Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
Kimsterjay « Consul » 1534550340000
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@7497957 @7498549 @7499360 Dernière modification le 1534749600000 |
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@7498668 |
Tennis « Citoyen » 1534751100000
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@7446559 |
Salmove « Citoyen » 1534780200000
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@7499550 |
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@7500225 @7500229 |
Ninjaceapa « Citoyen » 1534845060000
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@7500391 :) |
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@7500553 |
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Left as is: @7413022 - Smutny_Nalesnik#0000 - For starters, the spawns are bad. Never have the mice and the shaman spawn at the same place. I'm not even sure your map has a shaman spawn, which is kinda important for survivor. In addition, mice standing on the bottom platforms are likely to be just shot into the wooden wall, and be saved. This makes them nearly impossible to kill, which is unfair for the shaman. It's also practically impossible for the shaman to kill mice standing on the top left platform from the top right one. It will force the shaman to move from that platform in order to get a clear shot at mice standing there. @7497883 - Nievesagrada#0000 - For starters, ramps in survivor often are in favor of the mice, seeing that they only work from one side of the map. I would never recommend ramps for survivor. As for the shaman spawn, it is far too close to the information bar, and that makes it difficult for shamans who tend to spawn fast, and accurately, forcing them to move away from their initial spawn. The platforms in general are spaced awkwardly, and seems a bit random, without charisma or rhythm. The layout in general is kind of boring and a bit typical, despite the randomness, making it something I wouldn't recommend for survivor. @7496515 - Nievesagrada#0000 - The information bar is in the way of the shaman's range, and it bothers the shaman in getting a clear shot at mice standing on the bottom two platforms (left and right). Another thing is, that the three middle platforms are way too cramped. Mice can easily get to the shaman's platform and hug the shaman. Mice also don't have a lot of mobiltiy in this map since all of the platforms, except the shaman's one, are rather small. This doesn't give them much chance to survive. Ice grounds aren't recommended in survivor, as they give mice an unfair advantage, and espeically ice ramps. Mice can use those ramps to camp there until a cannon is shot at them and they go airborne and can reach the shaman with ease. The layout of the map is rather overused in survivor, and makes the gameplay boring. @7497957 - Kimsterjay#0000 - Firstly, the platforms are far too small for the mice to survive well enough on, as well as the fact that most mice, seeing the opportunity, would hide behind the furthest left and right platforms. That, being said, would be the best place to keep safe from the shaman, lest he or she use one cannon to launch all the mice to their immediate deaths. The mice spawn is almost a guaranteed death, considering they would hit the ice, and be forced down. The spacing between the shaman spawn, and the mice spawn, is a bit too close for my taste, and would make it far too easy for the shaman to wipe out the mice in a single cannon. As for the layout, while I can say I haven't personally seen maps currently in rotation like it, I don't believe it would work for survivor, and the concept is a bit overused. Lastly, I wouldn't ever recommend ice in survivor, unless it is a very small piece, on the edge of a platform, which can aid with corner cannons, or reduce wall hugging. @7498549 - Kimsterjay#0000 - The platforms the shaman spawn on, as well as the lowest platforms are far too small, and the highest platforms are just a bit too close to the information bar, though it can be somewhat worked with. The layout for this map has been used many times, and isn't unique, despite having an invisible, longer platform in the middle, making the gameplay boring. There's still a lot of space left to the map as well to be worked with, so I do suggest try implementing that space in the future of map making. @7499360 - Kimsterjay#0000 - This map is far too difficult for mice to survive. The platforms near the mice spawn are far too close to each other, and the second the mice hit the ice, they get launched down. The bottom platform, and the platforms that the sham spawn on are far too small, and limit movement. The only decently sized one is the farthest left platform, and that is, if the mice can even get up there after the first few cannons. The layout seems a bit typical or survivor, despite the added ice platforms, and gameplay, other than being far too easy to kill, isn't fun. @7498668 - Apothrodite#0000 - Mice don’t have all that