![]() Rotação Oficial - P7 - Sem Shamanالدوران الرسمي - P7 - بدون شامان 公式カテゴリー - P7 - ノーシャーマン Official Rotation - P7 - No ShamanRotazione Ufficiale - P7 - No SciamanoRotation Officielle - P7 - Sans ChamaneOficjalna Rotacja - P7 - Bez SzamanaPálya Körforgás - P7 - Sámán NélküliRotația Oficială - P7 - Fără șamanResmi Rotasyon - P7 - ŞamansızRotación Oficial - P7 - Sin ChamánOfficiële Rotatie - P7 - Geen Sjamaan |
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Left as is: @5209988 - Alnitak#7205 - This map would bring nothing new to rotation. The gameplay is very linear and automatic, which means, the players just need to walk and touch the trampoline grounds. Because of that, the gameplay is boring. @6706553 - Ethonyds#3905 - There is a lot of unused space by the map area, this is not a good thing as seen as the gameplay is very poor and simple. You should try to improve the gameplay by using this free space. Also, this "concept" of the map area with foreground rectangles isn't very interesting due to the fact is annoying of have no idea of where are you going or what are you doing. @7586454 - Abel#5631 - The map layout provides a boring gameplay which isn't interesting to rotation, besides, the map is very linear, simple and poor. On a side note, the entire top part is unused, try to use the free space to improve the gameplay. @7588105 - Aiko970#0000 - The nightmode in this map may lead to mass death. Besides, there is a lot of unused space in here. @7588388 - Ventrumx#4278 - This map doesn't bring anything interesting to rotation: the gameplay is very repetitive and the water grounds placed all oveer the map, the lava and the diamond ice grounds, provides an aoutomatic gameplay, which means the players doesn't have to do much but touch the lava/trampolines and go to the water. @7589078 - Vazafirst#0000 - This one reminds me of the not-so-enjoyable maps of 2011/2012. The gameplay is very simple, all those kind of obstacles weren't explred in a good way, we have a lot of maps like that in the current rotation. On a side note, there is no need of use the "foreground" option in those grounds. @7589202 - Heba#4782 - First of all, the map is visually polluted and that is not a good thing. Secondly, the gameplay consists in follow a maze with trampolines which isn't attractive to Non-Shaman (P7) rotation, it also makes the map linear another bad point. In third place, due to the fact of both the trampoline and lava grounds positions, the map will be luck based and that is not fun at all. @7589817 - Athenas#5505 - This map would fit Racing (P17) better than Non-Shaman (P7) category. @7285547 - Obsyt#0000 - To be honest, I believe this map would fit Racing (P17) better than Non-Shaman (P7) category. However, I'm pretty sure there is a few maps like that in rotation. @7590383 - Pandiss9#0000 - The map design offers a linear gameplay and that is not interesting to Non-Shaman (P7) rotation. Becouse of that, the replay value will be affected directly. @7590712 - Trollduro#0000 - This map would fit Miscellaneous (P9) category better than Non-Shaman (P7). Nevertheless, it is a boring luck based map and it is not fun neither interesting to rotation at all. P1'ed: @7586998 - Keyx#0000 - Your edits have increased the gameplay a lot and make it funnier than it was. However, the map is still repetitive. P1 will be. @7588090 - Blood#3565 - We have already seen some maps like that in the past years, nevertheless, it is still enjoybale. Deserves to be protected. @7589994 - Thekingwys#4005 - Nothing new in this map but it is still fun. P1 will be. Will be discussed: @7590562 - Attomake#0000 - Interesting concept, I'll see what the others think. Ignored: @7589375 - Vazafirst#0000 - Posted more than 1 map (#9176) @7589900 - Vazafirst#0000 - Posted more than 1 map (#9176) @7589800 - Elmattjuan#0000 - Posted more than 1 map (#9177) @7587748 - Elmattjuan#0000 - Posted more than 1 map (#9177) @7587737 - Elmattjuan#0000 - Posted more than 1 map (#9177) @7587725 - Elmattjuan#0000 - Posted more than 1 map (#9177) @7539836 - Elmattjuan#0000 - Posted more than 1 map (#9195) @7539824 - Elmattjuan#0000 - Posted more than 1 map (#9195) @7537813 - Elmattjuan#0000 - Posted more than 1 map (#9195) @7514773 - Elmattjuan#0000 - Posted more than 1 map (#9195) @7514764 - Elmattjuan#0000 - Posted more than 1 map (#9195) @7513352 - Elmattjuan#0000 - Posted more than 1 map (#9195) @7510136 - Elmattjuan#0000 - Posted more than 1 map (#9195) @7509807 - Elmattjuan#0000 - Posted more than 1 map (#9195) @7509795 - Elmattjuan#0000 - Posted more than 1 map (#9195) @7431977 - Elmattjuan#0000 - Posted more than 1 map (#9195) @7406117 - Elmattjuan#0000 - Posted more than 1 map (#9195) @7345942 - Elmattjuan#0000 - Posted more than 1 map (#9195) @7316485 - Elmattjuan#0000 - Posted more than 1 map (#9195) @7307294 - Elmattjuan#0000 - Posted more than 1 map (#9195) @6966524 - Elmattjuan#0000 - Posted more than 1 map (#9195) Dernière modification le 1554751800000 |
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Left as is: @7589900 - Vazafirst#0000 - Despite it being soloable, the gameplay doesn't bring anything new or interesting to the rotation. It is very linear, simple and poor. Also, the scroll wasn't a great addition here, mostly because there is a lot of unused space on the right side and top part of the map. Try to explore the free space in your maps. @7591281 - Corellsties#7652 - The map gameplay is very linear and poor, there aren't interesting obstacles, the cheese can be gathered easily... to sum it up, I can't see any challenge to this map. In addition, it looks very chaotic due to the amount of grounds and randomly placed decorations around the map. @7588643 - Ventrumx#4278 - The map design provides an automatic gameplay, which means the players don't need to do much other than walking and going to the water and ice grounds. It also wouldn't bring anything interesting to rotation, as seen as it is very linear and the grounds are bigger than they should be, taking a lot of space of the map. @7591519 - Wed#0000 - The map design consists in something simetrical, to be honest, I don't find it interesting to be used in nightmodes maps, the gameplay will become repetitive with time and that is going to affect the replay value directly. Besides, the entire top part of the map is unused, try to explore more the free space by adding different (balanced) paths to follow or fun obstacles, the way it is isn't attractive at all. In matter of fact, the gameplay is very boring, you need to walk and do wall jump only. @7591522 - Tansu#3072 - The map idea seems to be simple and fun in a first view, however, an offscreen gameplay can be done in the right side of the map. Try to fix this and submit again. @7591572 - Tomas#7849 - Even though it looks visually appealing, the gameplay isn't attractive, it basically consists on walljumping all over the map and that is not fun at all. @7583507 - Diego#4901 - The map layout offers a boring and linear gameplay. Also, the gravity wasn't a great addition to the map, it just makes it more annoying than it is to be completed. @7171545 - Bacon#8543 - This map would add nothing new to rotation, there are a few maps with this same concept. From what I can see, the rotating grounds are fixed with red nails, however they're a bit unstable. Also, the chocolate ground above the lava should have 0 restitution to avoid players being throwed off the map. @7591037 - Keyx#0000 - I liked this map a lot, the concept is very interesting and fun, however, you should make the grounds fall randomly because it will become repetitive and everyone will "learn" the map and do always the same thing. In addition, when you fix what I suggested, instead of a small trampoline raising up, make a big one (800px) raise up and make the grass grounds disappear. Submit it again after the proposed changes. P1'ed: None Will be discussed: @7591283 - Thekingwys#4005 - The map is a bit repetitive, however, it is still fun and enjoyable, I'll see what the others think. Ignored: None Dernière modification le 1555291440000 |
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