Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
S4rg4sm « Citoyen » 1497992280000
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Yuugiooohhhh « Citoyen » 1497994380000
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B_ootcamp « Citoyen » 1497994620000
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Mapcrew « Consul » 1498005900000
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Left as is: @7168882 - Donmickey - I'm not the same reviewer, however this map isn't really exciting for the shaman to build on, even while it offers plenty of room for creativity. The building required is quite basic and usually always the same, especially because there's only one clear pathway. It's basically a "building bridges" maps, something that has been explored pretty much in our shaman maps. It's also tedious how the whole right side is completely ignored by the shamans. @7178849 - Bendittt - This map doesn't have a solid structure for the shaman to build on, the grounds are organized in a very weird way, buildings and pathways doesn't really make any sense. it's just not a fun map. @7110496 - Framnm - This concept is quite familiar, firstly, you have to keep in mind that shamans in general don't understand that these dynamic grounds are attachable, so it's cool if you make obvious about the grounds properties. Talking about the gameplay, I feel like it's harmless, however, since there's a lack of solid supports for the shaman, having to handle with the ice cubes can be somehow painful, resulting in fails and a big frustration. I would like to see edits regarding these bad aspects I've pointed out. @7132113 - Maxislow - The clouds have a quite painful and frustrating using, shamans in general can't really handle with team, the right one is too large and the another one is kind of pointless, in my opinion. Overall, the biggest issue of this map is regarding the cloud ground in the mice spot, it's a very diffiuclt obstacle compared to the rest of the map, it's just not fun. @7179288 - Gamog - Nothing really special or outstanding for the shaman, there's quite too much of building for a single shaman and this map looks like a mix of dual shaman maps already in rotation, so it's just not something appealing enough to be on rotation, I'm leaving it as is for now. @7139106 - Pacisus - This map has an alright difficulty, I understand your intention to add two cheeses in different locations, but actually it feels like it's easier for the shaman if they're building for the bottom cheese. If you pretend to build to the top one, it's obvious that the shaman will have to build a bit more for completions. Mice spawn is also in a bad location since they can get down to the bottom corner platform. My suggestion: remove this bottom ground and the ice wall in the middle grass. This will probably solve the isses with the "unbalanced" pathways and mice spawn. @7178617 - Mazeq - Dual shaman structure, too much of building for a single shaman. The cheese part looks hard but it's fine because of the gap to place shaman objects, even while I still think newer shamans will have troubles to deal with it. Backing to the hole is terrible, there's basically no fun once you have to only build a large bridge to reach the another side and then the top. @4399394 - Uuviinhasz - The spam of grounds quite limits possibilities of solutions, the water and cloud grounds have a terrible using, they're just bad executed on this map. A single shaman has no fun building this map, I feel like it's quite cramped at some places, either. @7179630 - Anabooleta - Hello, you've tried your best but this map is still not good enough to be on rotation. Don't give up, you just haven't got the best idea to put on a map, but this day may come soon, it only depends of you. Talking about the bad aspects of your map, i'd say that the middle clouds are pretty useless, I guess you tried to make them offer something of an obstacle, but they're tedious, it's not the best idea to place if you want an obstacle there. The dynamic ice grounds are ok, even while they barely offer anything for the map's gameplay. @7139103 - Coralbee - It's a cool map, but somehow too long and with annoying obstacles that make the shamans frustrated. Tests showed that mice usually don't understand the map's concept, the lava ground is something mortal, it's painful. The scrolling feature is also quite annoying, it makes the map quite long for a single shaman, even while they usually can solo it. @7179682 - Jjrules - This is the kind of map that plays fine, but definitely won't be a great and necessary addition to the rotation, it's a very overusded concept, and the fact that mice can walk around the map is kind of painful for the shaman, there's only one clear pathway which makes it boring over time. @7179961 - Dayhore - Only portal using gameplay based. Unnecessary use of lava grounds. @7171341 - Pashele - Clouds utilized in a tedious and pointless way, there's only one clear pathway which makes it boring over time, nothing really special or outstanding for the shaman. @6980345 - Tennistete - This map provides too much of building for a single shaman, I don't like how the concept is executed and even the usage of clouds and shaman boxes. I guess this have a building structure more inclined for dual shaman rather than single shaman. @7172791 - S4rg4sm - Too cramped to build on, concept executed in not a very friendly way. You can also spawn planks in the bottom right and they will be visible. This map is quite complex for normal rotation, easy to mess everything up. @7009440 - Zeleny - First of all, I think you should remove the cloud in the cheese spot, it's just unnecessary and maybe even boring for the shaman. The another cloud has an ok usage, even while I don't like it as an obstacle. Overall, this map isn't totally fun for the shaman, you should make it offer some free space for building variety. @7121270 - Yuugiooohhhh - I feel like some circles are pointless, they make this map seems like it's cramped for mice. I see that you tried to make it offers different pathways, but I guess that there's only one clear path that shamans will use, ignoring the rest of this map. I'd like to see a better version of the map, currently it's not executed in it's best way. @6919594 - Pjfsamora - High gravity concept with trampoline grounds is pretty frustrating and painful for the shaman, the map is quite too long either, especially while this map offers some vertical building every time. That annoys the shaman, which makes me reject this kind of map. @4152468 - Bowlt - The map seems to offer different pathways for the shaman to build on, however there's only one sort of solution every time, where shamans will try to use the clouds... They won't try to do the largest way... For me, the clouds limits possibilities of solutions and the grounds are organized in a very cramped way, there's no room for creativity. I haven't had fun while playing the map, either. P1'ed: @7090900 - Mquk - Interesting concept, even while it's not unique since we have a similar idea already in rotation. This map isn't a pain for the shaman to build on, but in the same time, I feel like the main idea is just not executed in it's best way. Newer shamans get confused anyway. P1 will do. @7097000 - Eyux - This is a bit similar to an already existent shaman map, however, once it plays well I'm P1ing it too. @7172776 - V_21 - Nothing against this map, I just feel like it's not necessary enough to be on rotation, the water has a considered usage, but the cloud, particularly it's kind of pointless. There's plenty of room for creativity and build variety, so I'm P1ing this map. @7179024 - Vuzart - I haven't enjoyed that there's only one pathway for the shaman to build on, even while the boxes offer a decent and friendly challenge for the shamans to build on. P1 will do! @4574648 - Zombiewd - It's alright, this map plays well. I was thinking about perming this but after some testing, I can see that shamans barely use the middle objects for their building, the solutions are repetitive, it's always the same. P4'ed: AFF NONE Ignored: None Dernière modification le 1498064700000 |
Sunlight « Consul » 1498066140000
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Papelio « Consul » 1498068600000
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Vuzart « Citoyen » 1498071660000
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Pgmsule « Citoyen » 1498072080000
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Vintage « Consul » 1498072320000
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Donmickey « Citoyen » 1498072740000
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Graecus « Citoyen » 1498078260000
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Bendittt « Citoyen » 1498078980000
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