Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
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@7478807 @7464805 Dernière modification le 1533338760000 |
Mapcrew « Consul » 1533448920000
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Left as is: @7484721 - Ethonyds%233905 - I see two immediate problems with this map. The first problem is on the left of the map; since you have two horizontal platforms so close to each other, mice can actually use the force of the cannon to hit the corner and then fly upward, abusing this flaw every time they get hit by a cannon which allows them to stay alive. The other problem that I see is that the middle vertical platform allows players to cornerjump and make it to the shaman spawn, allowing players to hug the shaman. @5800754 - Ethonyds%233905 - Nothing too bad about this map it is just really generic and boring. @5800991 - Ethonyds%233905 - The map is not that good; the walls on the outsides will act as a wall and prevent mice from dying whenever they get forced that way from a cannon. Another issue is that the shaman will have a hard time with this amount of coverage since mice have a lot of mobility in this map. Overall, I don't think this map would be fit for rotation. @6671344 - Smutny_Nalesnik%230000 - The despawn is completely pointless as it's done within a few seconds, it doesn't alter the gameplay is any way. The ice around the map isn't very useful either. The bottom grounds are too close to each other, and mice can easily reach the higher grounds by getting hit with the cannon and getting knocked into a corner of the grounds. The rectangle at the top left is awkwardly placed, the shaman can't properly reach there from their spawn. @7442527 - Smutny_Nalesnik%230000 - I don't really like this map because it is a weird mix of maps already in rotation with an unnecessary addition i.e the square rectangles. You also have a camping spot on the bottom right corner but overall, I do not think this map will work in rotation. @7413022 - Smutny_Nalesnik%230000 - I think this could be an interesting concept but right now, the giant wood anti-cloud won't work because it only works when the shaman is on the left side of the map but when they go on the right, mice will abuse the wall since they can run against it and become invulnerable from cannons. You should also make sure that mice cannot continue to abuse the wood at all so if you are determined to make this concept work, you have some thinking to do. @7485583 - Kimsterjay%230000 - Nothing too wrong with this map but overall, it is pretty boring to shaman on and the layout is borderline common. @7488265 - Kimsterjay%230000 - The horizontal platforms are too close together on the same Y axis, thus causing players to abuse the corners when forced into them by a cannon and going airborne. @7485680 - Joxd%230000 - The shaman can't properly reach the mice's spawnpoint with cannons from their own spawn. The shaman will spend the majority of the time trying to reach the mice at their spawn or keep mice away from the middle ground. Mice standing in the middle and get shot have a high chance of being saved by the platform they spawn on. Mice will also be able to easily camp by walljumping the outer side of their spawn platform and the bottom left one. @7486184 - Thanos%237683 - This map would not work in rotation because the trampoline will fool players into thinking that they can tramp-jump it up to the top when really, the trampoline has no friction. This map won't work in rotation in general and I suggest that when you play survivor next time, to really pay attention to the maps and see what kinds of maps we look for. @6922462 - Cimentooo%230000 - There are too many platforms are the outside that the shaman won't be able to reach from his current spawn. @7487018 - Samm%234894 - There aren't that many platforms for players and the ice makes it much harder for players to survive on. @7487445 - Legendaryf%230000 - AFK death and the shaman spawns with the players @7488431 - Ikke%230015 - This map would not work in rotation because even though you have a cool and interesting concept, it won't become used in a way where it actively contributes to the gameplay well. The rest of the map becomes boring as it is only 3 platforms. @7350128 - Madvillain%233123 - Mice will just camp in the water grounds since the shaman will not have any access through the ice. The rest of the layout is nothing interesting or fun as well. @4783752 - Koulouh%230000 - The little square grounds are not ideal to play on because they're very small and do not give mice much surface area to survive on. @7488772 - Fuzzyfirsdog%230000 - This map isn't really that fun to play on and the vertical ice on the left will be abused if the shaman is on the left side of the