Rotação Oficial - P7 - Sem Shamanالدوران الرسمي - P7 - بدون شامان 公式カテゴリー - P7 - ノーシャーマン Official Rotation - P7 - No ShamanRotazione Ufficiale - P7 - No SciamanoRotation Officielle - P7 - Sans ChamaneOficjalna Rotacja - P7 - Bez SzamanaPálya Körforgás - P7 - Sámán NélküliRotația Oficială - P7 - Fără șamanResmi Rotasyon - P7 - ŞamansızRotación Oficial - P7 - Sin ChamánOfficiële Rotatie - P7 - Geen Sjamaan |
Anlagrisa « Citoyen » 1557160380000
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Ventrumx « Citoyen » 1557247740000
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Tdpnice « Citoyen » 1557311760000
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Molzart « Citoyen » 1557602160000
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Alnitak « Citoyen » 1557697800000
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@5492145 Dernière modification le 1558142760000 |
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Pgmsule « Citoyen » 1557853800000
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Grimmaro « Consul » 1557893700000
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Soufakeklaro « Citoyen » 1558123200000
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@6729842 @6343902 Dernière modification le 1575679800000 |
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[Modéré par Etyla, raison : Double post] |
Mapcrew « Consul » 1558223520000
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Left as is: @7337251 - Smutny_Nalesnik#0000 - The gameplay flow is very poor and the obstacles do not transition well into each other, and a lot of them are too difficult for normal rotation. Also, if I remember correctly you submitted this to P17, please do not treat P7 as "normal room racing", don't make a habit of just resubmitting denied P17s to P7. @7600546 - Anlagrisa#0000 - Apart from the fake grounds (I understand there is a "legend" but mice usually will miss this and not understand the map) the gameplay is poor and generally not a fit for the rotation. @7600764 - Ventrumx#4278 - The concept of this map is overly precise and really unforgiving, one wrong move kills you instantly and it's pretty difficult to control your mouse with the excess of trampoline grounds here without losing momentum. It feels very luck based. @6755152 - Tdpnice#0000 - The shortcut(s) here are nice, but I don't see it being anything more than P1, which it already is. @7601864 - Molzart#0000 - Mechanism is unstable and you are forced to go offscreen on the way back to cheese (over the top of the map). Not a fit for rotation in it's current state. @7591349 - Tomas#7849 - The concept is interesting but pretty hard to grasp, and will confuse a lot of mice. Also, the teleportation is somewhat unstable, it sometimes throws the mice around or kills them. @6762595 - Obsyt#0000 - Quite linear and repetitive. However the concept might have some potential if you allowed mice to have some way to use the bottom of the boosters to shortcut. @4862615 - Pgmsule#0000 - Not a really good execution of the "memory" concept, for one you can't actually see all of the map when you start so you can't find the best route. Also, it can be automatic if you just leave your mouse as eventually you end up in the bottom. Just feels rather random and luck based in the end. @7269974 - Alan#3518 - Very timing related and just a long back and forth. The concept is pretty interesting however, if incorporated into a more complex map it could be fun. @7603961 - Grimmaro#0095 - This avoidance concept is quite annoying and slows the gameplay so much, making it take ages for mice to complete the map. Also, the rotors do not give any advantage, if you try and set yourself up to use them for a boost you waste time so any advantage is negated. @7602893 - Keyx#0000 - In a public room the mice would push the trampolines around too much for them to be usable at all, not really a good concept for the public rotation. @7603376 - Whxa#4556 - Just bouncing around the map, not really interesting or even fun enough for the rotation. Try to make more complex maps than this. P1'ed: @5492145 - Alnitak#7205 - The map just consists of somewhat generic obstacles put together, however the flow is okay and I found it somewhat enjoyable. P1 it will be. Will be discussed: None Ignored: @7601339 - Faizoz#6668 - Posted more than 1 map (#9246) @7601541 - Faizoz#6668 - Posted more than 1 map (#9246) @6729842 - Kaiomeitos#0000 - Posted more than 1 map (#9256, #9257) @6343902 - Kaiomeitos#0000 - Posted more than 1 map (#9256, #9257) Dernière modification le 1558229040000 |
Shobonvip « Citoyen » 1558250040000
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Cyclone « Citoyen » 1558456140000
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