![]() Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
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@7225546 @7227670 → portal Dernière modification le 1501746540000 |
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best of luck. |
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Left as is: @4958191 - Donmickey - Too many grounds are placed in this map and most of them don't have a real purpose, they just seem to be there to annoy the shaman (i.e. the slanted ice grounds). Other than that, the resulting build is nothing new and it feel a little long for P4 (wouldn't say it's fine for P8 either though, the problem with the grounds is still there). @4962210 - Pgmsule - I still feel like the vertical ice grounds and the grass+ice one next to the shaman are useless (these ones), remove them please. @7211766 - Commandantso - This concept is already overused in rotation. @7200001 - Eyux - Please focus on the challenge for the build and do not add random grounds to the map because it feels empty. Also the decoration is not the best. @5787896 - Maxislow - The build can get really annoying because it ends up being cramped. Please stop placing clouds in your maps without a real use. @7211898 - Kathrineexox - The map is too linear and the build is only a bridge. Try to ake the build the main concept of the map, you don't want mice walking all around it and skiping shaman's job. @7210493 - Velocimantfm - The build is pretty simple since the rotating balls don't really do anything and the only challenge is to build around the ice carfax. Add more challenges to the build and don't add random stuff to the map because it feels empty, please. @1252949 - Jotatavo - I don't see this being higher than P1, mainly because the build is just ramps up. @3506064 - Brenoouuw - The build is really simple. Also if you are going to give the shaman a few paths to build on, make sure they are balanced since right now it's easier to make a ramp up to the hole instead of choosing to deal with the slanted grounds up there. @7212273 - Bendittt - Try to focus only on one concept per map. If you are going to make the challenge the cloud grounds like that, don't add unnecessary extra obstacles, such as the vertical ice grounds in here. @7198299 - V_21 - I still can't see the purpose of the anticloud grounds and the grounds up to the sign. @7213431 - Tennistete - The mech is a little glitchy, mice can go up and move the ground without shaman help. @7211567 - Jwpu - Very simple map. Trry to focous on a real challenge for the build. @3651115 - Elhectordm - Why is there collision? @7213869 - Honorabilis - Try using less big grounds since right now the build is just a bridge. It's better to focus on a cool challenge for the build rather than making it look ok. @7191039 - Balvas - Don't add random grounds to the map please, focus on a real challenge for the build and not adding unnecessary extra challenges like this. @7212185 - Ooocaralegal - Not a P4 map. @7214538 - Tucancitto - There are too many grounds in the map. Cheese can be grabbed by running on the slanted ice ground. Please try to focus on a challenge for the build and not making it challenging by randon grounds across the map. @6153498 - Manupr - The portals are useless and so do the cloud ground next to the hole. The build is not the best and you could leave more space to build in hte left part of the map, but but other than that it could be ok for P1. @6331594 - Superyacine - This map seems randonmly made. Please focus on a concept that makes the build challenging and enjoyable, right now it's neither. @7216175 - Hashagrama - It's not necessary to use different type of grounds if you are going to make cages anyway. Also try to use the portals in a better way, this concept of getting mice from a cage to another it's just not very exciting anymore. @7215222 - Fuzzyfirsdog - The map is too simple for P4. Try to add more challenges since right now the build is just a bridge with a ramp up. @6091009 - Vlump - The right side of this map is completely useless. You should remove it and make the other side a little longer so there's not waste of space and the concept with the dynamic ice is still there. Other than that, the map could work for P4. @7215419 - Kimsterjay - I feel like almost every ground in this map is placed randomly. The build ends up being the same with or without the cloud grounds, and if they are just a support for hard mode then it's way too many grounds. You should try to focus on a challenge for the build since right now it's very simple. @4571594 - Shinypic - Too buildathonish. Try to focus on a concept that makes the challenge build and enjoyable, right now it's boring because it takes so long to complete. @7022435 - Sekui - I don't see the purpose of the horizontal ice ground. It helps the shaman more than it makes the map challenging. Also the build ends up being pretty simple, so try to focus on a good challenge for the build, not adding random grounds to the map because it feels empty. @7217629 - Map_Tohpy - I would probably consider this for P4 if the ice grounds had a red dot and they would rotate in that position they start in. @7217650 - Umagdois - Too simple for P4. The ice grounds help the mice instead of being an obstacle for the shaman. @7217739 - Runemoro - Fun but a bad sync or lag = to rip everyone. Also you can complete the map by just cannoning the cage. @7217758 - Zeeeber - The build is too simple and the build in the sides gets a bit cramped since you probably would need to use the offscreen. Just bridge builds are boring, try to focus on a good challenge for it. @7217840 - Marciskris - There's a lot of unused space in the map. If you are going to make portal maps, make sure they are part of the concept and not the main thing of the map since that's just boring. @6547849 - Alypx - Too many grounds around. Try to not use so many grounds or you'll