map since they will not have any place to go other than the wall, thus allowing them to survive. @7488849 - Apothrodite%230000 - Already reviewed. @7157588 - Xxxskywalker%230000 - Mice will just camp on the long vertical platforms since the shaman won't be able to reach them. @7199496 - Xxxskywalker%230000 - Same as above. @6776804 - Xxxskywalker%230000 - The map really isn't that fun to shaman on to be honest and the layout is somewhat common in rotation. @7478807 - Guga%237697 - the map didn't really work in public tests because it was hard to avoid cannons as well as the little surface area of the wood platforms. @7464805 - Guga%237697 - Pretty common layout in rotation with a slight twist of mechanism but it doesn't really add much to the gameplay. Will be discussed: None Ignored: None Dernière modification le 1533523440000 |
Kimsterjay « Consul » 1533536880000
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@7488265 - Edited @7493189 Dernière modification le 1533859320000 |
Smutny_nalesnik « Consul » 1533540360000
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@7413022 edited @7442527 edited Dernière modification le 1533549480000 |
Poodrax « Citoyen » 1533716760000
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@7492224 Dernière modification le 1533717120000 |
Proofstriker « Citoyen » 1533735960000
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asdasdasdasd Dernière modification le 1533741420000 |
Xxxskywalker « Citoyen » 1533741480000
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@7157588 -EDİTED @7199496 -EDİTED @6776804 -EDİTED |
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@7485680 - Edited |
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@7490200 |
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Left as is: @7488265 - Kimsterjay#0000 - The map has too much unused space. It looks like you spent a total of 5 minutes on it; the grounds are placed rather awkwardly in my opinion, and mice will most likely prefer to remain on the shaman's platform, rather than go to the top left one, if they make it up by a cannon. Moreover, all of the platforms are too small, so mice have barely any mobility at all. This is bad because if mice make it to the shaman's platform, the shaman will have trouble in shooting them off the platform, since they're likely to hug the shaman. This also makes it too easy for the shaman, since the platforms are small, mice don't have much space to survive on, so they'll be killed easily. The information bar is also an issue, since it bothers the shaman in shooting if the shaman is standing on the top left platform. @7493189 - Kimsterjay#0000 - This map is really cramped. You have so much space in the editor, why not use it? Once again, it looks like you spent a total of 5 minutes on the map, by placing 4 grounds and 2 triangles, as decoration, I'm assuming, since they have literally no use to the map itself. Furthermore, this layout is overused in survivor, and doesn't work very well. Mice also have practically no mobility. On top of that, the grounds are rather small, decreasing their mobility even more, and making it easier for the shaman. Mice can easily get to the side platforms with one cannon. Overall, the map's gameplay is rather dull. @7413022 - Smutny_Nalesnik#0000 - This map would never work in survivor. There are way too many grounds. The trampoline is rather useless, and mostly in the way of the shaman. Moreover, Mice can camp by walljumping underneath the small grounds in the middle, as shooting a cannon at the trampoline won't reach there. The mice also have way too much mobility, they can walk accross the middle wooden space and easily dodge cannons. Mice that have also reached either of the top platforms can reach the shaman's platform easily, and hug the shaman. To sum up, this map is way too hard for one shaman only. @7442527 - Smutny_Nalesnik#0000 - To begin with, the platform that is under the shaman's is way too close to the shaman's platform, mice will be able to get up and hug the shamans with ease. In addition, the tramp is rather useless, and just helps mice get up, which makes it difficult for the shaman to kill them. Mice can also walljump on the left side of bottom left platform, and be practically unkillable, unless the shaman gets out of their way to shoot them down or use a spirit to kill them. Furthermore, the ice is completely useless, since mice can still camp by walljumping on the bottom left platform. Although the bottom right ground is too close to the shaman it will most likely be unused the entire duration of the round, because mice will most likely stay at the top left one if they reach it. @7484721 - Ethonyds#3905 - First off, the ice on the top left platform doesn't really do what it was meant to. I'm assuming it