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Map Crew FAQ
Xaxadoooooo
« Citoyen »
1393433460000
    • Xaxadoooooo#0000
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#861
  0
Welcome Jaha! Good Luck! ^.^
Jfrl
« Citoyen »
1393449720000
    • Jfrl#0000
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    • Tribu
#862
  0
Welcome Jaha. =)
Sla
« Censeur »
1393471560000
    • Sla#3700
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#863
  0
Welcome Jaha
Sherr
« Censeur »
1393472100000
    • Sherr#0095
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#864
  0
Welcome Jaha! :)
Jaha
« Citoyen »
1393473660000
    • Jaha#0095
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#865
  0
Thank you ^^
Rockdaguitar
« Citoyen »
1393510740000
    • Rockdaguitar#0000
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#866
  0
Ewlcome
Mervynpeake
« Citoyen »
1393611240000
    • Mervynpeake#0095
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#867
  0
@4797343 has been put up for discussion and its pretty much the same as @2643955 which is one of the maps that got removed for being too tricky.
People get rejected because they wouldn't accept lots of maps and we see 1 being selected out of a huge list, and its the same as a map that was removed. He even rejected another map because it was too similar.

Also @3224137 - I know he's in my tribe so you will probably claim biasy but are maps seriously being rejected because there is no safe area for mice when the whole point of the room is trying to survive.
Maps getting reviews like: '..confusing :s'

I'm sorry but Jacob what are you even doing?
Bruno
« Censeur »
1393619160000
    • Bruno#3852
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#868
  0
Please, p41 it: @4670106 and @4679684

Welcome Jaha!
Ihumanl
« Citoyen »
1393620720000
    • Ihumanl#0000
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#869
  0
Arkiiss a dit :
" Will be discussed
@4797343 Cheezecream Quite enjoyable "

many maps you call generic or similar to another map and this one will be discussed?
it's exactly like an old survivor map

^
Superasno
« Citoyen »
1393621320000
    • Superasno#0095
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#870
  0
jaha hax!
Rockhopper
« Citoyen »
1393621620000
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#871
  0
welcome jaha *-*
Shamousey
« Consul »
1393641720000
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#872
  0
Zzmacth a dit :
Please, p41 it: @4670106 and @4679684

Welcome Jaha!

P41 is reserved for official modules. The creator of those official modules can make maps P41 as needed.
Bruno
« Censeur »
1393681140000
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#873
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Shamousey a dit :
P41 is reserved for official modules. The creator of those official modules can make maps P41 as needed.

These maps belong to my minigame. And besides, there are several people that have maps p41, and are not official minigames. They even asked for mapcrew.
Haruhitastic
« Censeur »
1393687800000
    • Haruhitastic#0000
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#874
  0
I've never seen an unofficial minigame with P41s in it's rotation personally. I'm not sure where you're getting this idea from.
Shamousey
« Consul »
1393688280000
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#875
  0
Zzmacth a dit :
These maps belong to my minigame. And besides, there are several people that have maps p41, and are not official minigames. They even asked for mapcrew.

There's no need for maps to be made P41 unless they're in an official minigame, the entire reason that P41 exists at all is void in tribe houses so there is no need for maps to be permed to that. It gives you no benefit, no cheese reduction when exporting maps, and it does nothing except clog up the server due to the nature of this category.
Bruno
« Censeur »
1393698000000
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#876
  0
If it is not necessary for the tribe, why it is necessary for official modules?
Shamousey
« Consul »
1393698540000
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#877
  0
The issues is that when the server is restarted, not all maps are loaded onto it. Only a handful of P0 and P1 maps are, as well as higher perms are. P22 maps, which are what minigame maps are usually exported as, are not loaded onto the server. The problem comes when you go to use tfm.exec.newGame() on them (and more recently /np too), the map simply won't load the first time around since it's not loaded on the server, and needs to be ran again. P41 was created specifically so that the maps in it are loaded onto the server.

This issue doesn't occur in tribe houses, and loading too many maps in the P41 category does nothing but bloat it unnecessarily.
Elastic_4336
1393764480000
    • Elastic_4336#8105
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#878
[Modéré par Whiskypickle, raison : OP quote spam]
Sinclaz
« Citoyen »
1393949400000
    • Sinclaz#0000
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#879
  0
my map codespls?
Killerlux
« Censeur »
1393953900000
    • Killerlux#0095
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#880
  0
Sinclaz a dit :
my map codespls?

I added the new ones into aqvas' post.
Aqvaswirle a dit :
[size=8]Sinclaz - @4483536 - 65 - 67% - P0
Sinclaz - @4536357 - 145 - 60% - P0
Sinclaz - @4536391 - 58 - 48% - P0
Sinclaz - @4536425 - 48 - 56% - P0
Sinclaz - @4536471 - 19 - 68% - P0
Sinclaz - @4536547 - 6 - 83% - P0
Sinclaz - @4604406 - 1 - 0% - P22
Sinclaz - @4604473 - 1 - 0% - P0
Sinclaz - @4604519 - 4 - 50% - P0
Sinclaz - @4605997 - 0 - 100% - P0
Sinclaz - @4607216 - 29 - 51% - P0
Sinclaz - @4648248 - 74 - 67% - P0
Sinclaz - @4653414 - 233 - 55% - P0
Sinclaz - @4657343 - 27 - 48% - P0
Sinclaz - @4667709 - 20 - 75% - P0
Sinclaz - @4667723 - 19 - 63% - P0
Sinclaz - @4675054 - 0 - 100% - P0
Sinclaz - @4684286 - 105 - 64% - P0
Sinclaz - @4684350 - 55 - 56% - P0
Sinclaz - @4684364 - 179 - 72% - P0
Sinclaz - @4690351 - 45 - 62% - P0
Sinclaz - @4693587 - 23 - 69% - P0
Sinclaz - @4693626 - 43 - 55% - P0
Sinclaz - @4693672 - 33 - 51% - P0
Sinclaz - @4693748 - 85 - 63% - P0
Sinclaz - @4693816 - 24 - 54% - P0
Sinclaz - @4726017 - 47 - 53% - P0
Sinclaz - @4830781 - 1 - 0% - P0
Sinclaz - @4830818 - 7 - 100% - P0
Sinclaz - @4830842 - 6 - 33% - P0
Sinclaz - @4830869 - 0 - 100% - P0
Sinclaz - @4851427 - 2 - 100% - P0
Sinclaz - @4851476 - 12 - 50% - P0
Sinclaz - @4851559 - 20 - 60% - P0
Sinclaz - @4855064 - 1 - 100% - P0

Next time you can ask a mod/MC directly in game.

You know you can check your map codes on cfm right?
http://cheese.formice.com/maps/player/sinclaz
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