get something alike a buildathon, and that's not good. Instead try to focus on a nice challenge that it's enjoyable too. @6179710 - Bubamg - The build is too linear because there are too many grounds in the map. Also why do you need to get out mice from the cage like that? It's totally unnecessary. @6967030 - Brasouka - We don't accept art maps in P4. @7221836 - Abdofori - The build is too simple since it's only a few ramps up. Try to add more challenge to the build and not add rando stuff such as the clouds in the middle of the map. @7222127 - Ikkemon - Nightmode is not a good thing to add a P4 map, it's just very frustrating for the shaman to try and build like that. @7222350 - Sharkguest - We don't accept art maps in P4. @5825682 - Joaotyy - Please make sure the main thing on a P4 is the build. You can make a cj and you only need shaman to build to the wood grounds where the flower is and you can complete the map. Try to focus on a cool challenge for the build, not the map. @5321532 - Deficiadm - The build is too simple + what's up with this design? You can get very confused with these colors, please use normal grounds instead. @7205673 - Matekooo - Just why? Not really a P4 map, even if you can't solo the map because of the troll grounds. @7224476 - Zhouajie - Oh, I really liked this concept but unfortunately in this current design you can take some time to understand it and then solve it because it is a little confusing with all those colors. @7224625 - Mazeq - I feel like this map has been made randomly. Why does the grass ground below the hole has ice on its sides and the other grounds doesn't? It just looks pretty weird and even then, the build is just a bridge with a ramp up, so it is boring. PLease focus on a challenge for the build and not add random stuff to the map because you feel it is empty or because you hting that should make the shaman work more time, the unnecessary obstacles are just that, unnecessary. @7225083 - Rufflesdqjo - I like what you are trying to do, but there are some unnecessary stuff in this map. You could totally focus on the concept you are presenting and avoid the grounds from the shaman and mice spawn, since they only give the shaman unnecessary extra work that shouldn't be there. @7225222 - Vobihy - Not a P4 map, soloable. @6752936 - Mquk - The top part of the map can be totally avoided, ending up being a waste of space (like this). Make sure that if you are going to add these type of dynamic grounds they don't make the map too easy, such as this case. @7225484 - Lzereturn - Too much antigravity, it is too hard to go up in 45° slanted planks with cheese. @7225269 - Sladkoru - The build is just a bridge, so it is very simple and boring. Try to focu on a good challenge for the build and use more space of the map in general, right now you are just using the bottom part. @6945110 - Littlegatito - Not a P4 map, soloable. @7226472 - M4x_Pr0 - We don't accept art maps in P4. @7224359 - Neiiii - The build is very simple because there's a lot of unused space in the map. Please try to add a nice challenge to the build by adding more grounds but not at the point it gets overwhelming. @7227679 - Xorcist - I feel like this map has a few random things, such as the water and the cloud below the ice. Please try to focus on one concept per map since adding more will end up confusing the shamans. @7227925 - Mateslow - Not a P4 map, soloable. @7147084 - Yuugiooohhhh - I liked this design, but the cheese part should be improved a little since you can grab the cheese by just jumping on the grass ground next to the cloud and falling in the right grass ground, then you can go back to the ground below cheese part. @7228967 - Edu_Tu_Papi - Unnecessary plank above mice spawn. Also the build ends up being pretty simple since it's just ramps up to cheese/hole. @7229109 - Claudaripper - The build is just a bridge. There's a lof of unnecessary random stuff in the map. @7229299 - Tenoteno - The build is pretty simple. If you are going to use death tokens, please make sure they interact with the rest of the map since right now is just a "don't go over here" thing, and it's still a bridge build anyway. Also try to use more space of the map, right now all the top part is unused space. P1'ed: @6999989 - V_Ntage - @7204403 - Teodoracool - @600041 - Viniciusdara - @7207479 - Pashele - @3385539 - Garyarcanine - @7213253 - Obsyt - @7218581 - Papelio - @7220005 - Djvenontrix - @7222432 - Boucharma - @7223918 - Xurint - @7225427 - Anabooleta - @7120200 - Trackswagy - P4'ed: @7221056 - +Dedavii - @7215526 - Banezzaa - P8'ed Ignored: @7187761 - Squihd - Posted more than 1 map (#8885) @7220853 - Squihd - Posted more than 1 map (#8885) @7190868 - Mousemalik - Posted more than 1 map (#8894) @7220869 - Mousemalik - Posted more than 1 map (#8894) @5922119 - Areluissohxx - Posted more than 1 map (#8896) @6419760 - Areluissohxx - Posted more than 1 map (#8896) @6563687 - Areluissohxx - Posted more than 1 map (#8896) @7215090 - Clilo - Posted more than 1 map (#8915) @7216348 - Clilo - Posted more than 1 map (#8915) @7216512 - Clilo - Posted more than 1 map (#8915) @7219890 - Rankht - Posted more than 1 map (#8920) @7219893 - Rankht - Posted more than 1 map (#8920) @7219895 - Rankht - Posted more than 1 map (#8920) @7225546 - Streetraat - Posted more than 1 map (#8942) @7227670 - Streetraat - Posted more than 1 map (#8942) @7227633 - Cinnamungirl - Posted more than 1 map (#8947) @7228385 - Cinnamungirl - Posted more than 1 map (#8947) @7226615 - Tomaaasxddd - Blacklisted until oct. 29, 2017. @7218617 - Andrezitow - Posted more than 1 map (#8917, #8918) @5122736 - Andrezitow - Posted more than 1 map (#8917, #8918) @7202274 - Bataatiinha - Posted more than 1 map (#8944, #8951) @6608633 - Bataatiinha - Posted more than 1 map (#8944, #8951) Dernière modification le 1502062200000 |
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