Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
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Aboody7 « Citoyen » 1502647080000
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Squihd « Citoyen » 1502666400000
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Kiddarkness « Citoyen » 1502793540000
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Slywracing « Citoyen » 1502811900000
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Irrepetuosa « Citoyen » 1502859060000
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@7240815 (anabooleta here) |
Caspiance « Citoyen » 1502860080000
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Gobbek « Consul » 1502909940000
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Revenge « Citoyen » 1502915460000
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Killcroop « Citoyen » 1502991480000
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Commandantso « Censeur » 1503058620000
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Giirardi « Consul » 1503067140000
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B_ootcamp « Citoyen » 1503096240000
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Left as is: @7231561 - Vomleci - Your grounds are confusing, basically because you've got no indication that your grass and ice grounds have 0 object collsion, or in other words, anti grounds. Next time try to use obvious things to indicate that like most commonly, a transparent middle ground. Other than that, your map is boring to shaman on. @2284962 - Sekui - The concept is okay, but extremely overused and already found in numerous categories already. I like that you added another option in case the shaman doesn't want to mess with the mechanism, but then most shamans will just take the other way instead, leaving the mechanism completely useless towards the gameplay. @5031873 - Donmickey - Tunnels are annoying, and very time consuming for the shaman, and the one you presented here is not very fun to build through. The rest of the map is not that good either, since most shamans will just end up building the same way more or less. @7231094 - Lwarner - The map is just too hard for a single shaman, and I am not particularly fun to shaman on for someone with less experience as a shaman. @7234563 - Bataatiinha - Very few shamans will build through thick clouds with brute force, so that will make the go-to route on this map to be over the shaman spawn platform, and then a few ramps down to the mouse spawn and another few up to the hole, making this map tedious and boring in the long run. @7227670 - Streetraat - I am particularly not a fan of this map, mostly because of the layout @5922119 - Areluissohxx - Okay anti cloud concept but for one, you have no obvious indication that the colored circles are anti clouds, which usually have a transparent middle in them. Another problem is how boring your map is, the only route from the shaman spawn is up and over, and then under; there is not a lot of choices for the shaman. @3000007 - Eistter - The map isn't really too much of a shaman map... but ehhhhhh I'll review it anyways. The circles are nice but honestly the shaman would only need to build a single ramp up, and then the mice can just move the circles off of the hole. @7221810 - Velocimantfm - Other than the circles, the building on this map is very minimal and boring since the only building required is a ramp to the cheese and then a ramp up to the hole, once the circles are out of the way. @7204110 - Roseyeux - The map is alright but your tunnels aren't fun and are basically more annoying than anything else. @6034309 - Bubamg - Where is the cheese dude @6752936 - Mquk - I feel like most shamans will take the left route, mostly because it's easier and has more support compared to going through the bottom one. Try to balance things out more @7214538 - Tucancitto - I just don't like the layout, nor do I like how the map flows @6633990 - V_Ntage - During public tests, the shaman mostly preferred going to the left and up to the hole, leaving the entire right side mostly useless space. I want to see you balance things out more and balance the routes out more. @7220869 - Mousemalik - We've got a million shaman maps in rotation using this concept, and yours isn't particularly better than the rest @7242484 - Papelio - Extremely common concept, and I think we've got a map in rotation with a very similar layout @7232184 - Djvenontrix - The clouds are extremely annoying, and very tedious @7230894 - Sukuretus - The map has no interesting qualities, the only challenge here is building ramps on both sides of the map, which gives the map poor gameplay. @7202284 - Tennistete - The idea and layout is okay, but not that hard. A simple bridge and a few support over to the cheese would be expected to be the same over and over again, and from there, two choices