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« ‹ 43 / 132 › »
Map Assistance Team
Zakros
« Citoyen »
1349201520000
    • Zakros#0000
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#841
  0
Elvismousee a dit :
Ohgod, logos have atleast something to do with the actual thing, Apple has an apple icon, Windows has a window shape to its logo, even transformice has cheese/mice.
This is just a blade-thing with 3 circles in it.
Ps: Yes Im picasso
Ps2:Yes I could draw one, I suggest to draw one when I was in the team.

Oh Come on Elvis T.T I was supporting your idea and you're against me too? God take me away...
Fatsexybeast
« Citoyen »
1349210100000
    • Fatsexybeast#0000
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#842
  0
Graecus - @1561331


http://i.imgur.com/Bs0Tg.png
Little to say about this map. Lets start off with the positive. Nice gameplay I like the way you make the sham build downwards and then upwards a bit and downwards a bit again, also love the cloud grounds so simple, but still adds that little bit more to the map, well done! Map also looks pretty nice, but dont think i missed that spider-web! You should probably get rid of that, or bring it into full visibility. [Seen in pic below]

Now, only two things i want you to do, and they're not major changes: 1. First off, i want you to switch the cheese and the hole. This just gives the mice more to do, instead of waiting around for most of the map just to run to the hole.Even though its not much, but, by doing it this way it will give the mice more running/jumping to do and hopefully give the better players a chance to get ahead. [Seen in pic below]
2. I want you to get rid of the the two walls - the ones right at the edge of the map, on both sides, and replace them with ice gorunds, but this time dont leave a space between the it and the grass, or its just too easy, for a sham to build hardmode, this will also stop those players that think they're great and decideto wj on the edge (ends up as a 5 or 6 save map.) [Seen in pic below]


http://i.imgur.com/SEQCh.png
*Hugs* Great map, keep it up!
Metalxmusic
« Citoyen »
1349219820000
    • Metalxmusic#0095
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#843
  0
Wecwec a dit :
When subbmitting maps, use the correct format.
@code and what category the map is in.

Sorry hehe
Seeteegee a dit :
Don't worry. I'll sort these into the correct categories. Our deepest core value is to help other mapmakers. It seems like such a petty thing to deny someone just because his syntax is incorrect.

Thanks ^^ I fixed it
Dddin
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1349246460000
    • Dddin#0000
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#844
  0
i nid help ;-;

Exams are in like 7 days and I can't get online ;-; Can we like lock up P7 and Shaman minigame or add another guy T.T
Fatsexybeast
« Citoyen »
1349247060000
    • Fatsexybeast#0000
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#845
  0
I can do p7 if you like?
Dddin
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1349247360000
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#846
  0
Fatsexybeast a dit :
I can do p7 if you like?

you've gotta submit an application then.

@2951082-P7 by Gmiolo

http://i.imgur.com/UiyLU.png
Black arrow: Align cheese in the middle and move it down please
Purple arrow and box: You can try putting a 1.2 res tramp here..
Red arrow: This tramp is very confusing. You should remove this as the restitution is too low. Instead, move the 45 degree one to the wall and make it like bigger. (It may be difficult thanks)
White box: Elongate the ice like this. Easier to get onto the 45 deg ice.

Overall this map is pretty confusing. Try to improve on the path (too many tramps with different restitutions). Also, there is a big area unused. Try to take that into consideration.
---
@2947103-P7 by Xabq
Nice short map. Not much to improve on. You can try to make the cheese lower, and the water along with it. This way after getting the cheese, mice going down to hit the tramp to get to hole won't get that much of an advantage (and it makes it look better). That's about it. Perhaps you'd want to overlay the ice with earth but I understand the curved parts may experience problems doing that.

