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Fastyle « Citoyen » 1525844340000
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Sladkoru « Citoyen » 1525854540000
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Fakedoaero « Citoyen » 1525973640000
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Papelio « Consul » 1525978500000
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Xxsavagexx « Citoyen » 1526017140000
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Guns_and_roses « Citoyen » 1526031360000
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Dsquared2 « Citoyen » 1526070600000
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Smutny_nalesnik « Consul » 1526145540000
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Stefan « Censeur » 1526151480000
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Xeenoxo « Citoyen » 1526486940000
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Serek535 « Consul » 1526651700000
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Vintage « Consul » 1526677800000
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Mapcrew « Consul » 1526682600000
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Left as is: @7431996 - Xragez%230000 - The trampoline in the middle is entirely useless and actually confuses people because the first thing they do is run towards it without realizing that it does not have mice collision. You also have a transparent middle in the trampoline, which usually indicates anti-clouds or grounds that do not have object collision, which is the opposite of what you currently have. The rest of the layout won't work in rotation and I would suggest starting over on a new map. @7436583 - Teuvmt%230000 - I usually like innovative ideas however this booster ground just wouldn't work in rotation due to the fact that is just a death trap when you could have literally have had the same result having open space. The rest of the map layout is pretty common and nothing too fun or interesting. @7425494 - Uelintondd%230000 - The cloud idea is pretty innovative however there are a few flaws with this map. The first one is that you have a fake ground on the left and even though there is ice for a reason, it is still considered a fake ground which is against the rules. Another problem is that your map is very cramped with most of the map focused on the bottom half of the map rather than spread out. I would suggest keeping the cloud to try and make it work but try to implement it in an entirely new layout. I don't know if the cloud idea will work but I like it. @7212507 - Xeenoxo%230000 - I am not the biggest fan of the layout because it has a lot of mobility for players the I dislike the entire bottom half of the map including the squares. @7436165 - Guns_And_Roses%236742 - Mice are pretty much stranded at the bottom unless they get lucky enough to ride a cannon to the outside however due to the wall jump, it gives the shaman time to trap them and kill them as they climb up. @6650147 - Gstntata%230000 - The layout is too similar to other maps in rotation. @6628513 - Gstntata%230000 - This map is just way too messy and complicated because you have too much going on -- you have a dynamic ground on the bottom, a trampoline ground at the top and a bunch of clouds so I would suggest taking a concept and focusing your map on one rather than having a few. The rest of the map layout is nothing too interesting and it wouldn't work either. @6645663 - Gstntata%230000 - The problem with this map is that the shaman is trapped in a rather small cage and the cage has object collision so the shaman ends up spawning cannons in their cage due to the rather small spawn that isn't covered by the grounds. The rest of the layout is also nothing interesting and the cloud in the middle is pretty unnecessary. @6298611 - Bemmh%230000 - I don't really like the despawn ground since it doesn't really go with the rest of the map and it encourages players to go and hug the shaman. The layout is also pretty common and the only thing different here are the two vertical grounds on the bottom left. @7437151 - Arbuzeek%235159 - Platforms are too close to each other and this map wouldn't work in public. @7436738 - Fastyle%230000 - I am not really a fan of the ramps at the ends of the platforms because they're easy to camp on. I also dislike how low the middle platform is once the despawn disappears because the walls on either side will make it hard for mice to die. Overall I don't really like this map and I would suggest a new map entirely. @7107909 - Sladkoru%235992 - Platforms are too cramped and the shaman has a hard time accessing places with the amount of mobility that mice have in this map. @7104832 - Sladkoru%235992 - Same review applies from last time. I would suggest a new map entirely. @7437980 - Fakedoaero%230000 - The map is way too cramped and visually unappealing to the eye. Also the obstacles are way too random and don't really fit to a general theme. @7399332 - V_21%230000 - Found this map to be almost identical to another map in rotation. @7438039 - Papelio%230000 - The idea is cool but just wouldn't work in rotation due to the fact that the right platform is a death trap for average players due to the water and the mice spawn with the shaman. @7438217 - Xxsavagexx%234220 - The platforms are too thin and not even aligned not to mention that the players spawn with the shaman. I would suggest playing survivor and getting a feel for what we expect from maps. @7438218 - Xxsavagexx%234220 - Platforms are way too cramped which makes this map very unenjoyable to play on. @7438219 - Xxsavagexx%234220 - Your first map's review applies to this as well. @7438244 - Guns_And_Roses%236742 - I think you had a map just like this submitted earlier, the review applies to this as well and the mice end up getting stuck at the bottom due to having to ride a cannon to get out. @7403047 - Thewtfjason%230000 - Honestly to be completely blunt, the apples are just a terrible idea because they're very limited in mobility due to the small range and will most likely never work in a majority of maps. As to the map itself, the cage extends out beyond the map borders which encourages offscreen gameplay and the map layout is nothing new. @6695645 - Smutny_Nalesnik%230000 - The layout is pretty common if you were to get rid of those boxes. The boxes also do not really contribute much to the map other than an easy way to get airborne. @7439180 - Stefanmocarz%230000 - Mice are isolated at the bottom without much mobility and the shaman has a bad angle from his spawn and so he has to move to the right, which means that he can only spawn from one direction making it harder for him to kill players. @7440461 - Kana%232630 - The giant green platforms are an eyesore to look at and are completely unnecessary and they also encourage mice to abuse the bottom corner so that they can't die. @6631489 - Xeenoxo%230000 - The most immediate problem I see is the fact that mice will hit the wood wall on the right of the mice spawn and since the shaman spawns on the left, the will spawn cannons and mice will be able to hit the wall and recover very fast. @1565089 - Jota%230676 - Your edits are okay but honestly this map just doesn't work in public tests and I would suggest starting over. @7441435 - Ethonyds%233905 - The map is very unappealing visually and the gameplay is lacking. There is too much walljumping involved in the middle and overall would suggest a new concept. @7441402 - Serek535%230000 - The cheese spam doesn't improve the gameplay any and just becomes a nuisance for players since it will be very hard to avoid. The layout of the map is nothing special as well and doesn't play too well. @7440744 - Vintage%230246 - Mice can easily ride a cannon up to the shaman spawn. Will be discussed: @7438505 - Eyux%230000 - dirt grounds rlly????? let's see what the others think Ignored: Hanyaduanama%230000 - Blacklisted until June 18th, 2018 Dernière modification le 1526689800000 |
Fakedoaero « Citoyen » 1526716440000
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