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  • Viprin's Drawing Editor! [Curve tool has been added]
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Viprin's Drawing Editor! [Curve tool has been added]
Fukuua
« Citoyen »
1468359780000
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#861
  0
How do you make collision w/ mice grounds on viprin's art editor?
Wangan
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1468365060000
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#862
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vennyvenn a dit :
How do you make collision w/ mice grounds on viprin's art editor?

You can't. You'll need to make invisible grounds and match it accurately with the art.
Qrony
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1468384920000
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#863
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Hey,viprin,i tried this art and put one dynamic ground,actually,it was a test,simple one,and it didn't work,the map showed without the art as if i didn't draw at all,here they're,u can see them urself

171: @6754381 = Useless (I was trying Viprin's Art) (Useless)
172: @6754383 = Useless (I was trying Viprin's Art) (Useless)
please,help me make it work,i've 174 maps,and i'm really a great map maker but i need only some training ,(extended limits for grounds,mice stuff and shaman objects) and this art,i'm bad in digital art or i need very big time to do a simple drawing but that's not the important part,the important one is that it DOESN'T WORK!Please,help me out,i would love to make this art,also,does the art take space of (mice stuff,shaman objects or grounds) ? or it doesn't take anything ?
Wangan
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#864
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Qrony a dit :
Hey,viprin,i tried this art and put one dynamic ground,actually,it was a test,simple one,and it didn't work,the map showed without the art as if i didn't draw at all,here they're,u can see them urself

171: @6754381 = Useless (I was trying Viprin's Art) (Useless)
172: @6754383 = Useless (I was trying Viprin's Art) (Useless)
please,help me make it work,i've 174 maps,and i'm really a great map maker but i need only some training ,(extended limits for grounds,mice stuff and shaman objects) and this art,i'm bad in digital art or i need very big time to do a simple drawing but that's not the important part,the important one is that it DOESN'T WORK!Please,help me out,i would love to make this art,also,does the art take space of (mice stuff,shaman objects or grounds) ? or it doesn't take anything ?

I'm not Viprin but I'll answer it anyway.
The possible problem is that you only have one ground on your map so far. You did not add any more grounds and hence no grounds did not match up with the "link number" on your art. If you don't know what I mean, use this example as a guide.
Qrony
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#865
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Really ? I thought it should be only 1,Okay,if the game worked,i'll check this thing out :)

Dernière modification le 1468413300000
Qrony
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#866
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Sorry,Didn't see my other post,don't know how to delete this
Qrony
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#867
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Hey,Guyz,In the viprin's Editor,when i make a line,at specific coordinates,it just disappear,when i try to remove it and change the coordinates,it appears again,is that a bug ? it's not only at one coordinates,at many places,and i want those specific ones to make it easier for me to draw,can somebody help me please ?

Hey,Guyz,The Curve tool really lags my editor very bad,undescribely unbelivably bad,seriously,guyz,please,somebody help me :/

In other honest words:THE CURVE TOOL SUCKS AND LAGS AND I CAN'T USE IT CORRECTLY,SOMEBODY DO SOMETHING D:<

Dernière modification le 1468826340000
Bloomthedoll
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#868
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Qrony a dit :
Hey,Guyz,In the viprin's Editor,when i make a line,at specific coordinates,it just disappear,when i try to remove it and change the coordinates,it appears again,is that a bug ? it's not only at one coordinates,at many places,and i want those specific ones to make my art curvy and cool,can somebody help me please ?

there's always the curve tool
Qrony
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#869
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Sorry,guyz,had lag and didn't i already posted :/

Dernière modification le 1468824120000
Loma1
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#870
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Please guys tell me How to draw. And why no button X .-.
Qrony
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#871
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loma1 a dit :
Please guys tell me How to draw. And why no button X .-.

Hey,Friend :) Use this video,it'll help ya out,it contains the basics to learn how to draw :P there's a curve tool added btw but i don't advice u to use it,it's pretty buggy and laggy :P
Viprin's Editor Tutorial Video (Youtube)
https://www.youtube.com/watch?v=uVsxE0Ljq3Q
:D
Epalk
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#872
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the curve tool is actually the best thing to use if you need to make curves on your art. the 'weight' tool tells you how many lines you're using to make the curve. to ensure that you're being efficient and not making any unnecessary lines, try staying at weights less than 10. for example, a weight of 2 would make a curve that would be v-shaped (because you're using 2 lines and that makes a v). a weight of 3 would look like a curvy bracket, etc.
Qrony
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#873
  0
Epalk a dit :
the curve tool is actually the best thing to use if you need to make curves on your art. the 'weight' tool tells you how many lines you're using to make the curve. to ensure that you're being efficient and not making any unnecessary lines, try staying at weights less than 10. for example, a weight of 2 would make a curve that would be v-shaped (because you're using 2 lines and that makes a v). a weight of 3 would look like a curvy bracket, etc.

Uhmmm.. When I used the curve tool like triple times with the weight 2,it went laggy and buggy and i almost had to start over my work,luckily,before it went buggy enough to freeze,i generated the code,ended (task start manager) the proccess of the browser,re-opened it and loaded the code,so... it's pretty buggy and laggy at me and i don't think that's my prob. :/

Wangan a dit :
Qrony a dit :
Hey,viprin,i tried this art and put one dynamic ground,actually,it was a test,simple one,and it didn't work,the map showed without the art as if i didn't draw at all,here they're,u can see them urself

171: @6754381 = Useless (I was trying Viprin's Art) (Useless)
172: @6754383 = Useless (I was trying Viprin's Art) (Useless)
please,help me make it work,i've 174 maps,and i'm really a great map maker but i need only some training ,(extended limits for grounds,mice stuff and shaman objects) and this art,i'm bad in digital art or i need very big time to do a simple drawing but that's not the important part,the important one is that it DOESN'T WORK!Please,help me out,i would love to make this art,also,does the art take space of (mice stuff,shaman objects or grounds) ? or it doesn't take anything ?

