Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
Boucharma « Censeur » 1504307580000
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@7257395 |
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@4103321 |
Ikasaruzu « Citoyen » 1504340040000
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Pgmsule « Citoyen » 1504349340000
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@7258071 |
Viniciusdara « Consul » 1504371420000
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@531338 - edited. |
Grimmaro « Consul » 1504371420000
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@7258122 |
Papelio « Consul » 1504384440000
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@7258357 |
Honeymoon « Citoyen » 1504391940000
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Natsmiro « Citoyen » 1504452780000
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Mapcrew « Consul » 1504463640000
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Left as is: @7254069 - Segabite - Symmetrical maps are boring because the gameplay is repetitive. Also the cloud grounds don't have a real purpose being there other than being annoying. Please focus on a concept that makes the build challenging but it's friendly at the same time. Right now it's a bit long for one shaman and it's tedious because it's just big ramps up. @725388 - Ikkemon - Too hard for normal rooms. I recommend you to search for concepts in normal gravity because in antigravity maps the build always ends up being or super simple or just hard. @7253978 - Ruoka - Interesting concept but the build isn't really the main challenge of the map, the dynamic ground is; it doesn't really fit as a P4. Try to focus on the build when making a map for P4. @7032687 - Pingouuu - This map isn't centered. You just need to look at all the space you have in the left side and the little space in the right side. The design is a little weird too; it's fine to give the shaman some support for hard mode builds but it might be too much in here and some of them are really tight. Also the hole part is soloable. @7249888 - Vomleci - Too hard for rotation. If you are going to use anticloud grounds please make sure they are part of the concept and not that they are there because it makes it harder to the shaman to start a build, it ain't fun at all. @3122870 - Sekui - The spawn of the shaman still feels a little out of place. Probably it would be better to have him in the cheese part and make the hole more simple to access to because right now it's tedious to do a complete build in this map. On another note, the decoration is a little weird with those blue flowers, they don't fit the map. You could try a big slanted ground in the middle instead of those thet are there already (the ones from the top) and see what you get, because even with the edits I suggedted at the beginning it wouldn't give much gameplay to the shaman. @7245200 - Virtini - This looks better than the previous version because it's not a forced path, but now the supports for the build are a little useless. Maybe you could try to put the spawn of both shaman and mice the some corner and then start a build with the supports as obstacles too. Right now the build is a little boring since it's jsut 2 ramps up. @6358763 - V_Ntage - It reminds me of @1203037 but this one feels harder without a real reason. Hole part should be edited into something that fits the tokens because right now they seem a little random too. @5753185 - Tucancitto - Random obstacles in the map isn't really what we look on P4. Try to make the build the main concept of the map and not adding unnecessary obstacles like those vertical ice grounds. @7254981 - Ahyenn - This map seems more alike a P8 but with some issues. First of all, the mice spawn should be at the right side of the map so there's some space in the middle to add another ground for the shamans spawn. @7254972 - Fitwick - It's not fun to build in this kind of maps. The cloud doesn't let do anything and that's tedious. Focing builds aren't really the best concept you can present on a P4 map. Instead try to focus on a good challenge for the build that it's not annoying like a big cloud elsewhere. @7248871 - Commandantso - Too hard for rotation, shaman needs a good place to start his build or otherwise he will suffer a lot. @7255285 - Notofnamy - Not a P4 map. @4958191 - Donmickey - Nice edits but people always use the bridge and don't ever take advantage of the top grounds. You can change it so the build is used in a different way, like moving the cage more down and to the middle and hole at the top left side. @7248617 - Coldreamer - Too hard for rotation. You should give it a try in divinity module though. @7255387 - Saidper - Not a P4 map. @7244787 - Roseyeux - I don't really like these maps when you need to push the boxes out with no real reason. It ends up being an unnecessary extra challenge that eats your time for free. The build isn't really that cool either, so you should change that. @7230020 - Lwarner - I really liked this concept but unfortunately it's too hard for P4 and too unbalanced for P8. What you could try is to change mice spawn and hole's positions like this: mice where shaman spawn (leave shaman there too) and the hole above the grass ground in the right (where the cloud ends). Also for the map doesn't look with too much unused space at the left side you could move everything until the left grass ground hits the offscreen. @7199004 - Awesomehobo - The build is only a bridge since the cobwebs are more annoying for the build than anything else and mice can solo it to hole. @7256425 - Jjrules - When you make a map for P4 make sure that the build is the main concept