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Report a P3+ map
Spacewind
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#901
  0
@2805602 - P7
this happens to me aswell

http://i.imgur.com/73TOU5k.png
Hobothehill
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#902
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Would also like to point out that bootcamps had a don't touch the old maps policy. And this was a very very minor offscreen. Either ways, I have made a slightly better looking edit. Please look it over. If it isn't acceptable, please make better edits yourself.

http://pastebin.com/JGHuftaw
Mousechris
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#903
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Spacewind a dit :
@2805602 - P7
this happens to me aswell

that happened to me too
Barrydarsow
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#904
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Regarding @2805602 , since I'm seeing several reports I'll P22 it for now and will try to see if the mapmaker can work something out.
Mousechris
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#905
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Barrydarsow a dit :
Regarding @2805602 , since I'm seeing several reports I'll P22 it for now and will try to see if the mapmaker can work something out.

He can fix it by adding a ice to the right wall where the problems happening ^^
Barrydarsow
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#906
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Oh, the issue is caused by mice running against the wall due to the friction? If that's the case it'll be an easy fix then, thanks.

----

Okay that doesn't seem to work, but regardless something will be figured out.
Bakpaofgunz
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#907
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Hobothehill a dit :
There was hardly an offscreen advantage. While I may understand the perfectionist need to move the map to the side, was there any need to move it down? It was not even offscreen. And certainly not by such a large amount which has completely ruined the aesthetical balance of the map.

If edits are to be made, I would request sensible ones keeping in tone with the feel of the map. If no one in mapcrew is prepared to do this/does not have the time, I would be glad to help with this map if the original xml is provided to me.

There was a fairly big offscreen advantage. While the wall-jump may not have been that much of an advantage, there was also an offscreen advantage at the top of it and in situations like this editing out offscreen advantages overrides the rule of not tampering with old maps for the sake of them being old.

As for your edits: The differences between the current version and yours are so overly critical that they don't even make a difference for me personally. I am indifferent about the different edits of this map in particular as they don't influence the gameplay in any different ways respectively and I feel it would be quite unnecessary to bring it up again for visual and aesthetical purposes.
Ediz
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#908
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@3745158 - P3
@1828801 - P3

Ca="" is unnecessary. Enough said.
Mousechris
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#909
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Barrydarsow a dit :
Okay that doesn't seem to work, but regardless something will be figured out.

If that's so there should be one problem left, re-add the failed ice wall to the right, and this time extend the mech block thingy, it's prolly to far to the right making mice get a slight catch on the left. I don't know myself because I don't have the XML but that's a good start
Hatoncat
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#910
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P6 -@144888 - I was playing in room 4 earlier, and came across this map, and asked myself why it's P6. It holds little to no gameplay value, a glitchy mechanism, and bad alignment. Here you go
P6 - @3727797 - Oh, the same goes for this map, trap maps are stupid, and punish the un-aware, and are listed as a no-no in the how2 guide. 'nuff said.
P5 -@2796541 - While this map has good art, it's jam packed with problems, such as the knife getting mice stuck between itself and the ham, the occasional invisible wall, and the unsureness I felt the entire time I walked through it, I was constantly double-checking myself to see if the step I take is on a solid ground or not.
Rudepik
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#911
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Mousechris a dit :
@3659464 - P6

I can consistently go straight up depending on where I sit.

Physcolo a dit :
@323597 - P6

I will see about changing it to joints.

Hatoncat a dit :
P6 -@144888
P6 - @3727797
P5 -@2796541 - While this map has good art, it's jam packed with problems, such as the knife getting mice stuck between itself and the ham, the occasional invisible wall, and the unsureness I felt the entire time I walked through it, I was constantly double-checking myself to see if the step I take is on a solid ground or not.

@144888 - currently being discussed
@3727797 - there are like atleast 30 trap maps in P6, this isnt the only one. It's allowed and sham can easily help trapped mice. The "nono" is making mice trapped indefinitely and frowned upon to make them die as well. and ofc its a bit of a memory map, theres no way to avoid that with trap maps
@2796541 - for its time, never seen or been reported that mice get stuck in knife. Don't know of any invisible wall. I can see the unsureness but after one playthrough and seeing where mice can go through, its easy to tell what collides and what doesnt.
Hatoncat
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#912
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Rudepik a dit :
@144888 - currently being discussed
@3727797 - there are like atleast 30 trap maps in P6, this isnt the only one. It's allowed and sham can easily help trapped mice. The "nono" is making mice trapped indefinitely and frowned upon to make them die as well. and ofc its a bit of a memory map, theres no way to avoid that with trap maps
@2796541 - for its time, never seen or been reported that mice get stuck in knife. Don't know of any invisible wall. I can see the unsureness but after one playthrough and seeing where mice can go through, its easy to tell what collides and what doesnt.

Fair enough on the trap map, but with @2796541, I played it a few times experiencing difficulties, sure enough it could earn a protection, but it doesn't seem deserving of the current p5.
Graecus
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#913
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@478236 - p3 fake ground(s)
Alandex
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#914
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@187035 - P3

Offscreen
Arthiola
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#915
  0
I don't like this map: @3469357 - P6
It's ugly and poor gameplay and por mech
Fluffyshine
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#916
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Arthiola a dit :
I don't like this map: @3469357 - P6
It's ugly and poor gameplay and por mech

This^ it’s not even a mech map, just a ping race...
Maxiek
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#917
  0
Annefromva - @3883983
It's awesome to see how bad is this map. 50% of the mouses die before the shaman has the time to start thinking to do something. And if he is not really good, he die as the other
Championrs
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#918
  0
@253883
Hidden Ground.
Annefromva
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#919
[Modéré par Barrydarsow, raison : This thread isn't for discussion.]
Rudepik
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#920
  0
Graecus a dit :
@478236 - p3 fake ground(s)

I don't see fake grounds. And its posible to see the choco under the hole if thats what you mean.

Alandex a dit :
@187035 - P3

Offscreen

Barely offscreen, its fine. Also its P13 lol.
Arthiola a dit :
I don't like this map: @3469357 - P6
It's ugly and poor gameplay and por mech

Currently being discussed.

Follow the rules when you report maps.
Ediz a dit :
@3745158 - P3
@1828801 - P3

Ca="" is unnecessary. Enough said.

I'll leave to actual bootcamp crew cause i dont know their policy on CA="
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