much mobility but it still wouldn’t be very hard for them to survive. The layout is quite overused in survivor and this is not something we would perm. @7446559 - Tennis#8153 - Cheese in a survivor map usually hinders the gameplay for mice, and typically I wouldn't recommend it. The position of the cheese in your map also makes it completely useless, it’s only making the map look worse than it already does. The platforms are far too random, and looks messy and inconsistent. Not only that, but none of them are even the same size, making the map look sloppy and unorganized. As for the gameplay itself, there isn't much to say other than the concept isn't new, and overall isn't fun to play with. The bottom platforms are too small, and give the shaman too much leave to kill the mice, should they fall down to that level. @7499550 - Salmove#0000 - Firstly, where the shaman spawns is far, far too close to the information bar, which can be a hindrance for them should mice get up to them. As for the spawn points, they are far too easy to camp on for mice, considering the angles of the hexagon, making it nearly impossible to kill on the map. Not only that, but the layout of the map is a twisted, lower budget version of a map already in rotation. @7499638 - Keyx#0000 - There are far too many platforms on this map, making most of it campable for the mice to survive. The space in between the platforms on the right is too close to one another, and may as well just be one long platform. That saying, most of the platforms go unneeded. The longest platform on the bottom makes it easy for mice to get to the higher platforms, making it harder to kill as well. The doubled up platforms seem a bit unnecessary, despite pleasing to the eye, and they could act as grounds to place cannons on cannons on cannons, which could lag the game. Not only that, but when testing placing objects in between the doubled up platforms, the map itself broke, and mice went to the top left corner. @7500225 - Urook#1131 - The map is too similar to other maps already in rotation. @7500229 - Urook#1131 - Please, for the love of god, save the webs for skills, and don't use them in survivor. Spoiler: Spiderman didn't perish in Infinity War for us to have to try to survive his spider dust. As for the platforms, with webs removed, the layout isn't interesting, and most platforms are far too small to survive on. The top platforms are too close to the information bar, which can prove to be difficult should mice make it up to where the sham is. @7500391 - Ninjaceapa#0000 - I can see what you were going for, thinking outside of the box and differentiating from the normal four to six platforms. However, that doesn't mean there aren't plenty flaws with this map. As for where the mice and shaman spawn, the shaman can simply put one box, and wipe out all of the mice from that top platform, forcing them lower immediately, considering the mice wouldn't be able to hug it, since sham could spawn it on the other side of the ice. As for the cloud ground at the far left, it is too close to the lowest platform, and mice can just shoot back to it if they're on the bottom platform. The cloud platform in general is unnecessary and make it easy to survive. Unless the shaman has skills, or uses portals, it'd be difficult to kill on that platform specifically. @7500553 - Kubra#1601 - Water and cheese in survivor are typically unwanted, and in this case, the water is a massive camping ground for mice. The top platform in the middle is far too close to the information bar, and would also be a major campground. The only thing missing is a fire, and tents. The layout for this map isn't too creative, and the spacing seems a bit weird. Overall, boring gameplay, even with water and cheese removed. Will be discussed: None Ignored: None Dernière modification le 1534936080000 |
Tennis « Citoyen » 1534941000000
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@7446559 @7480449 @7220762 Dernière modification le 1535057700000 |
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@7493973 - edited |
Smutny_nalesnik « Consul » 1534945380000
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@7413022 edited |
Elyelisa « Censeur » 1534946460000
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@7501130 |
Ninjaceapa « Citoyen » 1534957740000
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@7501180 :d |
Ikana_hairitto « Citoyen » 1534961340000
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@7501278 |
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@7501508 @7502388 Dernière modification le 1535142300000 |
Indrae « Citoyen » 1535025780000
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@7501584 |
Vintage « Consul » 1535031300000
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@6415248 @6427032 @7501636 |
Beyazgalaksi « Citoyen » 1535065740000
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@7501896 |
Jasseh « Censeur » 1535205120000
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@7502773 :D |