Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
Mapadded « Citoyen » 1499795400000
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@7202513 |
Vintage « Consul » 1499799420000
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@7202600 |
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@4690854 - edited |
Garopaba « Citoyen » 1499813340000
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@7202828 Dernière modification le 1499814420000 |
Uuviinhasz « Citoyen » 1499820840000
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@4399394 - edited |
Atinesta « Censeur » 1499837100000
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Left as is: @4955735 - Donmickey - Unfortunately, your maps lacks variety for the Shaman's, regardless of the crevices that you've implemented, even with it, it only results in the same type of build that the Shaman would of done otherwise. Due to this, this map is rendered as repetitive and monotonous (or unexciting, for lack of a better word) my advice to you would be to look into more options regarding obstacles. We want to make the Shaman be creative or inspired when they build, and not have it being so straight-forward or too simplistic, you know? @7198934 - Papelio - Even with the edits you've implemented, in my opinion, this map is far too generic and supports something I like to call a 'forced path', which more likely than not makes the map become repetitive. Having a forced path map makes it so that the Shaman can't be resourceful whilst building. Also, it's worth mentioning that the only thing they will need to build to complete the map is an awkward bridge and a few planks. The gameplay is tedious/lacking. Please consider doing another map. @7191011 - Bendittt - Even while this map is spacious and should offer a few ways to complete it, the map itself is too simplistic and doesn't force the Shaman to be creative nor inspired. All it takes to complete the map is just a massive bridge and a ramp up to the cheese and hole, there's nothing going on here. I advise that you start over again with a new map. @1771248 - Graecus - This map won't be more than P1. @6801791 - Mquk - "I understand you tried to create a simple design so the map can focus on the main concept which is the dynamic ground. Even thought, the gameplay the dynamic ground can offer is not something new for rotation, since this can be easily ignored. Also the ground are using for the dynamic obstacle isn't the correct one, since we tend to use that type of ground as anticlouds for shaman maps." -Mr. Kurt Wild @6128896 - Framnm - I'm not entirely sure about the purpose of the planks? They don't really have a substantial purpose in my honest opinion. Also, with all of the vertical grounds, it hardly gives the Shaman space enough to build. My advice to you would be to shorten the vertical ice grounds, and try and use a new concept other than the planks next time, try something that will add unto the gameplay. @6944849 - Map_Tohpy - The box seems a bit random, but I understand it's purpose, my main concern is that majority of the Shaman's will use it to their advantage rather than disadvantage by using a red dot plank (thus removing the entire obstacle/purpose of it). My advice to you would be to try and implement a better challenge. @7187065 - S4rg4sm - This map can be extremely overwhelming, seeing the excessive amount of clouds, as it can limits the Shaman's space regarding their builds. Especially when it comes to the bottom of the map, there's hardly any space for them to move about. All in all, it's just too overwhelming/frustrating for P4 Shaman's to handle. @7189834 - Pashele - AHHHHHHHHHHHHHHHHHHHHHHHHHHHH @7201626 - Commupro - [Kurtwild] the decoration isn't appropiate for P4 @7201899 - Neiiii - Unfortunately, hiding the hole and cheese is against the map category rules. @6699989 - Vlump - This map supports something I'd like to call a forced path, not to mention that it'd take a decent amount of time to complete this map, despite it having no challenges to provoke them with creativity. However, with a few edits it can be considered with P8. Place one Shaman up with the mice, shorten the ice grounds a tad and put a few clouds around as obstacles so it isn't too simplistic. @7202200 - Gamog - With it being so mirrored, the map doesn't offer any new or interesting gameplay, it's all very generic and doesn't give any challenges to the Shaman's. Please consider having a variety with your maps other than having them just mirrored (regarding obstacles) @7202274 - Bataatiinha - AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH @7187160 - Kokoeurospko - See above @7202513 - Mapadded - See above @7202600 - V_Ntage - See above @4690854 - Mazeq - See above @7202828 - Junota - See above @4399394 - Uuviinhasz - See above P1'ed: @7201243 - Honorabilis - Even while it's a unique layout for the map, it unfortunately is extremely tight on space which can vex/irritate the Shaman as they are limited. Also, the map can be completed easily (regardless of the space issue) by just a few ramps. I'm willing to P1 this map, but I don't see it going much further than this. @6991669 - V_21 - While you did indeed offer a few ways to complete this map, only two ways will be used majority of the time, regardless of the two cheese/spawns that you've implemented. I think it's a cute map, honestly. So I'll P1 it. P4'ed: None Ignored: None Dernière modification le 1499839620000 |
Donmickey « Citoyen » 1499848980000
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@4967297 |
Tennis « Citoyen » 1499857860000
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@7181721 |
Grimmaro « Consul » 1499861820000
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@7178786 |
Bendittt « Citoyen » 1499865900000
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@7201173 |
Graecus « Citoyen » 1499867340000
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@3586920 |
Pgmsule « Citoyen » 1499869260000
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@4935178 |
Map_tohpy « Citoyen » 1499873760000
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@6944849 - edited |
Vintage « Consul » 1499884260000
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@7201324 Dernière modification le 1499884320000 |
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@5787896 |
Satrianegara « Citoyen » 1499887320000
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@7203745 |
Mitobass « Citoyen » 1499888400000
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@5558042 @5253153 |
Mitobass 1499888520000
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[Modéré par Eugalileu, raison : Please only submit map codes in this thread.] |
Garopaba « Citoyen » 1499894100000
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@7192105 |
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@7203884 |