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Rotação Oficial - P24 - Survivor Dois Shamansالدوران الرسمي - P24 - خرائط السورفايفور ذو الشامانان 公式カテゴリー - P24 - デュアルシャーマンサバイバル Official Rotation - P24 - Dual Shaman SurvivorRotazione Ufficiale - P24 - Survivor con Sciamani In CoppiaRotation Officielle - P24 - Survivor avec Deux ChamanesOficjalna Rotacja - P24 - Survivor z Podwójnym SzamanemPálya Körforgás - P24 - Két Sámános TúlélőRotația Oficială - P24 - Survivor cu doi șamaniRotación Oficial - P24 - Survivor de Dos ChamanesResmi Rotasyon - P24 - Çift Şamanlı SurvivorOfficiële Rotatie - P24 - Dubbele Sjamaan Survivor
Portwave
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1608389220000
    • Portwave#8221
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#861
  0
@7793394
1sham x80y115
2sham x730y115
Xaxadoooooo
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1608399720000
    • Xaxadoooooo#0000
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#862
  0
@7816485
Jasseh
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1608400260000
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#863
  0
@7518627 - dual sham spawn, top left and right
@7520963 - edit / dual sham spawn, top left and right
@7609568 - edit

Dernière modification le 1609618980000
Apelidunsete
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1608453060000
    • Apelidunsete#0000
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#864
  0
@7815093
@7743271
@7743239
Newen
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1608508020000
    • Newen#6196
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#865
  0
@7809674 (edited)
@7810641

Dernière modification le 1611205800000
Eremia
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1608754440000
    • Eremia#0020
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#866
  0
@7734061 - edited
@7827383
@7740754

Dernière modification le 1611749700000
M23
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1608884580000
    • M23#4702
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#867
  0
@7799440
@7770296
@7779177

Dernière modification le 1612041180000
Jennie_kim
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1609214640000
    • Jennie_kim#2675
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#869
  0
@7813431 @7813758 @7812065
Commandantso
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#870
  0
@7820491
Yuumi
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#871
  0
@7766304
Bluevintrix
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    • Bluevintrix#6860
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#872
  0
@7819898
@7826122

Dernière modification le 1611343680000
Eyux
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#873
  0
@7555549
Ceagy
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    • Ceagy#7796
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#874
  0
@7823917
Trexexjc
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#875
  0
@728320
@728539
@403312

Dernière modification le 1610918760000
Gremix
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1611523500000
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#876
  0
@7826589 - each sham inside one cage

Dernière modification le 1611523620000
Bigfluffball
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#877
  0
@7827163 dual sham spawn (x=400=y=67) and (x=400,y=358)

Dernière modification le 1611675360000
Orororii
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1611941220000
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#878
  0
@7820949
@7828015
dual sham spawn top right and left. both maps ^

