![]() Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
0 | ||
@7510181 |
![]() ![]() « Consul » 1536364740000
| 0 | ||
@7204093 |
![]() ![]() « Consul » 1536371940000
| 0 | ||
@7510220 @7497896 Dernière modification le 1536372960000 |
8 | ||
Left as is: @6415248 - Vintage#0246 - Too similar to a map already in rotation (@7003107). If you keep making more maps that are a copy of other maps in rotation, you will be blacklisted. Consider this to be a warning. @6427032 - Vintage#0246 - It's too similar to other maps in rotation. They layout of the map is overused and the gameplay is dull. @6534290 - Vintage#0246 - They layout is quite generic, and frankly, the gameplay is boring. Besides, mice can camp on the outer side of the shaman's platform if they get there and if the shaman moves from their spawn, two things that are likely to happen. @3906944 - Tellal#0000 - The map's concept is completely unoriginal and boring. The mice's spawning platform is too close to the shaman's, which makes it easy for them to be able to get up to the shaman's spawn and hug the shaman. The shaman's range is interrupted by the information bar, which increases the difficulity for the shaman to kill mice. Defilante is not recommended for survivor, as it creates an unfair advantage towards the mice or the shaman. In this case, the shaman. It is unfair for the mice because if they jump outside the map limits they die instantly, which is extremely unfair for them. @4820658 - Tellal#0000 - The map's layout is overused in survivor and the gameplay is boring. @4815444 - Tellal#0000 - It's never a good idea to have the mice spawn higher than the shaman because it is unfair for the shaman. Water grounds are not recommended for survivor as they can be abused by both the shaman and the mice. Ramps are also not recommended for survivor as they only work from one side, and it's usually in the favour of the mice, as it does here. In order for the shaman to be able to actually kill mice that are on the ramp on the left, the shaman is forced to move from their spawn. The shaman is also forced to move from their spawn in order to be able to kill mice standing on the top left platform. @7507197 - Nievesagrada#0000 - Mice can camp on the bottom ground of the map, as it is hard to aim at. They can also camp on the inside of any of the ramps on the map. Both of these give them an unfair advantage. @7508583 - Nievesagrada#0000 - This is basically another map with two extra grounds. @7446559 - Tennis#8153 - Mice standing on the bottom middle ground will survive being shot by hitting the corner of the ground on the left and go airborne and get to higher grounds. The shaman can't have a proper aim at the mice standing on the bottom left platform. This will likely force the shaman to move from their spawn in order to get a clear shot at the mice standing there. Other than that, the layout is overused and the gameplay is dull. @7507882 - Papelio#0000 - Mice standing on the bottom left ground will just be shot to the right wooden wall and be saved. The shaman doesn't have a proper aim at the mice standing on the top right platform. This will force the shaman to move from their spawn. Basically, this map has the concept of every other map in survivor and it's boring. @7300249 - Jota#0676 - This is similar to another map already in rotation. @7300240 - Jota#0676 - Boring map, boring gameplay. Too many grounds cramped together. It's impossible for the shaman to kill the mice because there's always another platform to save them. The information bar is also in the way of the shaman's range, and that's unfair. @1233037 - Jota#0676 - The shaman can't reach the bottom left platform from their spawn and is forced to move. Mice can also camp on the left wall of the bottom middle ground. Mice at the bottom have too much mobility and can jump from one ground to the other with ease, making it hard for the shaman to get a clear shot at them. @7505479 - Qadori#0000 - The ice grounds add literally nothing to the map, other than that they just interrupt the shaman's range. The information bar also bothers the shaman's range, which is unfair. @6355241 - Tytnc#0000 - The wooden cubes just help mice camp on the map, which is bad and unfair for the shaman. Other than that, the mao's layout is overused and the gameplay is boring. @7499638 - Keyx#0000 - The problem with this map is the fact that it will become very hard and tedious to kill players due to the fact that cannons have nowhere to "despawn" from, meaning that they will group up in the middle of each platform and build up over time, making it more and more difficult to kill mice through the mess of cannons. I also really dislike the huge camping location at the bottom of the map, it just forces the shaman to have to clear the entire middle before moving on to the bottom, which can be a huge time waster. I would not recommend these kinds of platforms in the future. @7508976 - Keyx#0000 - This map would seem to work at a first glance but once you actually play on it, you realize that