| Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
| « Censeur » 1528172400000
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| @7451713 |
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| @7451894 |
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| @7452381 |
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| @7452388 |
| « Citoyen » 1528377060000
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| @7445201 @7444342 Dernière modification le 1528467840000 |
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| @7452727 |
| « Consul » 1528494420000
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| Left as is: Fakedoaero#0000 - @7442146 - The water is too thin to be of any help to the mice, going down in the left water especially would be a deathtrap for players, hence the cheese isn’t really necessary. The anticloud ground at the bottom is quite annoying for the shaman and the water to the right is super frustrating for mice. Liar#0000 - @6481965 - Neat concept but the map is too cramped, especially at the mice’s spawn and they don’t have enough mobility. Serek535#0000 - @7442234 - The shaman can’t reach the highest ground on the sides without jumping, the grounds to the sides are way too close to each other and so are the ice ones, this will leave mice with no space to dodge cannons. Some players are going to camp by walljumping on the outer sides of those grounds and be extremely hard to kill. Mquk#0000 - @7419234 - Mice don’t have a lot of mobility, quite a few players will probably die trying to go from the left spawn to the bottom right ground, the mice to the right are more or less forced to stay at that small ground or go down to the bottom one. Overall the map feels quite uncomfortable to play on. Ethonyds#3905 - @7443515 - The map feels quite random as it seems like the grounds are just placed. Mice will struggle to survive because the grounds are fairly small and it’s quite frustrating for the shaman with anticloud grounds on these types of maps. Ethonyds#3905 - @7444067 - All of the ice grounds aren’t necessary and the top grounds will be quite easy for the shaman to clear. Overall the map doesn’t provide any new and exiting gameplay to the rotation. Scrapie#9290 - @7443517 - The grounds are placed quite awkwardly and the ice grounds aren’t necessary, it’ll be hard to kill those mice whom reach the top right platforms because they are angled. Angled grounds generally makes it easier for mice to survive because they will get launched up from a cannon more than it would on a plat ground. Vintage#0246 - @6990063 - It’ll be quite easy for the shaman to clear the map, especially the bottom half, the grounds are quite small which makes it difficult for the mice to dodge cannons and survive. Overall the map isn’t very interesting. Vintage#0246 - @6662775 - It won’t be too hard for the shaman to clear two ground at the top and a lot of players will probably end up dying when trying to use the chocolate to get back up. Vintage#0246 - @6415248 - Map is too similar to another one already in rotation. Papelio#0000 - @7443626 - The gameplay isn’t very interesting on this map, the shaman will spend some time clearing the mice spawn and then they’ll most likely move down to that platform and begin to kill those at the other two. If the shaman shoots at players on middle ground at the bottom they will most likely hit the edge of the right ground and go airborne. Papelio#0000 - @7443632 - The platforms are quite small which will make it easy for the shamans to kill all the players, the only players that stand a fair chance are the more experienced ones. The map overall is very plain and quite boring in terms of gameplay. Eyux#0000 - @7435046 - The placement of the grounds feel a little awkward and I don’t feel like the very bottom small one and the small one to the left are necessary, the ice grounds also aren’t really necessary. Eyux#0000 - @7444423 - The grounds in the middle are quite annoying, it gets in the way of shamming, forcing you to move to angle your cannons in a certain way to reach the bottom left platform, it can also be abused by manipulating the cannons on the ice grounds. Overall, the map isn’t very exciting in terms of gameplay. Eyux#0000 - @7444446 - Mice don’t have much mobility and it’ll be quite easy for the shaman to clear the map, especially since the platforms are fairly small. Tennis#8153 - @7444277 - The shaman is forced to move from their spawn to be able to reach the bottom right platform which is quite annoying and it won’t be too hard for mice to reach the shamans spawn due to the two spawn platforms being fairly close to each other. Tennis#8153 - @7446559 - Mice don’t have much mobility and once again the shaman is forced to move from their spawn or angle their cannons in a certain way to be able to reach all places. If the shaman shoot a cannon at head height at the mice at their spawn, if they don’t move they will most likely get shoot into the ice to the far left and then get hit by the cannon and go airborne. Morumotto#3840 - @7446259 - Mice have pretty much no mobility at all and the cheese isn’t necessary. The map overall is pretty plain and boring, I’d recommend you to play a bit of survivor and pay attention to the maps that are currently in rotation to get a feel for what we look for in maps. Morumotto#3840 - @7446297 - The same here; mice have no mobility, the cheese isn’t necessary and the map is quite boring. Sarada8585#2239 - @7446251 - Mice are unkillable because of the ground to the left. Either way, the trampoline is way too strong and randomly placed, caged maps like these are not recommended and if you make caged maps you need to make sure there is no way mice can reach the top of it. I’d advice you to play survivor more to get a feel for what kind of maps we are looking for. Kiry#6848 - @7447891 - You should refrain from using circle grounds in survivor as it makes it very easy for mice to survive and go airborne to reach higher platforms. Maps with an art layout isn’t allowed in survivor so refrain from creating art-like maps. I’d advice you to play more in survivor rooms so you can get a feel for the kind of maps we are looking for. Kiry#6848 - @7452727 - This map is never going to