Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
Commandantso « Censeur » 1511639520000
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@7296629 - edited @7230579 - edited @7307514 - edited |
Kravenlollol « Citoyen » 1511653800000
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@7140105 |
Cepejjaa « Citoyen » 1511697180000
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@6942489 Edited @5690000 Vamp survivor Dernière modification le 1511697420000 |
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@6974858 @7208249 @7217119 |
Vintage « Consul » 1511883300000
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@7094256 @7094261 @7094269 |
Brasouka « Citoyen » 1512013260000
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@6347077 @6988032 Dernière modification le 1512013620000 |
Hopelesswish « Citoyen » 1512031080000
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@7322960 Very basic but a decent map! |
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@7216266 @7215085 |
Sunlight « Consul » 1512045120000
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@4054263 edited |
Apelidunsete « Citoyen » 1512053880000
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@7323210 |
Blazinpyre « Citoyen » 1512110940000
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Used the tips, tried hard @7323717 |
Sebmotions « Citoyen » 1512143820000
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@6858609 |
Tioeter « Citoyen » 1512642960000
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@7308071 @7327652 @7327662 |
Mapcrew « Consul » 1512651960000
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Left as is: @7316529 - Cerrythetree - I see that you put effort into your map however unforunately, it is not really suitable for the survivor rotation. I suggest that you play survivor more and really pay attention to the maps -- how they play, how they're made and especially what they consist of. @7298155 - Zzzzzzzzzzzzzzzzzzz - The map looks more confusing than it actually is. I get that you're trying to keep a certain design here but what you should really be focusing on is gameplay -- stuff like this will not get you a survivor perm any more than the other maps with the aesethics. The gameplay is so-so, I don't really like it honestly just because mice are usually stranded on both ends without much hope of recovering. The bottom is prime for camping because the two platforms on either side of the very bottom ground act like walls, which will protect mice from dying. @7297994 - Zzzzzzzzzzzzzzzzzzz - It feels like you tried mashing old concepts with a more modern layout however it just doesn't work well. You have water under the platform AND cheese, what's the point of that...? If you have cheese, you can't stay there so what is the point of adding the water in the first place? I don't like the cloud gameplay and most shamans don't either, they will just end up throwing regular cannons around. @7316569 - Ahyenn - The grounds are too far apart, which makes the map very isolated because there aren't any immediate access to other platforms unless you choose to make the risk and jump downward, but then you're just stuck and you probably wont recover. @7316570 - Ahyenn - Water never really plays well in survivor and here, your main aspect IS water. I don't like the water on the right because it is easy to spam objects down and isolate mice onto the left side of the map. The water on the left side is also a nuisance to the shaman because mice can just dive down and dodge cannons very easily. @7316572 - Ahyenn - The platform to the left of the mouse spawn is bad placement -- mice will be able to bounce off of that platform and save them from dying so the shaman will end up having to shoot only to the right, which is more of a hassle with the gap and the longer wood grounds. The rest of the map doesn't really flow well and I don't like how it plays. @7315433 - Pregrioso - The problem here is that your alignment is off so mice can hop onto the top right platform, but not from the bottom left to the middle. The first thing mice will do is 1) run towards the upper right ground and die from downward cannons and cannon spam. 2) run to the left and have cannons surf on top of them making it annoying for the shaman to get decent kills. @7315426 - Pregrioso - Ice maps like this are very annoying, especially for the shaman because they will have to constantly readjust themselves and not focus on accuracy. Next time use a ground that has friction @7316661 - Zzzzzzzzzzzzzzzzzzz - I don't really know what you were going for but I am not a fan of the layout. The "arrows" don't really contribute towards any gameplay and are only there for mice to get up. As to the gameplay itself, it is a classic stair map and adds nothing unique or special. @7316967 - Eyux - While the despawn grounds are there, mice can easily hop down to the bottom platform and wait out half of the round before the shaman starts to shoot at them. After that, the map is not too bad. @7317000 - Eyux - From the get-go the shaman can spawm spam cannons, forcing mice to take an alternative route which is either below the spawn or at the very bottom platform. From there, the gameplay lacks a little because it becomes a game of prevent mice from getting up from there, which can become annoying for players. @7318954 - Eyux - Your middle platforms are a little too narrow to the point where cannons can surf on the mice who are on those platforms and knock