it wouldn't. You have to remember to make sure that the map works from any given side of the map; when the shaman is on the upper-left platform, this map becomes way too easy for mice because they have the wall in the middle to protect them from dying, as well as the close platforms on the upper right to give mice more mobility around the map. @7508908 - Vlad#1473 - There are hidden grounds located within the art which definitely breaks two major rules of Survivor. I would recommend not involving any sort of art in the future for P10! @70695 - Josethielk1#0000 - Wrong code. @6520865 - Ota#1782 - This is a pretty mediocre layout and doesn't really seem that fun and engaging to me. There are elements to this map that are far too common in rotation already, thus concluding me to say no on this map. @6520866 - Ota#1782 - Unfortunately, this map will become an instant sweep due to the fact that there are only 3 platforms and that mice are indeed stranded on each one. The gap in the middle appears to be possible for cornerjumping but in the end, I could not successfully CJ at all, which tells me that a lot of people will die trying to get at least some mobility. The rest of the map is pretty common in rotation and would not be anything new or interesting to add to rotation. @6690633 - Ota#1782 - Again, this is a common layout that are found often in maps already in rotation. I would suggest really taking the time to come up with something partly original, it will yield you better results. @7333337 - Eyux#0000 - There are two main problems with this map. The first problem is the camping spot located in the cloud ground, it allows mice to wall jumping right under the surface and possibility for cannon contact becomes highly unlikely when you abuse it. Another issue is that the mice spawn is located on the far left and any good shaman can use this as an advantage to spam cannons instantly to sweep a large majority of the room. Another possibility is to spam cannons on the lower platform while mice are trying to land and sweep them as well. @7399979 - Stefanmocarz#0000 - I think this map is a pretty standard 4 platform map even with all of the additions in place that does not really change the game play any. I find it incredibly boring because it is a pretty rectangular setup and the additions do not change much of anything to be considered necessary. @7497785 - Syc#1270 - This map was recently discussed. Ask a Mapcrew member to tell you the results of your map's discussion. @6908230 - Kratos#2341 - The map is way too cramped on the right side and given the intention to push mice downward due to the ramp, this will make it really hard to survive on the upper right because of these two issues. I also dislike how many platforms there are because it makes the map really cramped as a whole and play a lot more poorly than simply cutting a few out. @2725952 - Nahibi#0000 - This map would not work in public because of the irregular shapes of the bottom platforms. I also do not think this map would work as a whole and would recommend starting over. @7510181 - Urook#1131 - The map as a whole seems to have randomly placed grounds, causing the map to not have any good gameplay possibilities. I also dislike how cramped and close everything is, it causes the map to become really centered at the bottom of the map instead of taking advantage of the rest of the map. @7204093 - Grimmaro#0000 - Map is too easy for the shaman. @7510220 - Kimsterjay#0000 - This map is far too cramped to be fun and suitable for rotation. The cramped nature of the map will allow mice to ride cannons up to the top a lot easier and then hug the shaman on the upper left. Try to space out your maps more in the future to open up more possibilities creatively as well as functionally for players. @7497896 - Kimsterjay#0000 - This map is way too bare to be suitable for rotation, the map only has two platforms for mice which will cause the shaman to have the ability to easily sweep if the shaman is indeed good enough. I also dislike the awkward position of the shaman's platform in relation to the rest of the platforms, it causes the shaman to have to shoot downward and to have to constantly adjust his cannon angles which takes too much time out of shamaning as a whole. Will be discussed: None Ignored: None Dernière modification le 1536515940000 |
![]() ![]() « Censeur » 1536517320000
| 0 | ||
@7399979 - another map at the same code |
0 | ||
@7508976 Edited. @7510171 @7514271 Dernière modification le 1537114260000 |
![]() ![]() « Consul » 1536572640000
| 0 | ||
@7513399 Dernière modification le 1536975360000 |
![]() 1536689820000
| | ||
[Modéré par Bemmh, raison : Moderated upon request. (No map codes submitted)] Dernière modification le 1536690060000 |
![]() 1536689880000
| | ||
[Modéré par Bemmh, raison : You should be able to change pages in the top right corner. If this doesn't work, feel free to PM me. (Bemmh#0020) https://i.imgur.com/JXX4eJe.png] Dernière modification le 1536689940000 |
![]() ![]() « Citoyen » 1536745200000
