Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
Fhind0w « Citoyen » 1503943860000
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@7252444 @7250820 |
Mathwarm « Citoyen » 1503945600000
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Smutny_nalesnik « Consul » 1503996120000
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@7253706 Dernière modification le 1503999240000 |
Xorcist « Citoyen » 1503998880000
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Xtrollreyizx « Citoyen » 1504002660000
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Segabite « Citoyen » 1504023000000
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Mapcrew « Consul » 1504033680000
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Left as is: @7248714 - Cuphea - Symmetrical maps without a reason are boring. This one, fro example, has a very simple build that can end up being build-a-thonish, so that's even worse. @7242459 - Tennistete - I still think that some of the tokens are useless since you could replace them for ice grounds. The only part I like from this map is the hole. @7248934 - Mapadded - All of the right side in this map is unused space. You could try removing it and moving the rest of the map to the right and probably adding an ice ground next to the stone ground below the cheese too. @7192153 - Virtini - Forced paths are horrible. Also please try to use one concept per map, water + cloud might be confusing. @7249094 - Tenoteno - Why is there some scroll in this map? It seems pretty random to be honest. The build ends up being the same bridge as if it weren't there. @7215981 - Awesomehobo - Bridge solutions are boring. Please try to add some challenge to the build instead of changing some grounds that could perfectly be normal grounds rather than those anticlouds for no reason. @6809198 - Bienbord - The build is so simple because is only a bridge with a ramp up to cheese. Please focus on a challenge for the build since too simple maps are boring. @5099426 - Pgmsule - I still think that the water isn't necessary at all and the grounds itself don't fit together in this design. @3122870 - Sekui - Paths aren't balanced and It's a weird design. You have the flat grounds in the bottom and in the top there are only slanted grounds. @7111118 - Eyux - This is much better, but I feel like the cheese could be somewhere above the disappearing grounds, probably close to the box and that should be fine for a P4. @7232116 - Yuugiooohhhh - I understand the purpose of the tokens but unfortunately they could be used better. I don't see a really good use of the ones next to the shaman spawn since it could be easily replaced for an ice ground. It's similar to the other ones, but I guess you need to build a ramp up now so it kind of has it point. Other than that the build is fine but somewhat long just for one shaman. @7248605 - Xribixz - The first think I thought of whe I saw this map was that it would be a P9, not a P4. It's true that it's not soloable bu the design just make you feel that way. If you want to make a map for P4, make sure that the build is your focus on it. @4958191 - Donmickey - I like the concept with the tokes cage but the build aroun it can get pretty boring since it's just a bridge. Try to make it better and it could probably be fine for P4. @7240365 - Jjrules - Seems more alike a #divinity map. @3693140 - Namelessh - The build is full of ramps up since there are too many vertical grounds in the map. Also you wouldn't ever consider going below the middle ground since it's too close to death leaving the map as a not balanced paths one. @7038637 - V_21 - Anticloud grounds like this are pointless. The death tokens seem pretty random and the water does too. If you removed all of these things the map would be 10 times better than it actually is. @7212273 - Bendittt - Oh, what a cool first impression this map gave me! Unfortunately some stuff don't fit the map yet. I still think that you could totally change the cloud grounds in the middle for something better like what you did with the ones you changed already. @7251017 - Trufflina - Too simple for P4. @6358763 - V_Ntage - Vertical tokens can be replaced with ice grounds so there's not really a good reason for them to be there. Also the ground below the shaman spawn is a little random, either that one or the one from the shaman spawn shouldn't be there. @531338 - Viniciusdara - The balloon always want to go back to the cheese and it can be a little annoying if you don't put it in the right place. I like the mice spawn + the hole though, seems promising. Although, the wind is a little useless. @7251342 - Papelio - Seems more alike a design of a P8 and