up to the hole, both not very different. @6993642 - V_21 - Fine as P1 @7232571 - Tenoteno - The layout is okay but it's something we've seen numerous times in a variety of maps already in rotation using death tokens @7212273 - Bendittt - It's cool but it's hard for shamans to build using your existing gaps, mainly because it's very hard to find proper support for them, especially on the hole side when planks are sliding down. @7232686 - Uhuge - The mechanism is nice but all the shaman has to do is weigh it down with anvils, and then build a ramp out. The rest of the map is nothing but a few ramps, which makes the map pretty boring to shaman on after a while. @7232764 - Acaradegato - Cool dude but not a shaman map! @7227679 - Xorcist - I don't know if it was a utility glitch or not, but I couldn't get the damn ice to move or anything. @7230537 - Andrezitow - Pretty common layout, plus the map would only need a few ramps and a main bridge, which gets boring after a while. @7228385 - Cinnamungirl - Cool concept but the map requires nothing more than a few ramps on both sides, which means the gameplay lacks @6422193 - Grimmaro - Currently, there is not much challenge to be had in this map. I know the cloud is there to help balance things out but it's not challenging enough @7225484 - Lzereturn - Anti gravity is just too much of a pain in the ass for rotation, mostly because maps have to be at least possible for newer and less experienced players; one look at this could really spook a lot of players on a variety of levels. This map would be better suited for private shaman modules such as #spiritual or #divinity @7234151 - Mapadded - Just a bridge from the cheese + ramp + ramp to the hole @7234183 - Prodizyan - The map feels too linear @7234429 - Gamog - Too hard for rotation @7234628 - Jluandx - Whatever design that is, cool but not really a shaman map, my man @7165613 - Cuphea - The builds will end up looking the same since nobody will want to go under; bridge from the cheese, ramp, then a spring or box to the hole. @6117506 - Framnm - Fine as P1 @7236946 - Chocosuiss - I love AC/DC but art maps aren't ideal in the P4 category @3469621 - Garyarcanine - The planks don't really contribute much to the gameplay, otherwise the layout is fairly basic @7237203 - Ratufufu - Anti gravity is complete ass in public rotation @7238457 - Aboody7 - Gameplay is nothing fun or unique... but rather just a bridge and a few ramps @7238753 - Squihd - Soloable maps are well... soloable so they don't belong in P4 (shaman for obvious reasons) @7239194 - Jotatavo - The gameplay consists of nothing but a few ramps down towards the cheese and hole, which is not interesting @7239955 - Emergentelml - The route on this map is very limited and restricting; on shaman maps, you want to give the shaman as much freedom as you can by offering multiple routes to the cheese and back to the hole. @5348916 - Slywracing - Nothing new nor interesting, the gameplay is rather easy and common @7240815 - Irrepetuosa - Easy gameplay, especially with the portals @7240817 - Jjrules - I like how you gave the shaman two options but the gameplay needs work @5888887 - Gobbek - There is almost no support for the shaman to build with, and with the wind, it makes it more difficult than it needs to be. The rest of the map feels pretty simple because there is only one route to the cheese and back to the hole. @7241032 - Ssoufakedenb - Nice but no thanks, submit to art @6919126 - Zlogg - The gameplay is pretty moderate, the only real thing require is a bridge support and then a ramp or two to the hole, which is not very fun nor interesting @7242094 - Tothrli - Soloable, doesn't belong in shaman @5045582 - Namelessh - The obvious route for most shamans would be to go over, other than that, the map is prety boring and the entire bottom is wasted space @7242836 - Commandantso - All is really needed is a bridge from the shaman spawn, ramp up to the ice and then another bridge for the mice. The gameplay isn't fun nor is it interesting @7242957 - Giirardi - Gameplay sucks, the clouds aren't needed, nor is the water below @7243461 - Pjfsamora - The gameplay is pretty boring because sure, there are two routes but it's just very easy to get there, even without the necessary support for the builds. The water also feels random @6760659 - Heereeveen - The water really isn't necessary, the rest of the map feels like something we've already seen before, but it's okay. Try to make your map more fun to build on P1'ed: @7235243 - Obsyt - @7237881 - Maxislow - @7239199 - Omaromaromar - @7224476 - Zhouajie - The concept is neat but the boxes can be easily abuseable P4'ed: @7147084 - Yuugiooohhhh - @4962210 - Pgmsule - Your edits are appreciated Ignored: None Dernière modification le 1503277500000 |
Viniciusdara « Consul » 1503172080000
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