@7828690 -dual sham spawn in the middle up

Dernière modification le 1612118520000
Apo
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1612539960000
    • Apo#0095
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#879
  1
Left as is:
@7826989 - Stovedove#0000 - The layout of this map is a bit too similar to those in rotation. There's nothing else necessarily wrong, but the overall layout is simply overused.
@7827210 - Stovedove#0000 - When tested, each time all the mice died repeatedly. It seems far too easy for two shamans.
@7828075 - Stovedove#0000 - The layout of this isn't bad, and the mech makes it more interesting. The only thing that truly seems like it'd give shamans trouble, experienced or not, are the middle platforms being directly underneath the shaman spawns. Mice will likely camp there, and shamans will struggle to get them off of them, especially since there are the moving platforms that give mice a better edge to escape.
@5903672 - Zetdey#3845 - As it is in its current state, the map itself is far too angled for the Shaman's advantage. The trampoline is too bouncy, and mice wouldn't stand a chance if one or both Shaman's were firing against it. Not only that, but with how much acid there is on the map, most mice will die almost instantly, unless they can stay on the upper platforms. Even then, they're grounded to whatever platform they land on, and can't necessarily go anywhere else.
@6021496 - Zetdey#3845 - For starters, the fact that the shamans spawn below the mice is a huge disadvantage for them, as not all players will realize they have to fire against the trampolines. New players for example will struggle, and end up killing themselves, or the other shaman in the process of trying to aim at the mice above them. Even experienced shamans will struggle, despite the acid being above the mice, and will likely end up killing each other at the end instead.
@6028976 - Zetdey#3845 - This map is too similar to maps already in rotation, for both P24 and P10. The layout is also very plain, and nothing is unique about it.
@7793394 - Portwave#8221 - Unfortunately, this map will not currently work in the P24 category for a few reasons. Mice only have a couple platforms to escape from two shamans from, making it difficult to survive oncoming cannons. The small design underneath the upper most platform mice spawn on is useless, since cannons can't even hit it, and provides nothing to the map itself. Also, mice will likely camp on the right side of the screen where the right shaman spawns, since they can walljump against the cage, which could be annoying for the shamans to deal with, especially if the right shaman is afk, or a newer player.
@7816485 - Xaxadoooooo#0000 - The map as it is will not work for P24, as the bottom Shaman will struggle to help clearing mice off the top, while the top Shaman could clear everything. Especially with how much room the mice have on top, it'd be too difficult in its current state.
@7518627 - Jasseh#0000 - While there's nothing necessarily wrong with this map, the layout just isn't interesting, and vaguely similar to maps that are already in rotation.
@7520963 - Jasseh#0000 - This map unfortunately seems a bit too unbalanced when it comes to the shamans killing mice. It was tested several times.
@7609568 - Jasseh#0000 - This map would be too unbalanced unfortunately, especially due to the layout. Most mice would be headsurfed, and even then, with two shamans, the mice wouldn't stand any sort of chance against them.
@7815093 - Apelidunsete#0000 - The layout for this map is far too plain, especially since there would be two shamans constantly firing cannons versus the one platform, even if it's long.
@7743271 - Apelidunsete#0000 - The layout for this isn't exactly anything new, though there poses a couple issues with it. The right platforms will be nearly impossible for the shamans to aim at, since none of the platforms are anticloud. Also, given how long each platform is, it will be a bit difficult to kill all the mice. Shamans new and experienced will struggle.
@7743239 - Apelidunsete#0000 - This map looks vaguely like a map already submitted this round of submissions, though with color. Like I said on that review, this map is too similar to maps already in rotation to be considered.
@7809674 - Newen#6196 - First off, the layout of this map is confusing, and almost seems like the grounds were placed randomly in order to fill the space. The bottom most platforms will be difficult to aim at, since the shamans are up so high, and there aren't any anticloud grounds to shoot through, meaning the shamans will either have to move, or angle awkwardly. Newer shamans will struggle with it. Overall, the map seems messy, and will not be considered for rotation.
@7810641 - Newen#6196 - Like the map before, this map seems more like each ground was messily, and randomly placed. There are also way too many grounds, even for a double shaman map. The ice ground in the middle also seems a bit unnecessary as it doesn't really add to the gameplay other than aesthetics. In its current form, it will not be considered for rotation.
@7734061 - Eremia#2246 - Firstly, the fact that shamans spawn underneath the mice isn't recommeneded, as newer shamans won't understand that they have to fire against the cloud ground in order to kill the mice. Secondly, mice will be difficult to kill, especially since there are walls on either side of them, leaving the only death option to be upwards. Mice will also hug the walls, and spread out too much for both shamans to deal with properly, even if constantly firing cannons.
@7827383 - Eremia#2246 - Firstly, we don't typically recommend water as mice and shamans can easily abuse it by either firing cannons awkwardly through it, or mice moving around it and dodging cannons easily. The bottom left corner will be difficult to get mice off of, since they'll camp against the downwards curve. Also, the shamans spawn too close to the information bar, which could make it difficult to fire at the mice across their spawn. The layout itself isn't anything unique, and doesn't provide anything new to rotation.
@7740754 - Eremia#2246 - Firstly, we don't allow decorations in survivor. Secondly, as mentioned with the previous map, the water can be easily abused by the mice in this case, as shamans will struggle to kill the mice as they dodge while moving around the water. Mice will likely camp along each ramp as well, making it difficult for the shamans to shoot them without the mice flying into the air. Also, the fact that all platforms aren't flat on the mice's end will be annoying since new players will likely have to constantly move just to find a spot they won't die.
