Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
Pashele « Censeur » 1499902980000
| 0 | ||
@7197796 |
Yuugiooohhhh « Citoyen » 1499903880000
| 0 | ||
@7203659 |
0 | ||
@7204027 |
Yandere_zineb 1499909040000
| | ||
[Modéré par Eugalileu, raison : Please only submit map codes in this thread.] |
Bataatiinha « Citoyen » 1499918160000
| 0 | ||
@7202274 |
Matekooo « Citoyen » 1499937480000
| 0 | ||
@7203318 |
Sunniityyy « Citoyen » 1499943840000
| 0 | ||
@7195347 |
Teodoracool « Citoyen » 1499947260000
| 0 | ||
@7204403 |
Lailisa « Citoyen » 1499956680000
| 0 | ||
@6733331 |
0 | ||
@7000610 |
Didiego « Citoyen » 1499995440000
| 0 | ||
@7205198 |
Didiego « Citoyen » 1499995500000
| 0 | ||
@7199077 |
Didiego « Citoyen » 1499995560000
| 0 | ||
@7199275 |
Didiego « Citoyen » 1499995560000
| 0 | ||
@7205194 |
Commandantso « Censeur » 1500036180000
| 1 | ||
@6168823 |
Virtini « Consul » 1500052920000
| 0 | ||
@7205876 |
Mapcrew « Consul » 1500069180000
| 0 | ||
Left as is: @4967297 - Donmickey - The dynamic ground represents no difference for the map at all, it seems a little random there. Also there is a lot of unused space in the left side of the map and the right part is very boring to build on. Satrting a build on an slanted ground is very tedious and way more if it is ice, so try to add supports for the shaman and use all the space you got for that. Try to not use dynamic grounds if they're not going to be a challenge for the shaman, like in this case, and make the build more interesting too. @7181721 - Tennistete - The rectangle grounds are very confusing. If you're going to use a rectangle ground for a cloud ground, just use a cloud ground. The paths are not balanced since is easier to build upwards in the right side of the cheese and the grounds in the middle-down of the map are a little useless. @7178786 - Grimmaro - The build is too simple for P4 and the concept needs to be put in a better design to work out properly. @7201173 - Bendittt - If you're making a P4 map, make sure that shaman needs to do more work than mice. Also, the map would be the same without the objects. If you really want to put objects in a shaman map, try to give them an aim. @3586920 - Graecus - The tokens aren't used as good as they could and the build is a little simple for P4. Try using more space of the map since all the top part is wasted space. @4935178 - Pgmsule - Not the best usage for this concept. The shaman doesn't have a lot of space to build and it's too linear. Also, the decoration looks weird. @6944849 - Map_Tohpy - The cloud grounds are more annoying than challenging and the rest of the map is boring to build on. I don't see further than P1 even without the clouds and a few simple edits. @7201324 - V_Ntage - What's the real point of the boxes? Because I don't really see one other than making the map longer to complete. You can simple build a bridge below the ones in the middle, so they become totally useless and the bridge is just boring. As I said before, it is too long with the boxes in the cheese and hole for 1 shaman, so I don't see anything good in here. If you are going to use objects for in a shaman map, give them a real aim to be there, because if you just put them for them being removed that's tedious and boring, at elast in this design. If you're going to use that concept, try it to be the only one in the map and avoiding to build a lot then because if not then it is way too long and boring, as in this map. @5787896 - Maxislow - Half of the map is soloable (the cheese part) and building to hole is just a going-up ramp. The clouds have no other purpose than being annoying and the build in general is boring. I highly recommend you trying other things in new maps rather than vertical clouds in most of them, there is an entire wild world left to discover! @7203745 - Satrianegara - Having a soulmate is really painful for the shaman, please try avoiding that in P4 maps. @7192105 - Junota - The build is too linear and the lava is a little random, removing it and adding a grass ground would be a lot better in any case. Try to not add so many big vertical grounds and give the shaman a few paths where he can work, not only 1. @7203884 - Rkubi - Too simple for P4. @7197796 - Pashele - I understand you're trying something different but it is too hard for most of the shamans. Using a lot of concepts in a same map usually is not a good idea since it ends up being too complucated and this is not the exception. Try using only 1 concept per map so it is simple and more anjoyable for everyone. @7203659 - Yuugiooohhhh - The anticlouds are mostly useless and the build is boring. Some of the chocolate grounds are covered by the anticloud grounds so there is not friction for the shaman. There's also no reason for the grounds to be slanted rather than vertical or horizontal, and that would make the map look better. @7204027 - Cf_Sz - The build is just a bridge with a few ramps up and the grounds seem placed pretty randomly. Try to think better what you are crating the map for. @7202274 - Bataatiinha - It is too hard to make a decent build using the dynamic grounds and if you aviod them then it is just a boring build. I don't think there is a good use for this mech in P4 since it would probably be too hard in any design or easy to avoid if not totally cramped, so I suggest you starting over with a new idea. @7203318 - Matekooo - Not a P4 map. @7195347 - Sunniityyy - Everything in this map seems pretty random. Try to make maps with the intention to make a fun build, not something you wish to never build on again. @7204403 - Teodoracool - The cheese is pretty cramped, but without the cloud above the plank it would be ok for P1. @6733331 - Lailisa - If you want to make a map more challenging, don't add random grounds to achieve it. Try different designs and try to not use different concepts at once. @7000610 - V_21 - First of all, the map is too hard for 1 shaman. Then, the wind is just annoying and the build a little cramped in the middle. Also, the building paths aren't balanced since it's easier to build from the cheese to the hole in the top part. And having slanted grounds instead of vertical/horizontal grounds doesn't really make it better. @7205876 - Virtini - The design isn't the best for a portal map. It is easier to send mice to the cheese in the right side since you can make a simple build there. The grounds in the middle top don't have any use. There's a lot of unused space. P1'ed: @6168823 - Commandantso - Too simple for P4 but it is ok for P1. P4'ed: None Ignored: @5558042 - Mitobass - Posted more than 1 map (#8797) @5253153 - Mitobass - Posted more than 1 map (#8797) @7205198 - Cibelle_Wu - Posted more than 1 map (#8811, #8812, #8813, #8814) @7199077 - Cibelle_Wu - Posted more than 1 map (#8811, #8812, #8813, #8814) @7199275 - Cibelle_Wu - Posted more than 1 map (#8811, #8812, #8813, #8814) @7205194 - Cibelle_Wu - Posted more than 1 map (#8811, #8812, #8813, #8814) Dernière modification le 1500076860000 |
0 | ||
@7206357 Dernière modification le 1500081840000 |
0 | ||
@7173979 |
0 | ||
@7198299 |