![]() Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
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Left as is: @7413022 - Smutny_Nalesnik#0000 - There's far too much mobility on this map for it to be comfortable to shaman on. The middle ramps make it easy for mice to launch themselves upwards, and typically we don't advise adding ramps into a survivor map, as they're too easy to survive on. It really forces the shaman to move, which isn't a problem for some, can be an issue for newer players. Mice can reach the shaman's platform with ease due to the ramp, and when they do, the shaman will have trouble killing them because of the information bar. @7390997 - Stefanmocarz#0000 - This would never work in survivor. To start off, this layout is exteremly overused in survivor and is quite tiredsome. The cheese is useless and adds literally nothing to the gameplay of the map, which is already boring. You have so much unused space in the map, and yet you chose to center all your grounds, why? It just makes the map cramped and difficult for the shaman. Mice have way too much mobility all over the map as it is, and especially at the bottom. The mice can go from one ground to another so quickly the shaman doesn't even get a chance to react and will probably miss their shot. Mice can also go airborne when shot at the bottom because they can hit the corner of a ground near them. Mice can also reach the shaman's platform with ease, which is bad, because the shaman's platform is rather small, thus forcing the mice to hug the shaman. This will probably make the shaman to either move from their spawn or use meep, and be considered a "noob". @7503803 - Reddeathnick#3204 - The layout is overused and the gameplay is dull. The shaman spawn is bad because the shaman is forced to move from their spawn if they even want to reach the mice. @7484726 - Reddeathnick#3204 - This is basically every other map in survivor with the ramps added to the shaman's spawn. @7504431 - Reddeathnick#3204 - On every single platform, the mice are able to easily hug the sides, making it impossible to sham at a reasonable playstyle. Even with all of the platforms deleted from underneath the horizontal five, the layout isn't exciting to play with, and typically not something we'd look for in survivor. Mobility is also extremely limited for the mice, since the platforms are so small. Limited mobility is bad for the mice, because it gives the shaman an unfair advantage, and usually allows them to wipe the maps clean with few cannons. @7157588 - Xxxskywalker#0000 - This map's concept is still overused and the gameplay is still boring. You do have new errors though: First off, mice that reach the shaman's platform could camp on the outerside of the wooden wall underneath said platform, especially if the shaman moves from their spawn. The shaman doesn't have a clear shot at the small platform at the bottom, which will probably force the shaman to move from their spawn anyway. Regarding the platform at the bottom; it's too small to be able to survive on, and when shot, the mice will simply hit the wooden wall to their left and be saved. The information bar is in the range of the shaman and will interrupt the shaman when killing mice that have reached the top platforms. @7199496 - Xxxskywalker#0000 - This map contains way too many places for mice to camp on. If they reach the bottom left or right platforms, the mice can simply walljump on the outer side of the wooden walls and survive. This action will enforce the shaman to either use spirit to kill them, or move from their spawn, which will be rather annoying, due to all the spaces this kind of camping is available on. Mice can also camp on the platform the spawn on. By walljumping on the outer side of the wooden wall that stands there, they're protected from cannons. Mice that reach the top left platforms are also hard to kill because the shaman does not have a clear shot at them due to the information bar. Overall, this map is way too difficult for the shaman and way too easy for the mice. @6776804 - Xxxskywalker#0000 - Once more, mice can camp on this map, on the outer side of any wooden wall, left or right. This gives them an unfair advantage. Your tramps are also very unpredictable and random, which is quite unfair for everyone on the map. They're also rather strong and don't give a real chance of surviving. The information bar is also in the way the shaman's spawning range when they'll try to kill mice that have reached upper platforms. @7505576 - Ninjaceapa#0000 - The shaman has so much unused space in their half of the map. Try giving all that unused space to the mice, so they'll have a better chance of surviving. @7220762 - Tennis#8153 - The platforms are still too small for the mice to be able to survivor on. Besides, the concept of the map is overuseed and the gameplay isn't very fun. @7480449 - Tennis#8153 - The platforms' placements are rather odd, and the gameplay is similar to your previous maps, which is rather dull. @7446559 - Tennis#8153 - Boring. @7505911 - Urook#1131 - No ramps, thanks. @7506331 - Alarobzein#0000 - Why the ice? Also boring gameplay and overused layout. @7506343 - Alarobzein#0000 - Overused despawn concept to begin with. But it takes too long to despawn at the bottom, remember survivor maps are only 1 minute and 30 seconds long. Before the top ground has a chance to despawn, mice would have time to reach the shaman and hug them, which is bad. Mice at the bottom can camp on the outer side of the left platform by walljumping. This action forces the shaman to either move from their spawn point or use spirit. Mice at the bottom can also easily get back up. When shot, they'll simply hit the corner of the ground near them and go airborne, which increases the difficulity for the shaman. Will be discussed: @7505909 - Urook#1131 - Ignored: None Dernière modification le 1535810340000 |
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