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Waterfall « Citoyen » 1510700760000
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@7311081 @7311518 Dernière modification le 1510701180000 |
Waterfall « Citoyen » 1510701000000
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@7311518 @7311081 |
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Mapadded « Citoyen » 1510725300000
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@7312169 @7312170 @7312172 |
Takria « Citoyen » 1510860660000
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@7313034 Edit: Another one: @7313044 Dernière modification le 1510861860000 |
Imortaliss « Citoyen » 1510919280000
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Garyforum « Consul » 1510950180000
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Mapcrew « Consul » 1510961880000
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Left as is: @7215594 - Tucancitto - First off, the anti-clouds in this map pose no actual use since you have access to every part of the map. Another feature I don't like is the fact that the far right ground towards the bottom has headsurfing potential. Lastly, the map is just a little cramped, nothing major though. @7297134 - Ahyenn - The way you have the smaller wood grounds laid out encourages a lot of headsurfing due to the constant rate of height difference between each ground. The middle of the map is nothing special as well. @7297135 - Ahyenn - You have the same issue as the last map. The long ramp poses as a giant headsurfing problem due to the constant rate of decrease for the cannon to travel - cannons will be above mice at an angle where it will be very hard to dodge. The rest of the map has a random and unnecessary layout. @7297136 - Ahyenn - The main aspect of your map is the water.. well I hate to break it to you but it's the worst part of the map. The water poses as a giant death trap for mice since there is little chance of recovery once you get hit. You also have to remember, objects sink slower in water, which is even more problematic for the players in there. The smart ones will avoid the water but then they're isolated on only one ground. @7297235 - V_Ntage - The biggest problem here is the narrow space on the bottom left side of the map, even though the ground is an anticloud, the cannon will still ride in the middle of said space and since the wood is still solid for mice, it will make it hard to dodge, even more so with the short length of the wood ground below. The rest of the map is a little simple. @7297994 - Zzzzzzzzzzzzzzzzzzz - First off, the clouds are way too power and to add on to that, the wood grounds on both sides are way too short to allow mice to recover so one hit from a cannon and they're dead instantly. The other flaw on this map is that mice can camp in the water since the shaman won't have immediate access to them from his platform. A tip: Try to spread your map out more and try to add a little more grounds to your map. @6009126 - Marwanzzz - My face when realizing you submitted a map for survivor containing art. @7299703 - Marwanzzz - Okay so, the first thing I should address is that the water is offscreen, which is against the rules for every map category. Next thing is that the shaman will have absolutely no access to the mice up top so players will end up camping up there, out of reach of the shaman. Continuing that same flaw, sometimes shamans will not have teleport so since mice can easily get up there, that's a wasted shaman turn. Lastly, the small angled wood grounds below the shaman spawn is a little narrow since the ice is right above. @6009184 - Marwanzzz - Nice map! Sadly it is not a survivor map so it has to be denied. @5832590 - Namelessh - One thing: Headsurfing! Slanted grounds are prime for headsurfing and every single ground you have is angled! The water also carries the headsurfing even further which is a definite no. @7298155 - Zzzzzzzzzzzzzzzzzzz - During public tests, the shaman had a hard time trying to kill everybody and a good majority remained alive. @1513078 - Jotatavo - The map has a common layout, which makes it pretty boring and borderline tedious. @1565089 - Jotatavo - I found this map to be a little boring too, only really because there is nothing new or exciting presented here other than the usual. @1590488 - Jotatavo - If I remember correctly, there are some maps in rotation using a very similar layout. @7275918 - Apollopolo - The wood grounds despawned with no warning, the only thing that gave it away for me was that the cheese grew larger and peeked over the wood ground when I became shaman. The rest of the map feels kind of similar and the cheese can get annoying to dodge past. @6863734 - Apollopolo - I don't think the despawn grounds prove to be much of a gamechanger other than the occasion lucky mouse not being able to get up until they've disappeared. The bottom part of the map has a concept that has been explored already a few times before. @7299201 - Uelintondd - The water proves to be nothing but annoying since mice can use it to reach the top of the map. The rest of the map is a little boring honestly. @7299241 - Uelintondd - The apple is a nice touch but the range is so little that it will have little to no affect other than to cramp up the surface below with cannons. The rest of the map becomes a little tedious since you can get to the top pretty easily in this map. @7299345 - Papelio - It seems pretty easy to survive here since the location the shaman spawns on will encourage them to shoot towards the right, which will push mice upward due to the angle of the ground. @7299867 - Vizilabdas - Nice spawn dude @1852881 - Misterflea - The idea behind it is cool but I am afraid that it just doesn't work for survivor simply because it's hard to kill mice with the bouncy ground below so the shaman will end up resorting to just using regular cannons. @7299886 - Vizilabdas - Having the shaman spawn with the mice is never a good idea because they will get hugged instantly right off the bat. The other thing is that the grounds below are not properly aligned. @7296629 - Commandantso - The ice pretty much protects the mice on the spawn from being hit, which makes it possible for the spawn surface to be camped on. The other problem is that as soon as mice start to climb up, they will be very easily killed. @7230579 - Commandantso - It's pretty easy to reach the shaman which will result in annoying hugging. The rest of the map is okay but can be done better. @7307514 - Commandantso - The problem here is that since all of the grounds that despawn corner the mice onto one single ground, they can get wiped out pretty easily since they're so isolated on that one ground. @3657777 - Fali6 - This map just has way too much going on. At a first glance, the map is just completely overwhelming compared to the usual minimalistic survivor style we are used to. Nonetheless, the gameplay here is rather weird because your grounds seem kind of randomly scattered around and the mice can survivor pretty easily. @3657834 - Fali6 - The trampoline layout is indeed unique but is still doesn't work very well. The circle trampolines below are not only hard to access but the bottom circle will actually cause a cannon to headsurf due to the provided angle. The rest of the map feels a little closed off and isolating. @6776804 - Xxxskywalker - The shaman will have an easy time clearing the mice because right off the bat, mice only have immediate access to one other ground below to evade spawn spam. Now that the shaman has the players on only two platforms, he can successfully kill them all since he can kill the walljumpers on the vertical ground. @7157304 - Xxxskywalker - Your map is not properly aligned. @7300720 - Xxxskywalker - A map like this just won't work out because the randomness of the spinning grounds are inconsistent and will most likely piss players off. There is also potential to lag people out. @7301236 - Anabooleta - The two platforms above and below the mice spawn are too close together, which creates something that we call a "narrow route" which makes it difficult for mice to jump over an incoming cannon due to, hence, how narrow the pathway is. The rest of the map is kind of boring since we have similar maps in rotation. @7301237 - Anabooleta - The shaman can just spam cannons in one general direction and basically wipe them out since they don't have any immediate access to other grounds and end up getting isolated on the spawn and the platform they're cannoned to. @4054263 - Zombiewd - The concept is definitely unique and intrigues me, however before I will do a public test, the one immediate problem I want you to fix is the weird height difference between the solid grounds and the anticloud grounds next to them; the height difference will easily headsurf players. @6690328 - Uhuge - During public tests, the spawn was heavily spammed upon and killed a TON of players, try to do something about that. @6778841 - Uhuge - I really do not like the flow of this map, it feels weird. Nonetheless, the gameplay here is kind of bare since it only really consists of spawning down cannons on the ramps. @7080509 - Uhuge - The firs thing the shaman will do is spawn spam cannons and then mice will land onto either of the end platforms. From there, the shaman has the advantage because he can easily keep spamming cannons and wipe a majority without one ever touching the platforms above. @7307093 - Cococupcake7 - I want to suggest that you play survivor more and get a feel for the maps. Usually survivor maps do not consists of dynamic grounds and are usually minimalistic. @7307297 - Clowwnnw - This is very.... blue. I like to say that slanted grounds are highly looked down upon in most maps because they can either be abused or used to headsurf depending on the angle. You also have camping spots located throughout your map. @7309081 - Blazinpyre - I see that you may or may not have made survivor maps before so let me give you some tips, the first tip being backgrounds, survivor has a rule against backgrounds such as this because it can prove to be distracting. Another problem that you have is that your lava + cloud combo can cause cannons to be very chaotic and random, which is also a no. Lastly, never have the shaman below mice, especially in a cage because then the shaman will have a hard time accessing the players way above him! @7309977 - Ta_Ra - Nothing really new or exciting, concept has been explored enough. @7310049 - Manoloko15 - And a lovely first creation! There are some flaws with your map, such as how close the grounds are near the player spawn; I like to call this a "narrow pathway" because what happens is that shamans will spawn cannons down these paths and it will make it very hard for mice to dodge. Another issue you have is that since you have a really long wood ground at the bottom, this will actually make it way easier for players to survive since they can only be killed on the ends of the maps. @7310492 - Borntolol - Cannons coming down on mice from that angle will be annoying because it is at a level where it will cause headsurfing. @7311081 - Lori_31 - Nice Harley Quinn map but sadly, this is survivor! @7311518 - Lori_31 - Same applies @3861254 - Ikkemon - First off, the cloud's restitution is way too high, which causes the cannons to actually miss their target most of the time. Another thing is that the grounds are randomly placed around, which gives the map an inconsistent feeling and a weird flow. @7312170 - Mapadded - During public tests, mice were stranded on the spawn platform without any good immediate access to safe grounds. @7312169 - Mapadded - The shaman has a really bad spawn because it will be easy for players to run over and hug. The rest of the map is not very good since there is not a lot of places to immediately run to and dodge cannons. @7312172 - Mapadded - Ice like this is a nightmare. The map just won't work and I would suggest restarting with a fresh idea. @7313034 - Takriaruless - There are quite a few flaws in this map, one being that the shaman is a little too far from the rest of the players. Another flaw is that the map is pretty bare and wouldn't really work in rotation. @7313044 - Takriaruless - Shamans should never spawn next to mice as since players will immediately run over and hug him. The rest of the map is okay but nothing special, it looks like you're new to making survivor maps so I would suggest either playing survivor more to get a feel for the maps or try to see what other people submit and try to understand what we expect. Good luck! @7313303 - Imortaliss - 11/10 spawn @7295318 - Fosoundkems - I don't know.. this map is pretty plain and seems similar to some other concepts we've seen. Due to the grounds on either end of the spawn, once the shaman starts spawning cannons, those grounds will actually prevent mice from dying and will act as a wall in which they will hit and live from. @5102450 - Garyforum - Map seems random; has a weird flow @6123069 - Bemmh - The trampoline near the shaman spawn is kind of weird and awkward due to the poor positioning. The rest of the map is kind of boring. Will be discussed: Make better maps you noobs Ignored: None Dernière modification le 1511239500000 |
Cerrythetree « Citoyen » 1511254140000
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@7316529 the shaman must throw cannons at the cloud, the mice would avoid it until the last round |
Zzzzzzzzzzzzzzzzzzz « Citoyen » 1511258700000
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@7316569 @7316570 @7316572 Dernière modification le 1511266320000 |
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ㅤ ㅤ ㅤ ㅤ ㅤ ㅤ Dernière modification le 1511271420000 |
Pregrioso « Citoyen » 1511272260000
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Zzzzzzzzzzzzzzzzzzz « Citoyen » 1511277960000
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@7316967 @7317000 @7318954 Dernière modification le 1512506760000 |
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Bubamg « Censeur » 1511547720000
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