was meant to stop mice from running against the stone platform and camp, but it just sends then airborne, and they can easily reach the shaman's platform, if they go high enough. Another thing is, the bottom right platform has a small hole in the middle of it, and that hole just sends mice up into the air. Besides, for the shaman to shoot at them properly, the shaman must go to the top left platform. Same goes for bottom left platform. The shaman does not have a clear shot at mice standing there, so mice can camp there until the shaman decides to move from their spawn. @7492224 - Poodrax#0000 - Ice grounds are usually not recommended for survivor, since they don't work well. Like here, for example, the bottom left ice ground would never work, since it's small, and mice will have trouble staying on it, so they'll likely go to the bottom wooden platform instead. Bottom right ice platform also wouldn't work well since mice that are shot from the wooden platform to it, are shot up into the air, and they can easily reach any platform they want. The wooden platform on the right side is all too small, making it hard for the mice to survive on it, so they are likely to go down as well. Mice at the bottom have too much mobility in my opinion, they can jump from platform to platform with ease, making it hard for the shaman to get a clear shot at them. The shaman doesn't have a clear shooting range to most of the right side of the map, forcing the shaman to move from their spawn in order to kill those mice. The information bar is also in the way of the shaman's range. The layout of the map is overused in survivor. Overall, the map isn't very fun to play on. @7157588 - Xxxskywalker#0000 - This map would never work in survivor. The mice can easily reach the shaman's platform by walljumping. The shaman's platform is too small, so the shaman is forced to either meep the mice away, or get off their spawn in order to kill the mice. Even if the shaman does move, mice can camp by walljumping on the outer side of the wooden wall. Mice standing on the bottom left map don't have a lot of mobility, and are rather stuck there, without an option to get up. Not even a cannon would be very helpful. As for the mice's spawn, they can easily get to the shaman with one cannon. Mice also standing on their spawn, can easily slide off the map, as the friction of the wooden platform is too low. Ramps are usually prohibited in survivor, as they make the map unbalanced. The ice that is meant to stop mice from camping, doesn't do its job very well, and is rather useless. @7199496 - Xxxskywalker#0000 - Too similar to a map already in rotation. @6776804 - Xxxskywalker#0000 - First off, never have the shaman and the mice spawn in the same place. This is not recommended in survivor. Another thing is, that the ice wall isn't anticloud, so the shaman is forced to move constantly to kill mice standing on the bottom platforms. Mice at the bottom can also jump easily between their platforms, making it hard for the shaman to get a clear shot at them. @7485680 - Joxd#0000 - The map's idea is nice, but it doesn't play out well. First of all, the cloud tramsp are way too strong, and are an intant kill for the mice, which is rather unfair. Secondly, the water ground isn't very much of use, since all it does is help mice get up, which makes it hard for the shaman to kill them. Another thing is, that mice that are shot from the bottom right platform, will just reach the bottom left one, since the water is likely to save them. The spawn platforms are also too far apart from each other. @7490200 - Mega#8623 - The layout of the map is rather overused, and the gameplay isn't very fun. I'd suggest for you to play more survivor to see what kind of maps we're looking for. Will be discussed: None Ignored: None Dernière modification le 1533932100000 |
Kimsterjay « Consul » 1533945240000
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@7493805 @7493818 Dernière modification le 1533948120000 |
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@7478807 @7493973 Dernière modification le 1533987480000 |
Nievesagrada « Citoyen » 1533974100000
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@7493907 |
Kxxxen « Citoyen » 1533996960000
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@7494098 |
Poodrax « Citoyen » 1534025940000
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@7494387 |
Xxxskywalker « Citoyen » 1534071540000
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@7157588 -Edit Note: New İdea @7199496 -Edit Note: New İdea @6776804 -Edit Note: New İdea |
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@7494787 |
Mega 1534154280000
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[Modéré par Bemmh, raison : Please only submit map codes in this thread.] |