the build does too. @7251536 - Rufflesdqjo - The ice ground has way too much mass, it ends up being more annoying than anything else. @7251556 - Giirardi - The build is too simple since it's jsut a bridge. Also please try to make the build the main concept of the map, you don't want mice wj-ing half of the map and the other half just walking around. @7251832 - Bogiwis - Not a P4 map. @7056253 - Fitwick - What the heck? It's a mess everywhere!!!!! Collision maps don't fit P4 very well. @7251949 - Grimmaro - First of all, I'm not sure if the mech from the vertical ground was intended to only let you cross to the left or if it's a mistake, but either way I don't really see a good thing about them. Probably they would make sense if the cheese was in a box, but if the arrow is correct and the mech is at the wrong side, then the shaman will do the same build as if the mech grounds were normal grounds. @7252306 - Flash_Br8 - Shaman just needs to put a b plank to finish the map. Very simple maps are boring and for a P4 the build needs to be the main concept of the map, if not then it's just not a P4. @6546283 - Bataatiinha - The cloud ground is more tedious than anything else. It's very annoying to build in such a cramped place. Then, reaching the hole will end on just going to it, not really walking in all the grounds below it. That leads to a lot of unused space in the map. @7150793 - Pingouuu - It's a bit annoying to begin your build when you only have slanted grounds as a support. It's fine as P1. @5563844 - Mathwarm - Shaman only needs to put a b plank and the map is done. Please focus on a build when submitting a map for P4, you need to do it as less soloable as you can. @7253660 - Omaromaromar - The water is just annoying. The build would be the same without the water since in the cheese part you can still solo it to get it and the hole too. Even if water was removed, the build will end up being just a bridge with a ramp up so it's boring. try to focus on a nice challenge for the build and not just adding random stuff to mae it harder in a bad way. @7253706 - Smutny_Nalesnik - The build in this map is too simple because there are too many grounds.Try to at least separate them from each other so there's more room for build diversity. @3998185 - Xorcist - Interesting concept but the problem with lava grounds is that mice can troll shaman either way on purpose or by mistake when hitting them, so it's not the best option for a P4. @1806700 - Xtrollreyizx - It's fine as P1 since the build is full of ramps up due to the design. @7253824 - Ahyenn - Usually antigravity maps are really hard by itself, and if you add wind to them it's totally chaotic. I'd recommend you not wasting your time with antigravity maps since they usually tend to be or really hard or really easy. Either way, they are rejected. @7254069 - Segabite - I'm not really a big fan of the portals and even less where they are the main concept of the map. You should try to make the be part of the build, not making them the build. P1'ed: @7234818 - Uhuge - The concept is not new and it can get repetitive so it's fine for P1. @7248540 - Commandantso - @5010050 - Lolfakie - Nothing that hasn't been seen before but it's ok for P1. P4'ed: None Ignored: @7249888 - Vomleci - Posted more than 1 map (#9078) @7231561 - Vomleci - Posted more than 1 map (#9078) @2534994 - Xramie - Posted more than 1 map (#9093) @2538612 - Xramie - Posted more than 1 map (#9093) @5087144 - Xramie - Posted more than 1 map (#9094) - If you are going to submit others' maps, you should use the correct thread. @7252444 - Fhind0w - Posted more than 1 map (#9101) @7250820 - Fhind0w - Posted more than 1 map (#9101) @7250820 - Fhind0w - Posted more than 1 map (#9082, #9083) @7250850 - Fhind0w - Posted more than 1 map (#9082, #9083) Dernière modification le 1504052460000 |
Segabite « Citoyen » 1504056360000
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Tennis « Citoyen » 1504078080000
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@7242459 - edited |
Smutny_nalesnik « Consul » 1504079940000
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removed Dernière modification le 1504081140000 |
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Vomleci « Citoyen » 1504083120000
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Virtini « Consul » 1504096860000
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Hmm, we'll see, @7245200 (edited) |
Vintage « Consul » 1504101780000
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@6358763 edited |
Tucancitto « Citoyen » 1504102560000
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@5753185 Dernière modification le 1504464300000 |