I'm not Viprin but I'll answer it anyway.
The possible problem is that you only have one ground on your map so far. You did not add any more grounds and hence no grounds did not match up with the "link number" on your art. If you don't know what I mean, use this example as a guide.

Thanks alot,i tried putting more grounds (not sure if that was the reason that it worked,if it isn't,i don't remember the real reason) and it worked,however,this 20KB limits really annoys me specially that since i can't use curve tool,i use really many lines to make the parts that need to be curvy so it becomes sometimes hard specially when i want to make the small partrs good but i guess that's logical since tfm is a web game and it can't take more than 20KB (if it can and it's okay,i wish they make the limits higher)

Btw,that compressed,it'll make the image that's higher than 20KB putable in the map of tfm,right ? then what does it to to the image,removes some lines ?

Dernière modification le 1469442060000
Epalk
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1469474700000
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#874
  0
I played your viprin map of your profile icon, and I didn't think that such small art could have lots of capacity. But then I noticed the many outlines you used. Although the art is very clean, maybe you could avoid the outlines and use shading. this will save you lots of time and space.
a good tip would be to stop making any more lines at like 12k capacity. you want to add collision to your art..and maybe gameplay, so you need to save as much capacity as you can.

Compressed xmls from my experience reduce the amount of capacity but sometimes if you put the xml back in viprin's editor, the curves you used are gone or turned into lines. if your art is over 20k capacity, then you should delete unnecessary lines. sometimes, a perfect curve is just not worth it, so a weight 5 curve may be better than a weight 11 curve.
Qrony
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#875
  0
Epalk a dit :
I played your viprin map of your profile icon, and I didn't think that such small art could have lots of capacity. But then I noticed the many outlines you used. Although the art is very clean, maybe you could avoid the outlines and use shading. this will save you lots of time and space.
a good tip would be to stop making any more lines at like 12k capacity. you want to add collision to your art..and maybe gameplay, so you need to save as much capacity as you can.

Compressed xmls from my experience reduce the amount of capacity but sometimes if you put the xml back in viprin's editor, the curves you used are gone or turned into lines. if your art is over 20k capacity, then you should delete unnecessary lines. sometimes, a perfect curve is just not worth it, so a weight 5 curve may be better than a weight 11 curve.

1:what are outlines ??

2:Thanks,I'm updating it alot from time to time but u won't see the updates if u loaded the map,I've just the code for the art,didn't load it into the map... yet

3:outlines ?? shading ?? I was gonna ask you "you know that i just started viprin's editor like a week ago,right ?" but then I said to that u probably don't since that I don't think that i told u before,LOL,well,I just started viprin's editor some weeks ago and i'm pretty much a begginner,I don't know that much so... I didn't understand those words,can u please explain ?

4:Also,yea,i'm trying to make the perfect curve but I'm not using the curve tool at all (if we excluded the mouth) because it lags the image and I can't quite load or edit the art so I've to generate the XML and re-load it and quickly delete all those lines before it lags again... so... yea,actually,I was doing the exact opposite of what u were saying,trying to make the perfect curves and art and stuff... so... I don't know about those outlines and capacity but... about the weight,It'll then make it really look bad :/ not that much but not perfect as u say,it's already hard for me to draw so I use many lines and big weights to make it a bit easier,Isn't there a way to make the perfect image (perfect line) with no lag (If could:Using the fineness curve tool with no lag too) (If could:finish the art while it's below the 20 KB) ?

Dernière modification le 1469614560000
Viprin
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#876
  1
I assume your problem depends on your environments such as computer specs, browser, or whatever else. Even though I was a beginner in programming when I made this tool, I don't think curve thingy can be lagging as hell. I don't know how to solve your problem, but upgrading your browser might help you. Since I don't have motivation to improve algorithm, this is my anwser for your lag.
Qrony
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#877
  0
Viprin a dit :
I assume your problem depends on your environments such as computer specs, browser, or whatever else. Even though I was a beginner in programming when I made this tool, I don't think curve thingy can be lagging as hell. I don't know how to solve your problem, but upgrading your browser might help you. Since I don't have motivation to improve algorithm, this is my anwser for your lag.

Thanks alot on the reply :D
Upgrade my browser ? how ? (My windows is always up-to-date using "Windows Update")
I'm using Windows 7,a PC,Google Chrome,I've Internet Explorer But I don't use it and it's rusty and old and not up-to-date at all :P
Tigropod
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#878
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Only 9kb and it's lagging as ****. -.-

Dernière modification le 1469915520000
Qrony
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#879
  0
Tigropod a dit :
Only 9kb and it's lagging as ****. -.-

Well,I had the similiar prob., where my art was only 10.9 KB,it wasn't lagging (lagging always in any art when i load a code) but when i load it into the map and put any rectangles/circles/grounds/mice stuff/anything,i try to export it but i don't see the code popup,i try to check on it,i find out that all my work's gone as if i didn't export it but resetted or exitted while i didn't so.. I've to load the compressed code instead,unfortunately,man,both of these games (specially tfm) and that editor need lots of update
Epalk
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#880
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tigropod, did you add lots of grounds in map editor? big grounds are laggy as well

qrony, i make sure to copy my xml to clipboard before i export. haha. it's best to be safe
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