Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
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@7070770 |
Tioeter « Citoyen » 1532527920000
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@7483837 @7484380 @7484391 Dernière modification le 1532608440000 |
Coraborra « Citoyen » 1532546220000
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@7484033 |
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Left as is: @7480398 - Samm#4894 - The map is generic, and the concept of it is really overused. The ice block at the bottom of the map is really useless, as all it does is help mice get back up, making it harder than it already is for the shaman. It helps the mice getting up when they're standing against it, and the shaman shoots a cannon at them. Instead of getting shot to the side, they hit the ice and go flying upwards. Another thing is that there's also a lot of unused space, that could have been useful for the sake of the map. @7480409 - Asumira#0000 - The map is too similar to other maps already in rotation. @7480449 - Tennis#8153 - The concept is original, but it will never work in survivor. First of all, using fake grounds is not accepted, as it's confusing for everyone. Moreover, the trampolines positions and angles are too confusing for players as you'll never really know where they'll end up making the map very annoying and tedious to play on. Another thing is the camping. Mice can easily camp on the sides of one of the wooden cubes, and be unkillable. @7444277 - Tennis#8153 - For starters, defilante is not recommended for survivor. The death tokens are nearly useless as majority of the time the shaman won't shoot from the right to the left, and even if the shaman did, the players would fly above the tokens if they are at the bottom. In addition, the space between the mice's spawn the the shaman's spawn is too small, making it really easy for them to reach the shaman. The ramps also allows mice to camp on them and it'll make it easier for them to get back up. Moreover, all grounds, except the bottom ones, are too small. Reaching the bottom left ground from the shaman's spawn will be annoying because the center grounds are in the way, forcing the shaman to move if they want to aim properly. @7446559 - Tennis#8153 - This map is too similar to other maps already in rotation. @7480799 - Nievesagrada#0000 - This map would never work in survivor. Mice can camp on the circular grounds and easily dodge cannons by moving up before they are hit by a cannon. Camping at the bottom and getting a cannon shot at you willmost likely make you go airborne. Thw water grounds are rather useless, as they give mice too much mobility, and the shaman can abuse it by placing objects in it.Also everything is anticloud, so it's even harder for the shaman to get a clear shot. @7480801 - Gorrillaz#0000 - The mice can easily abuse this ground to get to the shaman's platform and hug him. The ground is in the way of aiming at mice at their spawn and that it's a spinning death trap, only more experienced players will have a fair chance of surviving it. Also, dynamic grounds are not recommended for survivor. Furthermore, the ground lags, and laggy players will be able to go through it. The two bottom grounds on the sides are too small, and it can be tricky dodging cannons at the bottom center ground because of the spinning ground. @7481361 - Edwin#7374 - First off, it's never a good idea to have the mice spawn on an ice block. It causes their movement to be constant. Ice grounds are generally tedious to play on, especially for the shaman. Also, the water ground is useless, as all it does is save the mice when they jump from one ramp to another. Mice can also camp underneath the ice block in the water ground. Furthermore, mice can camp on the left ramp and force the shaman to move to reach them, all they have to do is dodge the cannons that possibly fall down there. Also the top two platforms are far too close to the information bar,making it annoying for the shaman to aim at the already too far away platform on the other side. Ramps usually makes the map quite unbalanced as the map will only work properly from one side. @7465861 - Guga#7697 - First of all, the apples' placement is bad. The top one elapses with the shaman's range, making it useless. Also, making the apples appear to be invisible but are actually solid is just confusing for everyone. Mice can camp on the bottom left platform next to the ice wall and if the shaman shoots a cannon at them they will get shot into the edge of the wooden ground to the right majority of the time. Another thing, you have a hidden ground at the top right corner, which is against the rules. Moreover, the space between the mice's spawn and the platform bellow is too small, and they can easily get up. @7481945 - Kasparasb#0000 - To begin with, the mice can easily get to the shaman's platform and hug him. Secondly, the water grounds are useless, as they do not help the mice nor the shaman. In addition, the stone cubes at the sides of the map aren't seen at first glance, and they're not really helpful since they're really small. As for the ice ramp, all it does it help mice get up, nothing more. Ice grounds are usually annoying to play on as well. @7482758 - Oladov#0000 - Using chocolate grounds in survivor never works, because it makes it hard for the shaman to kill the mice due to the high friction. The cheese is pretty much useless as well. The small ice cube under the cloud ground makes all the mice standing there to be unkillable, unless the shaman moves from their spawn. The cloud tramps aren't that good, since the cannon isn't fast enough to create an impact with the mice, and they can easily dodge it. And the angles of the top trampolines make them useless. The space between the shaman's platform and the anticloud platform is too small, so mice standing there could reach the shaman with ease. @7070770 - Mquk#0000 - Mice have no mobility at all in this map. All the grounds are way too small, and even the biggest ones aren't that good. In order for the shaman to be able to kill the mice, the shaman is forced to move from their spawn as it's nearly impossible to reach the mice from the shaman's spawn. Moreover, the two top platforms are too close to the information bar, making it hard for the shaman to spawn. Overall, the gameplay is rather dull and not very enjoyable @7483837 - Tioeter#0000 - Mice can jump fairly easy from one platform to another, increasing the difficulity for the shaman. On top of that, the space between all of the platforms is way too small, and mice can reach any platform with ease, including the shaman's one. The top and bottom grounds are too small. Overall, the gameplay is rather boring. @7484380 - Tioeter#0000 - Most of the grounds on the map are far too small. Mice barely have any mobility at the top part of the map. The shaman's platform is way too small, and it's cramping them. Mice can also jump easily from one ground to another at the bottom part of the map, making it hard for the shaman to aim at them. Mice can also camp on the bottom left platform and be unreachable unless the shaman moves from their spawn. And the tiny ramp at the bottom right is completely unnecessary. Overall, the gameplay is boring. @7484391 - Tioeter#0000 - This map is really cramped. Why not use more space between platforms? The map also has slightly awkward placement. The mice have way too much mobility, making it extremely hard for the shaman to kill the mice, because they jump from platform to platform in a matter of seconds. @7484033 - Coraborra#0000 - This map would never work in survivor. Mice can camp outside the limits of the cloud grounds. Mice that will remain within the map limits will get shot into a wooden wall, and be saved. Mice are practically unkillable in this map, and it's way too hard for the shaman. I suggest for you to play survivor more, so you can get the feel for the kind of maps we're looking for. Will be discussed: None Ignored: None Dernière modification le 1532629740000 |
Smutny_nalesnik « Consul » 1532708160000
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@6671344 @7442527 @7413022 Dernière modification le 1533258420000 |
Kimsterjay « Consul » 1532737980000
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@7485583 @7488265 Dernière modification le 1533101040000 |
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@7485680 |
Thanos « Citoyen » 1532812860000
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@7486184 Thanks :) |
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I changed my mind. I ended up hating my own map. Dernière modification le 1532996400000 |
Cimentooo « Citoyen » 1532903160000
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@6922462 |
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@7487018 |
Legendaryf « Citoyen » 1532981520000
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@7487445 |
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@7488431 |
Yandere_zineb 1533135060000
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[Modéré par Ikke, raison : Please, only submit map codes on this thread.] |
Madvillain « Citoyen » 1533163380000
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@7350128 |
Koulouh « Citoyen » 1533166560000
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@4783752 |
Alsalam_alaikum « Citoyen » 1533175440000
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@7488772 |
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@7488849 |
Xxxskywalker « Citoyen » 1533210660000
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@7157588 @7199496 @6776804 |