×

Langue

Fermer
Atelier 801
  • Forums
  • Dev Tracker
  • Connexion
    • English Français
      Português do Brasil Español
      Türkçe Polski
      Magyar Română
      العربية Skandinavisk
      Nederlands Deutsch
      Bahasa Indonesia Русский
      中文 Filipino
      Lietuvių kalba 日本語
      Suomi עברית
      Italiano Česky
      Hrvatski Slovensky
      Български Latviešu
      Estonian
  • Langue
  • Forums
  • /
  • Transformice
  • /
  • Soumission de cartes
  • /
  • Rotation Officielle - P10 - Survivor
« ‹ 476 / 583 › »
  • Portugais (brésilien)
  • Arabe
  • Japonais
  • Anglais
  • Italien
  • Français
  • Polonais
  • Hongrois
  • Roumain
  • Espagnol
  • Turc
  • Néerlandais
Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor
Fastyle
« Citoyen »
1525844340000
    • Fastyle#0000
    • Profil
    • Derniers messages
    • Tribu
#9501
  0
@7436738
Sladkoru
« Citoyen »
1525854540000
    • Sladkoru#5992
    • Profil
    • Derniers messages
#9502
  0
@7104832
@7107909
V_21
« Censeur »
1525887300000
    • V_21#0000
    • Profil
    • Derniers messages
#9503
  0
@7399332
Fakedoaero
« Citoyen »
1525973640000
    • Fakedoaero#0000
    • Profil
    • Derniers messages
#9504
  0
@7437980
Papelio
« Consul »
1525978500000
    • Papelio#0000
    • Profil
    • Derniers messages
    • Tribu
#9505
  0
@7438039
Xxsavagexx
« Citoyen »
1526017140000
    • Xxsavagexx#4220
    • Profil
    • Derniers messages
#9506
  0
@7438217
@7438218
@7438219
Guns_and_roses
« Citoyen »
1526031360000
    • Guns_and_roses#6742
    • Profil
    • Derniers messages
    • Tribu
#9507
  0
@7438244
Eyux
« Citoyen »
1526065800000
    • Eyux#0000
    • Profil
    • Derniers messages
    • Tribu
#9508
  0
@7438505
Dsquared2
« Citoyen »
1526070600000
    • Dsquared2#5535
    • Profil
    • Derniers messages
    • Tribu
#9509
  0
@7403047
Smutny_nalesnik
« Consul »
1526145540000
    • Smutny_nalesnik#0000
    • Profil
    • Derniers messages
    • Tribu
#9510
  0
@6695645
Stefan
« Censeur »
1526151480000
    • Stefan#0020
    • Profil
    • Derniers messages
    • Tribu
#9511
  0
@7439180
Kana
« Consul »
1526368440000
    • Kana#2630
    • Profil
    • Derniers messages
    • Tribu
#9512
  0
@7440461
Xeenoxo
« Citoyen »
1526486940000
    • Xeenoxo#0000
    • Profil
    • Derniers messages
    • Tribu
#9513
  0
@6631489
Jota
« Consul »
1526556360000
    • Jota#0676
    • Profil
    • Derniers messages
    • Tribu
#9514
  0
@1565089
Serek535
« Consul »
1526651700000
    • Serek535#0000
    • Profil
    • Derniers messages
    • Tribu
#9516
  0
@7441402
Vintage
« Consul »
1526677800000
    • Vintage#0246
    • Profil
    • Derniers messages
    • Tribu
#9517
  0
@7440744
Mapcrew
« Consul »
1526682600000
    • Mapcrew#0020
    • Profil
    • Derniers messages
    • Tribu
#9518
  1
Left as is:
@7431996 - Xragez%230000 - The trampoline in the middle is entirely useless and actually confuses people because the first thing they do is run towards it without realizing that it does not have mice collision. You also have a transparent middle in the trampoline, which usually indicates anti-clouds or grounds that do not have object collision, which is the opposite of what you currently have. The rest of the layout won't work in rotation and I would suggest starting over on a new map.
@7436583 - Teuvmt%230000 - I usually like innovative ideas however this booster ground just wouldn't work in rotation due to the fact that is just a death trap when you could have literally have had the same result having open space. The rest of the map layout is pretty common and nothing too fun or interesting.
@7425494 - Uelintondd%230000 - The cloud idea is pretty innovative however there are a few flaws with this map. The first one is that you have a fake ground on the left and even though there is ice for a reason, it is still considered a fake ground which is against the rules. Another problem is that your map is very cramped with most of the map focused on the bottom half of the map rather than spread out. I would suggest keeping the cloud to try and make it work but try to implement it in an entirely new layout. I don't know if the cloud idea will work but I like it.
@7212507 - Xeenoxo%230000 - I am not the biggest fan of the layout because it has a lot of mobility for players the I dislike the entire bottom half of the map including the squares.
@7436165 - Guns_And_Roses%236742 - Mice are pretty much stranded at the bottom unless they get lucky enough to ride a cannon to the outside however due to the wall jump, it gives the shaman time to trap them and kill them as they climb up.
@6650147 - Gstntata%230000 - The layout is too similar to other maps in rotation.
@6628513 - Gstntata%230000 - This map is just way too messy and complicated because you have too much going on -- you have a dynamic ground on the bottom, a trampoline ground at the top and a bunch of clouds so I would suggest taking a concept and focusing your map on one rather than having a few. The rest of the map layout is nothing too interesting and it wouldn't work either.