Xabq for P7 reviewer!
---
Zarner
« Citoyen »
1349248380000
    • Zarner#0000
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#847
  0
@2983630 - P6 Really need to know how to improve it.
Gargus
« Citoyen »
1349254140000
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#848
  0
p6- @2971956
p7-@2981698, @2729030
Eliteblaze
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1349257200000
    • Eliteblaze#0000
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#849
  0
P9- @2985296

I added a shaman for new players as it may be too hard.
Catochi
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1349266560000
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#850
  0
Arber
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#851
  0
@2974048 P6
@2967975 P7
@2965496 P10
Elvis
« Citoyen »
1349273580000
    • Elvis#7847
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#852
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Zakros a dit :
Oh Come on Elvis T.T I was supporting your idea and you're against me too? God take me away...

Im not against you at all!
I think its nice that you gave a shot at the logo, it would be much better if it had something to do with the team though, thats what Im saying. ^-^
Seeteegee
« Citoyen »
1349282640000
    • Seeteegee#0000
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#853
  0
SYSTEM UPDATE

I've added a new control feature to the review document.


http://i.imgur.com/VjIYB.png
Behold, the sequence number! I think it's fair if someone who submitted a map first gets his map reviewed first. Previously, reviewers just pick randomly from the available maps in the Google doc, or on the thread. Now, we have a system in place to track which maps are submitted earlier. These sequence numbers show the order at which maps were submitted. A lower number means the map was submitted earlier.

This will allow us to implement the first-come, first-served rule. This is not required of reviewers, but it is certainly preferable. As you can see, there are a lot of 0 sequences. Those are maps submitted before the system was implemented. That means they were earliest, and therefore should be done first.
Fatsexybeast
« Citoyen »
1349284680000
    • Fatsexybeast#0000
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#854
  0
Behold, the most confusing reviewing system, of all time! :P

Jokes, thanks for the help with that CtG btw
Retepm
« Citoyen »
1349293140000
    • Retepm#0000
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#855
  0
@2974576- P4
Fatsexybeast
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1349295480000
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#856
  0
Efeeren - @2967463


http://i.imgur.com/N3AsC.png
Okay, lets just get stuck in. Nice concept, slightly unoriginal, so we'll fix that.
Your map is alligned, it just isn't very attractive to the eye. So:

1. The two grass grounds in the cage, make them 40 in length, this will give grass down along the sides. (this will work when the "L" is any number divisble by 40. e.g. 40, 80, 120, 160, 200, etc) [Seen in pic below]

2. The ice at the bottom of the cage, I want you to change the "Z" value low enough so its under the grass grounds on the side of that (or you can do what I did and make it grass ground instead, I personally think it looks nicer. [Seen in pic below]

3.Place the cheese directly under the cage, it looks a lot nicer. [Seen in pic below]

4. Bring the ground at the shaman spawn up a bit so you can see the most of the ground, looks nicer. [Seen in pic below]

5. Make the shaman spawn ground and the hole the same length ( I made it 160, but you can do it whatever way you like). Also make sure they're alligned with each-other. [Seen in pic below]

6. The last thing I did was: I just put a pillar inbetween the hole and the cage, and place a tiny bit of ice underneath, the pillar just means the mice have more running, jumping to do. And gives the map abou of originality.[Seen in pic below]


http://i.imgur.com/DyD7T.png
*Hugs* and dont forget to add a bit of Décor (bushes, grass, flowers), but dont over do it.
Bixnood
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1349302140000
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#857
  0
@1749934 P6

It's based off rising floor levels used in various games. The mechanism took a lot of work to make it not break, but more was put into the difficulty of various paths. Only ice squares so that it's not possible to cheat above ground level. Would be no-shaman if perm was possible(blacklisted), though the mechanism is the key part of the map.
Hidudelol
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#858
  0
*NOM NOM NOM EATS PEOPLE WHO SAID NO* lol xD
Totalnick
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1349310180000
    • Totalnick#0000
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#859
  0
Bixnood a dit :
@1749934 P6

It's based off rising floor levels used in various games. The mechanism took a lot of work to make it not break, but more was put into the difficulty of various paths. Only ice squares so that it's not possible to cheat above ground level. Would be no-shaman if perm was possible(blacklisted), though the mechanism is the key part of the map.

Not mechanism...
Bixnood
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1349313660000
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#860
  0
Try reading the sentence again. Also P1 isn't even possible let alone P6/P7.
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