them down to the bottom ones. @7315574 - Fosoundkems - The shaman will just end up spamming cannons trying to prevent mice from ever leaving the spawn. @7314240 - Bubamg - Map flow is not the best and the water grounds are not very good. Mice can just camp under there from the shaman, which will make the shaman have to come down and shoot them. The triangle grounds will just push mice upward and possibly onto the very top platform, away from the shaman or hugging him. @7314259 - Bubamg - Ice grounds are really annoying. The map is boring and the triangles add nothing spectacular to the gameplay. @7318944 - Akejr - Mice can abuse the ice triangle and use it to constantly avoid cannons. The rest of the map is too common to what we see in rotation to warrant any fun. @7296629 - Commandantso - With your layout, it is inevitable for most likely half of the room to survive from the get-go because the shaman will instantly show cannons downward upon the start of the round. The rest of the map lacks a flow because there are only three grounds for mice to sit on. @7230579 - Commandantso - Slanted grounds at this angle will cause mice to get constantly shot upwards from cannons, which makes it even harder to kill mice because they're constantly going airborne and dodging cannons. @7307514 - Commandantso - Honestly, the despawn grounds are totally unecessary and actually make this map even worse. The rest of the layout is meh, vertical grounds like this make it easier to camp. @7140105 - Kravenlollol - Common layout, nothing really new or exciting to warrant a perm. @6942489 - Cepejjaa - The cage is uneccesary because there is no where else for the shaman to go to get a better advantage. Another problem is that you have grounds that despawn when they aren't even necessary and make the map worse than before. The layout is pretty common, just a few extra things added to it. @5690000 - Cepejjaa - P11 submissions are closed. @6974858 - V_21 - very uneccesary block grounds which makes the map flow a little wonky. The rest of the map is pretty boring and nothing too fun. @7208249 - V_21 - Your anti-cloud ground on the right has collision. @7217119 - V_21 - The weird obstacle in the middle doesn't really add much for the gameplay. You basically have 4 platforms and a shaman cage on top, which is not very fun and can become quite tedious. @7094256 - V_Ntage - This trampoline will just make the map become absolute chaos; the cannons willl give mice more force if they hit the trampoline right and shoot them straight up. It is also hard to snipe flying mice out of midair. @7094261 - V_Ntage - Mice are stranded on three platforms and have little chance of riding a cannon up to the top due to the height and the angle of the cannons from the shaman. @7094269 - V_Ntage - Cannons can be spawned on the edge of the lower water which will cause it to hover in the water and headsurf players once it leaves. Also, the map might be a little tough for lesser experienced players due to having to move through the water grounds. @6347077 - Brasouka - Nice art but not a survivor map! @6988032 - Brasouka - Invisible trampoline on the right side.... that'll catch people by surprise. Having an invisible ground is against the rules. @7322960 - Hopelesswish - The height difference between the bottom platform and the middle ones are too small, which will cause mice to get surfed right to their death. The clouds don't really offer much gameplay and they're not aligned correctly. @7216266 - Otakaoka - Narrow gaps will be easy for the shaman to surf cannons. The map feels a little cramped and tight. @7215085 - Otakaoka - Nothing really new and the map is not visually appealing. @7323210 - Apelidunsete - There is too much going on, the clouds do not add anything other than camping spots on both of the bottom platforms on either side. @7323717 - Blazinpyre - You've definitely improved from your last map, however this map comes with flaws too but even less so than before. Since the cloud grounds on the bottom are very skinny, mice can actually just camp on the ice diamonds below the clouds and become impossible to kill. The rest of the map is a little common as well in terms of the layout. @6858609 - Dariussebyy - The transparent middle are used to represent an anti cloud however your grounds have object collison, which means that you identified them wrong and is a big no from a lot of mapcrew members. The layout and flow is nothing too nice and you have alignment issues. @7308071 - Tioeter - The map is just not that fun to play on -- the limited grounds don't do you justice and actually makes the map boring. @7327652 - Tioeter - The map is too cramped and too focused in one area of the map. Try to spread it out more. @7327662 - Tioeter - how about no Will be discussed: @4054263 - Zombiewd - The shamans do not seem to know that the ice can move unless the cannon pushes them, I will see what the others think about it Ignored: None Dernière modification le 1512836520000 |
Vintage « Consul » 1512836940000
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@7094261 edited @7095891 Dernière modification le 1513876320000 |
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@7329360 |
Commandantso « Censeur » 1512844380000
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@7230579 - edited |
Kimsterjay « Consul » 1512865800000
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@7328836 |
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@5882364 @3897398 @5175883 |