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  • #Divinity Map Submissions
« ‹ 44 / 55 › »
#Divinity Map Submissions
Condensation
« Citoyen »
1614295800000
    • Condensation#0000
    • Profil
    • Derniers messages
    • Tribu
#861
  0
@7834745
Tadzio
« Citoyen »
1614319740000
    • Tadzio#2404
    • Profil
    • Derniers messages
#862
  0
@7835636
Guz
« Citoyen »
1614521580000
    • Guz#0728
    • Profil
    • Derniers messages
    • Tribu
#863
  0
@7836154
Dom
« Citoyen »
1614538140000
    • Dom#1097
    • Profil
    • Derniers messages
    • Tribu
#864
  0
@7825951
Divinity
« Citoyen »
1614538800000
    • Divinity#0177
    • Profil
    • Derniers messages
#865
  0

CHECKPOINT
Posts #852 – #864
ALL MAPS SUBMITTED BEYOND THIS POINT WILL BE CARRIED OVER TO THE NEXT CHECKPOINT BATCH
ANY EDITS MADE TO MAPS WITHIN THE CHECKPOINT RANGE MAY BE MISSED


PRE-REJECTED


a dit :


None.

Lilith
« Censeur »
1614738540000
    • Lilith#0123
    • Profil
    • Derniers messages
    • Tribu
#866
  0
@7724497 >> @6169100
-Extra friction in chocolate 30 >> 40
-Aesthethic Changes
-Gameplay is the same

@7780321 >> @6160401
-Small change in cheese position
-Aesthethic Changes


@6171149

Dernière modification le 1616907900000
Bigerrol
« Citoyen »
1614837300000
    • Bigerrol#0000
    • Profil
    • Derniers messages
    • Tribu
#867
  0
@7607324
Tadzio
« Citoyen »
1614978240000
    • Tadzio#2404
    • Profil
    • Derniers messages
#868
  0
@7841302
@7841763
@7840359

Dernière modification le 1617176460000
Divinity
« Citoyen »
1615135500000
    • Divinity#0177
    • Profil
    • Derniers messages
#869
  1
  • Reviews
  • Changelog
  • In Discussion (March 2021)

https://i.imgur.com/oXmbY3U.png


MAP REVIEWS
MARCH 2021: UP TILL POST #864


If you would like to seek further suggestions or clarification on your maps, message us here.
Alternatively, you may reach out to the team on our new Discord server here!


https://i.imgur.com/KxUVcV0.png?1 Undecided (4)

Arnees#0000
  • @7833936 - A nicely designed map utilizing acid grounds as an obstacle. Unfortunately for what could have been a challenging map requiring strategic thinking, it is often solved by stacking or spamming boxes and planks up from the middle, evading the challenge and use of the leftmost ground. Suggestion: Move shaman spawn to the hole so they are motivated to base there. Change the bottom wood to two much smaller sized grounds without a plank slit. You could also position it elsewhere too.

Newen#6196
  • @7809676 - This is a decent beginner map with numerous options and support to build. Please address these following edits: Reposition the top cheese to prevent this from being soloed. Remove gaps with acid grounds on top to ensure players would build over the acid ground. Change the water to antiground to maintain consistency throughout the map.

Wiannix#7716
  • @7829652 - This map provided a nice challenge to build around a frictionless sloped ice ground. However, the basing portion was flawed since it's easy to insert a plank into the gaps. Try to edit the upper slit to prevent that from happening. Also, we suggest to disable balloons to prevent a simple balloon wrap around the ice ground.
  • @7830024 - This could easily become another long cantilever map, we'd like to see the cheese being further away to make the secondary support more useful.

https://i.imgur.com/gHdfoEo.png?1 Accepted (1)

Gary#6926 - @4767894: Difficulty 4 Category 1

https://i.imgur.com/uWQ2fPj.png?1 Rejected (15)

Newen#6196
  • @7815105 - The map has potential when played properly with locking. However I'm afraid that shamans in this category may misinterpret the concept and resort to such cheats.
  • @7815103 - The shaman spawn is pointless. You could definitely fit the content of this map in less than 800x400px. Acid grounds aren't being used to the full potential when shaman could just spawn a plank at cheese and plank over the upper acid ground. Map is overall too straightforward.

Portwave#8221
  • @7799227 - The grounds are arranged in an awkward manner which leads to a cluttered environment for a building map. Map design is unappealing.

Arnees#0000
  • @3900708 - The paths in this map need to be balanced as going up requires a lot less effort to build than going down (ref). Consider eliminating areas which are prone to forcing, and gaps between grounds which may be used as hardmode slits – these trivialize building in Divinity. The ice linings should also be more obvious.
  • @7826656 - The gameplay is short and generic in our testings when a splint base is used. The intended balloon chain solution was unfortunately not being explored with such an easier alternative. The grounds are also too thin and prone to forcing.

