851
  0
@5595023
Deletedaccount
« Citoyen »
1416588960000
    • Deletedaccount#6181
    • Profil
    • Derniers messages
#852
  0
@5595729
Temmye
« Citoyen »
1416589500000
    • Temmye#7657
    • Profil
    • Derniers messages
    • Tribu
#853
  0
@5595735
Kizzapizza
« Citoyen »
1416607080000
    • Kizzapizza#0000
    • Profil
    • Derniers messages
    • Tribu
#855
  0
@5541321
@5586868
Lutomorreu
« Citoyen »
1416669300000
    • Lutomorreu#0000
    • Profil
    • Derniers messages
#856
  0
@5598383
Kinhusxd
« Consul »
1416680040000
    • Kinhusxd#0095
    • Profil
    • Derniers messages
#857
  0
Left as is:
@5519194 - Asquerit - Color used are too dark, so mice had trouble about identifying grounds (http://prntscr.com/590gsc). Gameplay feels random and it isn't related to art.
@3534632 - Asquerit - Gameplay is confusing. Restitution is inconsistent in lava ground. After they reach that box, they don't know what do to to get cheese. Maybe you could turn trampoline grounds into purple color , so it may be clearer. Mice can't see portals when shaman use it.
@5592406 - Borosesten - It's P43
@5581348 - Cassabiel - The princess looks amazing but the rest of the map isn't really worth it. You don't need to change foreground/background aspects of your art as long as you change Z values.
@5595729 - Ciocead - Art isn't very detailed and collision properties are confusing.
@5567806 - Cndalr - Nice art but gameplay may be confusing. Even though the alpha values help on identifying which grounds collide with mice, it seems it's not really obvious in a room with 25 mice. Maybe removing some of the clouds which move and which doesn't collide with mice may help on making it clearer.
@5294836 - Cpayumo - Art isn't very original and gameplay requires interaction with shaman but shaman is in a cage. He can't really help but by using ballons.
@5593241 - Dns - Art is little and it doesn't affect gameplay. Mice just need to walk left/right so gameplay isn't really enjoyable.
@5588973 - Fragie - Art is ok but gameplay is little. It's based on walljumping art, so it's not really enjoyable.
@5360865 - Gamog - Even though the red circles make it clear to be noticeable where cheese and hole are, this map is confusing. Gameplay isn't really enjoyable because it's about walking/jumping.
@5475754 - Gobbek - It's a quite interesting map, but interaction between art and gameplay is little. Besides, grounds look unaligned.
@5402047 - Gobbek - Cute art but gameplay is lacking.
@5586610 - Gooldlaabel - It's extremely white. People's eyes easily get tired while looking at this map. Gameplay isn't really enjoyable, too. It's based on building over VW symbol.
@5146296 - Izunashiki - Well, I speak a little bit of spanish and it seems you're asking why your map was deleted. It was deleted because it received more than 100 votes and 33% voted "No" in this map.
@5593058 - Jaamiee - Art isn't very detailed and collision aspects are confusing. The blue ground which imitates the sky collides with shaman objects so shamans often ruin this map while trying to help.
@5593187 - Jaamiee - Cat seems to be floating. Shamans will often have to build offscreen to help mice who can't walljump in the beginning of the map.
@5519337 - Jocere - It's not the most original concept. Although mice can change seats in the Ferris wheel, waiting for it to spin around isn't very enjoyable.
@5561582 - Kittencutez - Map is too large and gameplay is based on walljumping, so this map may be too difficult/boring. You could hide anchors in christmass decoration in order to make it look better.
@5580031 - Kittencutez - Art isn't very detailed and collision aspects may be confusing, especially in the torch and next to cheese. Boat where mice spawn is unstable.
@5541321 - Kizzapizza - Ok art but little gameplay. Please, remove Ca because some mice may troll offscreen.
@5586868 - Kizzapizza - Kind of cute art and gravity gives it an effect of flying around the sky. Collision with the ears of the mouse is inconsistent.
@4783637 - Kmlcan - Art looks nice but gameplay isn't really enjoyable. Map seems to be empty at some places.
@5577578 - Leviatanll - Collision properties are confusing and gameplay feels random. The square which has the same color as background color is annoying.
@5520109 - Lucasrslv - Interesting line art but gameplay is based on walljumping over it.. Trampoline ground under cheese isn't obvious so it may be confusing at first.
@5505150 - Lucasrslv - Nice art but gameplay is too random.
@5598383 - Lutomorreu - Copy of Akitauki's map (@3956431)
@5588343 - Matheusferei - Art is nice but gameplay is based on walljumping/building over it. It's not enjoyable at all.
@5568712 - Maximoya - Art isn't very detailed and gameplay is based on walljumping over it.
@5515498 - Mikolokoko - Art isn't very detailed and gameplay is about building to cheese. Since it's a background art, gameplay and art aren't related to each other.
@5566463 - Nicknamepll - Mice spawn in a cramped place and shaman can't help mice who can't walljump because of collision properties. Later, most mice get stuck in cheese part.
@5455209 - Noamwin - Collision doesn't add something new to gameplay and some mice die because of it in the beginning of the map. Art isn't very detailed, also.
@5587273 - Nudefur - Gameplay is too hard for avarage mice. Wind seems to be useless.
@3819400 - Priliv - Art is little and gameplay is based on walljumping over it.
@5595023 - Pylack - Confusing collision/restitution aspects. Mice don't even know which path to follow.
@5595735 - Pylack - Collision/restitution aspects are too confusing. There's a hidden lava in the black line which can kill a lot of mice (http://prntscr.com/591lac).
@5589041 - Pythonkeeper - Nice art but it may be disgusting for some people. Shamans must be too precise for building. If they fail in cheese part, there's no chance for trying again.
@5034273 - Queiixocaido - It's not an art map. Cheese and hole are offscreen.
@5569492 - Queijobolaa - Art looks nice. Mice go offscreen in the upper part of the pumpkin, so it could be edited. Shaman may use portals in cheese and hole, so the whole gameplay becomes worthless.
@5568644 - Quesoyquesos - Since there's no collision with pokemon's ear, most mice die while trying to stand in it. Gameplay isn't really enjoyable because it's based on walljumping/building over art.
@3415386 - Shambelbabel - Art reminds me about some other art maps which are already in rotation. Gameplay isn't affected by art, shaman will basically have to build a bridge to cheese.
@5226799 - Sherrwagn - Art isn't very detailed but it's fine. Gameplay may be a bit boring because it's mostly based on walljumping/waiting the helicopter. Cheese is covered by a ground, so mice don't see where cheese is at first.
@4982480 - Sherrwagn - It was in discussion before
@5461090 - Snagel - Art isn't very detailed and gameplay is based on walljumping over it.
@4915388 - Sspprinterr - Art isn't very detailed and gameplay is based on walking, so it's not really enjoyable.
@3309742 - Superasno - Art looks great but the right side of the map is too random.
@5388246 - Tdpnice - Art isn't detailed and gameplay is random.
@5567561 - Triggeralpha - It's not an art map.
@4941803 - Uskil - Art is great but gameplay isn't really enjoyable in public.
@4507406 - Viniciusdara - Gameplay is based on walljumping over art so it isn't really enjoyable. Half of the map seems to be useless (http://prntscr.com/5929t6)
@5592704 - Vipperty - Awesome art. Gameplay is based on walljumping over art and friction may be annoying, though.
@5575521 - Woooldk - It's a background art. Gameplay feels random.


