Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
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@7350992 - I hope this works |
Rascunhador « Citoyen » 1514985540000
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@7050147 |
Codyniall « Citoyen » 1514992200000
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Sorry,False post Dernière modification le 1514992260000 |
Trasors « Citoyen » 1514992260000
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@5649322 |
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@6117863 |
Claclalim « Citoyen » 1515132660000
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@7336259 |
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Commandantso « Censeur » 1515177480000
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@7353495 |
Faaackuuu « Censeur » 1515192060000
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@7335753 |
Lorddual « Citoyen » 1515196500000
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@7353806 @7353802 @7353786 @7353780 @7353773 |
Fsqueeze « Citoyen » 1515201240000
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Grimmaro « Consul » 1515209220000
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Xispirituu « Citoyen » 1515215100000
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Decent « Citoyen » 1515243960000
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Mangelod « Citoyen » 1515246840000
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Thesut « Citoyen » 1515247020000
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Danielmago « Citoyen » 1515282780000
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@1187918 |
Mapcrew « Consul » 1515283500000
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Left as is: @7343921 - Ikasaruzu - While I like that you tried to implement some gameplay using sticky grounds, this map ultimately becomes a bridge map because the shaman will have to build a bridge under the sticky grounds to catch mice, and then a ramp back up to the main platform and a ramp up to the hole; there is no challenge and shamans will always do the map exactly the same way as I mentioned previously. @7349802 - Mathyfux - I find your use of clouds to be very boring and kind of unnecessary, mostly because the clouds don't really contribute much to the gameplay as a whole, but rather as little small obstacles that can be bypassed by the simple ramp. Speaking of ramps, that's basically what your map is -- the only non vertical thing happening in this map is the bridge from the player spawn, the rest are ramps which makes this map too linear when it comes to building. Also your moon is kind of random. @7042698 - Framnm - There is no much to say other than the fact that this map is completely linear, it relies on so much ramps that building on this map becomes tedious after a while. @7350156 - Ahyenn - The shaman can just build a bridge across from the mice spawn and then a ramp up to the hole, the rest of the map basically becomes wasted space. @2722523 - Sekui - Oh boy, another shaman button map! All jokes aside, this map isn't fantastic, mostly because once the platforms are gone, the map because a bridge + ramp solution, which means that most of the map revolves around the shaman trying to get to the buttons and not actually building. @7350724 - Gilcatmey - This map is basically a bridge and then ramps up to the cheese and back to the hole, which means that every build is going to more or less end up the same, leaving the map to be tedious. Also, there is no point in having both sides mirrored as it takes away potential space to add more obstacles. @7350836 - Deadlag - While the map looks different than from what you normally see in rotation, the building on this map will end up being the same 9/10 times it is played on. A lot of shamans will create a bridge under the ramp and then a ramp up to the hole, which basically means that the entire map can be done fast and without little effort. There are also a lot of spaces unused on the right side of the map and the large square grounds don't need to be as big as they are. @7350992 - Ezzenaru - Sadly, this map doesn't have good enough gameplay to be considered, mostly because the map can be solved with a bunch of ramps, which can become tedious after a while. Also, this map is not really visually appealing and I would recommend using regular grounds in the future. @7351181 - Rascunhador - This map can basically be solved with a bridge going along the bottom of the map and then a ramp or two up to the cheese, which becomes tedious after a while. @7050147 - V_21 - This map can be solved with a bridge going along the bottom and then a ramp up to the cheese and up to the hole -- there is not much building variety. @5649322 - Trasors - Not a shaman map! @7095000 - Eyux - Fine as P1 @6117863 - Jotatavo - This map doesn't encourage a lot of building variety, most builds will either be a bridge to the far right platform and then a long ramp up and then a ramp up from the upper ground, or the build will be a bridge and ramp up to the cheese and then a really long ramp up from the mice spawn. @7336259 - Claclalim - This map is soloable. @7353495 - Commandantso - Since you have ice pillars blocking potential routes, this kind of layout really limits the map as to what the shaman can do; there is now only one route for the shaman to take to the cheese and build down mostly the same everytime, and basically just a ramp up to the hole. @7335753 - Faaackuuu - This map can be solo'd so I would say this is more of a misc map than a single shaman one. @7353881 - Fsqueeze - Sadly this is more of an art map than a shaman one, however I really like the fist! @7111150 - Grimmaro - The map uses an interesting concept to allow shamans to "rotate" around the map however I feel like more builds will end up staying the same than actually varying. @7344945 - Decent - Anti gravity maps are just too hard for normal rotation because we have to take in account of the newer shamans, this would be better suited for #divinity. @7354259 - Mangelod - Just an annoying portal map, there is nothing preventing the shamans from just making a portal outside of the cage and allow mice to run back and forth. @7354268 - Thevilangel - This map is basically just ramp solution, this kind of building doesn't inspire shamans to be creative or to think outside of the box; we've got a lot of classic maps like this, let's not introduce even more. @1187918 - Danielmago - The cheese area is cramped with the off-screen borders and the rest of the map is boring to shaman on. You can just make a bridge below and then a ramp up to the cheese, and then a ramp up to the hole; same can be applied with the top route however without the use of a bridge. P1'ed: @7349038 - Ukingthebest - @7353052 - Jammerys - Will be discussed: None Ignored: @7353806 - Lorddual - Posted more than 1 map (#9632) @7353802 - Lorddual - Posted more than 1 map (#9632) @7353786 - Lorddual - Posted more than 1 map (#9632) @7353780 - Lorddual - Posted more than 1 map (#9632) @7353773 - Lorddual - Posted more than 1 map (#9632) @7350035 - Xispirituu - Posted more than 1 map (#9611, #9612, #9635) @7322719 - Xispirituu - Posted more than 1 map (#9611, #9612, #9635) @7354003 - Xispirituu - Posted more than 1 map (#9611, #9612, #9635) Dernière modification le 1515634620000 |