work in survivor, mice can reach the shaman quite easily, especially the more experienced ones. The water makes it possible for the shaman to headsurf the mice at the bottom side grounds, mice down there will generally be easy to due to the grounds being so small. Urook#1131 - @7448393 - The map is a little too cramped because of the ice triangle to the left of the map, which is also unnecessary. The ground connected with the one below the shaman’s spawn is also unnecessary. You should also refrain from putting invisible grounds in survivor maps and using defilante. Blood#3565 - @7416691 - The grounds are way too small, which makes it too hard for mice to survive. Ramph#9525 - @7449507 - The cage layout is quite confusing for all players, you wouldn’t expect it to be water around the cage and I don’t understand the purpose of the lava grounds. When making caged maps you need to make sure that mice can’t get inside the cage, which is possible in your map. The top three grounds being anticloud is quite annoying for the shaman because it will make it harder for them to kill mice. Ramph#9525 - @7450238 - The despawn was quite unexpected but it didn’t affect the gameplay very much. The map is quite dull and boring, even with the despawn. Once the despawning is done, the small grounds are left being too small and too hard to survive on, especially the bottom one. Nano#1877 - @7449430 - This is never going to work in survivor, the trampoline is unexpected and too strong. The shaman cage is strangely made and mice are unreachable with cannons on the bottom two grounds, it’s also too cramped down there. I’d advice you to play more survivor so you can get a feel for the kind of maps we are looking for. Stefanmocarz#0000 - @7396693 - The map is pretty plain and boring in terms of gameplay, it shouldn’t be too hard for mice to reach the shaman’s spawn either. Hergel1#0000 - @7450549 - This map is never going to work for survivor as it’s too messy, it’s too cramped, the trampoline is way too strong, the cheese isn’t necessary, caged maps are generally not recommended for survivor. Also, when you make caged maps, you need to make sure to place a roof so that mice can’t exit the cage or get into the shaman’s cage. I’d advice you to play more survivor so you can get a feel for the kind of maps we are looking for. Garyforum#0000 - @4999959 - Mice can reach the shaman too easily with the chocolate, chocolate is also not recommended to have in survivor maps. The space between the chocolate ground and the ground below is too narrow and the overall gameplay isn’t very fun. Garyforum#0000 - @5102450 - Mice will be able to reach the shaman too easily and hug them, the grounds are too small in general making it hard for mice to survive and the map also feels quite cramped and isn’t very fun to play on. Uelintondd#0000 - @7451713 - It’s a neat concept but it doesn’t quite work like this. Mice are able to camp by walljumping the grounds inside the clouds without being hit by the cannon, the map only works from above, you can’t shoot a cannon from below and expect to kill the mice at the top. The cannons doesn’t move fast enough to have the strength to kill the mice at the bottom, at least not if the shamans shoots from their spawn to the right and the two anticloud grounds below the shaman aren’t quite necessary. Ale#3736 - @7451894 - This is never going to work in survivor; mice have no mobility, the ice grounds aren’t necessary, the trampolines are too strong and unexpected, caged maps are not recommended in survivor. Also, when making caged maps you need to make sure that mice can’t get on top of the cage. Hira#0979 - @7452381 - Mice have way too much mobility around the map due to the water. Mice in the water at the very bottom will be unreachable by a cannon unless the shaman moves and I can see quite a few mice camping there. Mice will also get shot into the stone grounds to the sides and most likely not die from it. Overall the map is quite cramped too hard for the shaman to clear. Nky#1784 - @7452388 - The players spawn inside the middle ground which is a huge problem because it’s unexpected and the players will end up dying from it. If the spawn was fixed the map still wouldn’t be up to our standards, the middle ground is annoying because it limits the shaman from shooting everywhere from anywhere on the map and the ice grounds aren’t necessary. I’d advice you to play more survivor so you’ll get a better understanding of what kind of maps we are looking for. Sladkoru#5992 - @7445201 - It’s very frustrating to shaman on this map, you can’t properly spawn while on the ramp because you’ll glide down and die. The anticloud grounds inside the cage are annoying and making it harder for the shaman to kill mice because their cannons will pass through the grounds and it’s also quite cramped for the mice. When making caged maps you need to make sure the shaman can’t spawn objects offscreen. Sladkoru#5992 - @7444342 - The map is too cramped and dull and mice have a bit too much mobility making them harder to kill for the shaman. Will be discussed: None Ignored: None Dernière modification le 1528502460000 |
| « Citoyen » 1528512300000
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| @7453622 @5420926 @7454328 Dernière modification le 1528594380000 |
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| @7450728 |
| « Citoyen » 1528566360000
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| @4603399 |
| « Citoyen » 1528574400000
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| @7444277 - edited @7446559 - edited @7454127 Dernière modification le 1528575060000 |
| « Consul » 1528580760000
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| @7454125 @7454056 |
| « Consul » 1528654140000
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| @1224353 @1244624 |
| « Citoyen » 1528741560000
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| @7455278 Note: Remove cheese and mouse hole |
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| Excluído. Dernière modification le 1529012100000 |
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| @7365491 @7444424 |
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| this is my map, i hope i will see it one day :) @7457176 |