P1'ed:
@5588294 - Awnly - Art is somehow related to gameplay. Fine for P1.
@5562078 - Cumulonimbo - We already have a map about "working out" in rotation but this one is fine for P1.


Will be discussed:
@5358152 - Jocere - Awesome art.
@5569398 - Vlks - New version for a map which has been in rotation before. I'll bring it to the team.
@3932627 - Vlks - Interesting map. Let's see what other thinks about bringing it back to rotation


Ignored:
@4099464 - Tomemeg - Posted more than 2 maps (separate posts)
@3852118 - Tomemeg - Posted more than 2 maps (separate posts)
@4098325 - Tomemeg - Posted more than 2 maps (separate posts)

Dernière modification le 1416712560000
Sherr
« Censeur »
1416717360000
    • Sherr#0095
    • Profil
    • Derniers messages
    • Tribu
#858
  0
@3790673
@5226799-cheese is now visible

Dernière modification le 1417311960000
Luiri
« Citoyen »
1416753060000
    • Luiri#0000
    • Profil
    • Derniers messages
    • Tribu
#859
  0
@2142697
@5601776
Punchboss
« Citoyen »
1416769440000
    • Punchboss#0000
    • Profil
    • Derniers messages
    • Tribu
#860
  0
@5602738 Deadpool :D
  • Forums
  • /
  • Transformice
  • /
  • Soumission de cartes
  • /
  • Rotation Officielle - P5 - Art
« ‹ 43 / 329 › »
© Atelier801 2018

Equipe Conditions Générales d'Utilisation Politique de Confidentialité Contact

Version 1.27