@6645663 - Gstntata%230000 - The problem with this map is that the shaman is trapped in a rather small cage and the cage has object collision so the shaman ends up spawning cannons in their cage due to the rather small spawn that isn't covered by the grounds. The rest of the layout is also nothing interesting and the cloud in the middle is pretty unnecessary.
@6298611 - Bemmh%230000 - I don't really like the despawn ground since it doesn't really go with the rest of the map and it encourages players to go and hug the shaman. The layout is also pretty common and the only thing different here are the two vertical grounds on the bottom left.
@7437151 - Arbuzeek%235159 - Platforms are too close to each other and this map wouldn't work in public.
@7436738 - Fastyle%230000 - I am not really a fan of the ramps at the ends of the platforms because they're easy to camp on. I also dislike how low the middle platform is once the despawn disappears because the walls on either side will make it hard for mice to die. Overall I don't really like this map and I would suggest a new map entirely.
@7107909 - Sladkoru%235992 - Platforms are too cramped and the shaman has a hard time accessing places with the amount of mobility that mice have in this map.
@7104832 - Sladkoru%235992 - Same review applies from last time. I would suggest a new map entirely.
@7437980 - Fakedoaero%230000 - The map is way too cramped and visually unappealing to the eye. Also the obstacles are way too random and don't really fit to a general theme.
@7399332 - V_21%230000 - Found this map to be almost identical to another map in rotation.
@7438039 - Papelio%230000 - The idea is cool but just wouldn't work in rotation due to the fact that the right platform is a death trap for average players due to the water and the mice spawn with the shaman.
@7438217 - Xxsavagexx%234220 - The platforms are too thin and not even aligned not to mention that the players spawn with the shaman. I would suggest playing survivor and getting a feel for what we expect from maps.
@7438218 - Xxsavagexx%234220 - Platforms are way too cramped which makes this map very unenjoyable to play on.
@7438219 - Xxsavagexx%234220 - Your first map's review applies to this as well.
@7438244 - Guns_And_Roses%236742 - I think you had a map just like this submitted earlier, the review applies to this as well and the mice end up getting stuck at the bottom due to having to ride a cannon to get out.
@7403047 - Thewtfjason%230000 - Honestly to be completely blunt, the apples are just a terrible idea because they're very limited in mobility due to the small range and will most likely never work in a majority of maps. As to the map itself, the cage extends out beyond the map borders which encourages offscreen gameplay and the map layout is nothing new.
@6695645 - Smutny_Nalesnik%230000 - The layout is pretty common if you were to get rid of those boxes. The boxes also do not really contribute much to the map other than an easy way to get airborne.
@7439180 - Stefanmocarz%230000 - Mice are isolated at the bottom without much mobility and the shaman has a bad angle from his spawn and so he has to move to the right, which means that he can only spawn from one direction making it harder for him to kill players.
@7440461 - Kana%232630 - The giant green platforms are an eyesore to look at and are completely unnecessary and they also encourage mice to abuse the bottom corner so that they can't die.
@6631489 - Xeenoxo%230000 - The most immediate problem I see is the fact that mice will hit the wood wall on the right of the mice spawn and since the shaman spawns on the left, the will spawn cannons and mice will be able to hit the wall and recover very fast.
@1565089 - Jota%230676 - Your edits are okay but honestly this map just doesn't work in public tests and I would suggest starting over.
@7441435 - Ethonyds%233905 - The map is very unappealing visually and the gameplay is lacking. There is too much walljumping involved in the middle and overall would suggest a new concept.
@7441402 - Serek535%230000 - The cheese spam doesn't improve the gameplay any and just becomes a nuisance for players since it will be very hard to avoid. The layout of the map is nothing special as well and doesn't play too well.
@7440744 - Vintage%230246 - Mice can easily ride a cannon up to the shaman spawn.


Will be discussed:
@7438505 - Eyux%230000 - dirt grounds rlly????? let's see what the others think


Ignored:
Hanyaduanama%230000 - Blacklisted until June 18th, 2018

Dernière modification le 1526689800000
Fakedoaero
« Citoyen »
1526716440000
    • Fakedoaero#0000
    • Profil
    • Derniers messages
#9519
  0
@7442146
Liar
« Citoyen »
1526732040000
    • Liar#0000
    • Profil
    • Derniers messages
#9520
  0
@6481965
  • Forums
  • /
  • Transformice
  • /
  • Soumission de cartes
  • /
  • Rotation Officielle - P10 - Survivor
« ‹ 476 / 583 › »
© Atelier801 2018

Equipe Conditions Générales d'Utilisation Politique de Confidentialité Contact

Version 1.27