Hackdesamba#0000
  • @7835636 - Adjust the layout to reduce the effectiveness of balloon saves, and provide variation in obstacles rather than having a symmetry. The trampoline also appears to be of little threat when constructing the base, unlike in @2722183.

Domlucas87#0000
  • @7825951 - Easily cheated with balloons, and near impossible to do a lag-friendly build without. Visually unappealing too. Consider making it more obvious the inside is spinning.

Guzinhoart#0000
  • @7836154 - Seems like the map doesn't have any clear directions or intentions. There are many pointless and questionable grounds.

Condensation#0000
  • @7834745 - Typically in these types of puzzle maps, there are spaces to cannon away the grounds. But in this scenario, I don't see any gaps for the individual grounds to escape. Since players are expected to rearrange the grounds in a particular order, this is going to lead to a mass death experience especially when mice run into the acid ground at spawn point. The whole experience feels too stressful and unenjoyable regardless – you probably submitted the map to the wrong module.

Skyler#7183
  • @7829067 - Generic map, and the timer isn't really necessary.
  • @7834212 - Players can construct a generic base with the left stone ground instead of the intended shaman body base. Thus, the timer and the left ice ground aren’t needed to solve the map. The stone at spawn point isn’t aligned properly either.
  • @7830534 - Generic map and its design does not stand out in rotation. The timed cages are misleading and poorly designed to accommodate the build. Cheese is too low and bound to lead to mass death.

Karaka#0647
  • @7834390 - Through testing some have enjoyed the challenge of creating a balloon to balloon swing build with limited shaman range. The building though can be time-consuming and wobbly since the build is all weighed down on a balloon in the air. It's also frustrating how hard it is to move the build down smoothly while extending the build to mice. Lastly, there are issues regarding offscreen advantage.

Nhokw#0095
  • @7833539 - The flow on the left side is okay, but the right side of the map needs to be reworked to be more interesting. The anticloud also serves no purpose at this moment. Consider using thicker grounds and various aesthetic elements to improve the building experience for lower diff shamans.
  • @7832032 - Monobase. The right half of the map could be challenging, but it is possible to cheat in the current state using balloons. The layout on the right should be rethought since as of now there isn’t a need for build from the cheese to the hole due to how high the cheese is.



CHANGELOG


a dit :

Changed difficulty:
@7276008 - Difficulty 5 → Difficulty 6
@6828975 - Difficulty 6 → Difficulty 7
@7791297 - Difficulty 6 → Difficulty 7

Removed:
@7197453 - https://i.imgur.com/3HH13MQ.png
@5002429 - Hidden roof, and a full bridge to the hole is not mandatory


Edits:
@7276008
@6828975




DISCUSSION STATUS


a dit :

Arnees#0000 - @7833936: ACCEPTED (Difficulty 7 Category 1)
Newen#6196 - @7809676: ACCEPTED (Difficulty 2 Category 1)
Wiannix#7716 - @7829652: LEFT AS IS
Wiannix#7716 - @7830024: ACCEPTED (Difficulty 5 Category 2)




Dernière modification le 1615996320000
Guz
« Citoyen »
1615376820000
    • Guz#0728
    • Profil
    • Derniers messages
    • Tribu
#870
  0
@7838624
Perilee
« Citoyen »
1615515240000
    • Perilee#4827
    • Profil
    • Derniers messages
    • Tribu
#871
  0
@6765318
@6909519
@6908584

Dernière modification le 1615612740000
Guz
« Citoyen »
1615570320000
    • Guz#0728
    • Profil
    • Derniers messages
    • Tribu
#872
  0
@7839192
Phi
« Citoyen »
1615949160000
    • Phi#1265
    • Profil
    • Derniers messages
    • Tribu
#873
  0
@7789024
Frostedcookie
« Citoyen »
1615989660000
    • Frostedcookie#7453
    • Profil
    • Derniers messages
    • Tribu
#874
  0
@7840555
@7841096
@6953013

Dernière modification le 1616609220000
Newen
« Archonte »
1616080860000
    • Newen#6196
    • Profil
    • Derniers messages
    • Tribu
#876
  0
@7829889
@7834952
@7834953

Dernière modification le 1616506440000
Jrchama
« Citoyen »
1616115900000
    • Jrchama#0000
    • Profil
    • Derniers messages
    • Tribu
#877
  0
@7557142
@7487563
Krxyvx
« Citoyen »
1616157480000
    • Krxyvx#3694
    • Profil
    • Derniers messages
#879
  1
@7271229

Dernière modification le 1616157540000
Redyosshii
« Citoyen »
1616165160000
    • Redyosshii#9537
    • Profil
    • Derniers messages
    • Tribu
#880
  0
@7841025
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