@7799440 - M23#4702 - Firstly, as mentioned in the past, forcing up cannons for the shamans isn't recommended, as not everyone likes using them. Especially players who play without skills and enjoy the challenge of not using them. Not only that, but the shamans will have a difficult time killing the mice if they camp on top of the shaman spawns, or on the moving platforms. As it is now, the map will not be considered for rotation.
@7770296 - M23#4702 - This map is too similar to your other map which is already in discussion.
@7779177 - M23#4702 - This map will not be considered due to the change of gravity. It would be too difficult for both shamans and mice to get used to. Especially since the cannons act like they're in water constantly.
@7813431 - Jennie_Kim#2675 - Firstly, the layout of this map is generic and overused, leaving nothing interesting about the map itself. Secondly, the bottom ramps will be camped on, and mice will think that cannons go through them, when they don't, due to the hollow insides. There is far too much room, even with both shamans, since each ground is anticloud. The ice on the blue grounds is hardly visible, and might lead to confusion as well. Overall, this map would not be suitable for rotation.
@7813758 - Jennie_Kim#2675 - Several things wrong with this map which is why it will not be considered for P24. Firstly, the small platforms above and below the shaman spawns are anticloud, without showing that they are. The fact that the Shaman's are trapped in the triangles makes it difficult to clear the mice, especially up top. The mice on the bottom of the map have an unfair disadvantage because they don't have anywhere to go, and will likely be cleared after the first few cannons. Afterwards, the shaman on the bottom of the map won't have anything to aim at, and will likely struggle to do anything else. The top right platform will also be impossible to reach for the shamans, especially since cannons go right through it, and the pink shaman is at a lower angle than the upper most platform.
@7812065 - Jennie_Kim#2675 - This map is too similar to maps already in rotation.
@7820491 - Commandantso#0000 - Firstly, there are too many platforms, and most of them are too small to survive on. The layout itself is fairly generic as well. Also, the shamans will likely be annoyed since their spawn points are made out of ice, rather than a solid ground. Also, the invisible wall isn't allowed, as the mice will attempt to get into the shaman cages, then fall to their deaths instead.
@7766304 - Aquaaah#0000 - The map is unfortunately too cramped, and too easy for shamans. Mice will also camp on the bottom platforms, since it's difficult for cannons to reach them. Also, if shamans spawned boxes in the middle, it'd be unfair since the boxes straight up sweep the top platforms. There is also an invisible roof, which would confuse mice if they tried to go up there. Overall, this map still needs work before being considered.
@7819898 - Bluevintrix#6860 - This map is too similar to maps already in rotation. Also, the acid in this case doesn't really effect gameplay.
@7826122 - Bluevintrix#6860 - This map is too similar to maps already in rotation.
@7555549 - Eyux#0000 - Firstly, if you needed to add a roof to the map, you already have a problem. Also, the mice could very well get to the top of the roof if a cannon manages to launch them up there. The layout itself isn't interesting as well, and the cheese in this case would be more annoying than productive.
@7823917 - Ceagy#7796 - Firstly, the fact that some platforms look like cannons go through them, then they don't, is misleading. Also, the circle grounds will be camped against, and mice will use the sides to launch themselves upwards with oncoming cannons. The top platform would also be difficult to get rid of mice, since it's too close to the information bar.
@728539 - Trexexjc#0000 - This map was tested several times. Unfortunately there was too much of the acid ground, and all mice died each time.
@7826589 - Gremix#4123 - The layout of this map is a bit too similar to maps already in rotation. Also, there is an invisible platform within the anticloud on the bottom left and right platforms, as well as on the outside of the shaman spawns. The grounds seems messily placed where the shamans spawn as well, and overall the map itself looks disorganized. Mice will also cling to the outsides of the shaman cages if they manage to get up there, which would be too difficult for shamans to deal with, especially if it's off screen and they can't see. To fix this issue, ice could be added to the side of each shaman spawn.
@7827163 - Bigfluffball#0000 - Firstly, the fact that the bottom shaman is limited to their cage poses an issue, as they won't be able to help the shaman up top clear anything, unless mice are forced to the bottom. Mice will use the ice in the middle to ramp themselves upwards, giving the top shaman a difficult time clearing them. There is also too much room, given the two shamans positions. Overall, this map needs work before it can be considered for rotation.
@7820949 - Orororii#0000 - The layout of this map is too overused, and provides nothing unique to rotation. Several platforms are too small which would be difficult to survive on, especially with both shamans firing. Also, if mice are launched correctly, they're able to get on top of the ceiling, which would be impossible to get mice off of. The water would be heavily abused as well, since mice would go up and down them, making it difficult for shamans to kill mice.
@7828015 - Orororii#0000 - This map is too similar to the previous map you submitted, posing the same issues.
@7828690 - Orororii#0000 - This map is too similar to the previous two maps, posing the same issues as before.


Will be discussed:
@728320 - Trexexjc#0000
@403312 - Trexexjc#0000


Ignored:
None

Dernière modification le 1612746540000
Stovedove
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1612747380000
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#880
  0
@7795032
@7840692 edited
@7840384

Dernière modification le 1616011140000
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