of the map, because if not it might get boring for shamans. Also don't add random obstacles like the cloud grounds that are just annoying. Right now the only thing you need to do is a ramp up to cheese from mice spawn and they can solo to hole, that's isn't really a good thing about a P4 map. @6005863 - Vlump - Nothing really impressive in here. You can only go through the middle of the cloud becase anything else would make you be crazy. Also the shaman spawn is horrible, you don't have space for anything. @7212273 - Bendittt - This for sure is an improved version of past ones but it's still missing some things. Forced paths aren't really what we are looking for on P4, therefore you should try to give the shaman the nice amount of space he had before to build but at the same time keep the challenge that the left part offers. You could try to do the map symmetrical, that would probably make it fine for P1. @7250529 - Cuphea - Pretty confusing map. Please don't use the rectangle grounds with the background color if you are not going to use anticloud grounds. Also the build is just a bridge with ramps up (btw you can grab cheese without the shaman help by running into the wood ground). Instead, focus on a cool challenge for the build. @7038637 - V_21 - Mice spawn part seems a little our of place. You could leave the ground above mice and below the plank and put cheese where mice spawn. Then you could change mice spawn above that ground. That probably will make it fine for P1, mainly because the gameplay isn't the best. @7246439 - Mckeydown - Everything in this map seems random. Why are there mech grounds below hole and cheese? I don't get it. They have no real reason to be there since you will build to them and mice can just get back to the build there. Also the portals kill the small amount of gameplay the map had. @7257342 - Streetraat - The build ends up being pretty simple in any way you look at it, always a bridge. Try to focus on a nice challenge for the build since you have a nice support already with the water grounds. @7257395 - Boucharma - It's fine as P1. @4103321 - Namelessh - Paths are unbalanced and cloud grounds are more annoying than anything else. It will always be easier to do a bridge at the bottom part of the map instead of any other build. @7235982 - Ikasaruzu - It's very tedious to start a build in ice grounds because your mouse won't stop moving. Also it's somewhat long for 1 shaman. @5099426 - Pgmsule - The forced path formed because of the threadmill to mice makes the map less fun. I thought your other threadmill map was neatly used because of the two threadmills like that and it actually made you choose were to go to hole, but in here it's not really that good because the build you need to do after you get mice is still complicated and most of the time shamans don't finish it. Also the threadmill is too powerful, it killed a lot of shamans and mice that wasn't careful. Remember that the threadmill by itself it's a pretty hard challenge. @7257853 - Fuwb - Soloable maps aren't what we are looking for in P4. Please try to make the build the main concept of the map. @7258071 - Klecj - The gameplay is nothing interesting, nor is it anything new. The gameplay only really consists of a bridge going under the chocolate, and that type of building is due to the restricted (one) route that is provided. Also because the map is symmetrical, it's really boring too. @531338 - Viniciusdara - Uhm, the only edit I can see is that you changed the wind from a negative value to a positive one. If I'm not wrong I asked you to remove the wind becuase it was just annoying and didn't affect the build 99% of the times. @7258357 - Papelio - I understand what you tried to do with that box in there but it looks more random than anything else. Having a good support for hard/divine modes is alright but this might be too much. Also the water adds an extra challenge that doesn't fit the rest of the map. Try to not put together many concepts at once because it usually ends up being annoying and harder than it should. @7258476 - Pudimcb - Unnecessary extra obstacles such as the big ice grounds are that... unnecessary. It's tedious to build something that you shouldn't and even more with tha cloud in the middle of the map that just serves to be annoying. @7258713 - Uhuge - The ice grounds around the cheese like that only serve the mice to go faster but not really interact with the build and so they might be useless for this design. Also the build is jsut a bridge with ramps up to hole and cheese, which is boring. @7259087 - Natsmiro - Not a P4 map. P1'ed: @7242459 - Tennistete - The edits made this map be fine now. @7100030 - Eyux - I love the concept but it really doesn't work too fine in rotation, most people wait until it's over to do a build. P1 will do. @7257297 - Rascunhador - P4'ed: @7258122 - Grimmaro - Ignored: None Dernière modification le 1504500240000 |
Tucancitto « Citoyen » 1504502040000
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@5753185 - Edited |
Donmickey « Citoyen » 1504506000000
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@4958191 - Edited |
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@7115443 Dernière modification le 1504893480000 |
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@3122870 - Ok it's done but remember the slanted grounds are the main challenge of this map. |
Tennis « Citoyen » 1504524060000
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@7243097 - Atinesta told me to put that on P4 |
Vintage « Consul » 1504527300000
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@6358763 edited |
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@6241011 |