| 0 | ||
@7511710 @7512219 @7512226 |
0 | ||
@6829934 |
0 | ||
@7493973 |
![]() ![]() « Citoyen » 1536815280000
| 0 | ||
@7512607 @7512609 |
![]() ![]() « Citoyen » 1536938880000
| 0 | ||
@7504315 - edited |
0 | ||
@7300317 |
![]() « Citoyen » 1537124820000
| 0 | ||
@7514348 |
![]() ![]() « Citoyen » 1537191060000
| 0 | ||
@7514586 |
0 | ||
@7514588 @7514590 @7514593 |
![]() ![]() « Citoyen » 1537195320000
| 0 | ||
@7514583 |
![]() « Consul » 1537262220000
| 2 | ||
Left as is: @7399979 - Stefanmocarz#0000 - First off, the platforms are scattered pretty randomly, making direct aim difficult for the shaman to do. The upper right platform is too small to survive or shaman properly on. Not only that, but the small platforms underneath the corners of four of the platforms are completely unnecessary, and almost a nuisance to look at. Small platforms limit the mice's mobility. If a cannon is fired towards a small platform, most mice, if they don't know how to survive, will be swiped away, because they're unable to jump or dodge properly. Try, next time, to use bigger platforms. The bottom left platform is far too out of place as well, forcing the shaman to move from their starting position, as you can't fire comfortably from it. It would've been better if the mice spawning platform was smaller, but as it is, you can't reach it. The layout in general is overused as well, resulting in boring, repetitive gameplay. @7508976 - Keyx#0000 - Firstly, the bottom right platform is a campground for bootcampers, should they do the turn around. The shaman, being stuck in the box, can't shoot a cannon to that spot. As for the bottom left platform, if the shaman shoots behind the mice, they will slam up to the higher platform, or be boosted upwards, rather than downwards, due to that vertical platform on the bottom right. The fact that the shaman is IN a box limits mobility, unless portals, or skills are used. I would never recommend keeping the shaman locked up in a box, unless it is widespread, and gives them access to the full potential of the map. If you make a cage for the shaman, at least make sure the walls of the cage are anticloud, otherwise the shaman's range is really limited, which is extremely unfair for the shaman. The top right platform is far too small, and limits the mice's mobility, should they manage to get up to that point. Smaller platforms are easy kills for shamans, as the mice don't have room to survive. @7510171 - Keyx#0000 - Wakanda nonsense is this? Water in survivor maps is never recommended, as it makes it unfair for the shaman. The two baby platforms within the water tower on the right of the map are far too small. Not only that, but it's very hard to aim the top platform from where the shaman spawns, forcing them to jump to shoot, or to move. If the shaman chooses to jump to shoot, the information bar is in the way, making it hard to aim. The bottom right platform is almost impossible for the shaman to aim at, making them move to other platforms, or shoot uncomfortably. The mice have a lot of mobility due to the water, and the shaman would also be able to use the water to their advantage to shoot confusing cannons. Too much mobility can mean the mice will rule over the map, and the shaman won't be able to kill all of them, since they'll be widespread everywhere. Not only that, but if there is just one mouse, or few mice left, they're able to move around to different platforms to dodge oncoming cannons. @7514271 - Keyx#0000 - This map honestly seems like a combination of the first two maps you submitted, as if you were attempting to create the ultimate map. Water, again, is not recommended for survivor, because mice and shamans can abuse it by hiding in it, and using it to shoot confusing cannons. The spacing between the platforms is strange. mice are confined to the bottom platform, which can be tedious for survival. Mice that do manage to get up, have a lot of mobility, because it is very easy to go from platform to platform in the top ones. If the shaman moves from their spawn upwards and shoots mice from the right, they'll simply be shot into the left wooden wall, and be saved. This gives the mice an unfair advantage, @7513399 - Kimsterjay#0000 - The map seems a bit cramped, for starters, and the circles underneath the shaman's spawn are unnecessary, and could be abused by corner users. The layout is a bit overused as well, making the gameplay boring. Not only that, but the platforms mice are given are small, making it hard to survive, because there is a lack of space to move. @7511710 - Cannon#2465 - Firstly, the platforms on the bottom are not only too small, but the anticloud makes it nearly impossible for the shaman to kill the mice. The bottom platforms as well are too spaced out, meaning that mice are unable to move to other platforms, unless a cannon carries them. Overall, there is just too much space in not used in the map creation. The layout for this map is very common, making the gameplay, even with the before mentioned fixed, boring to play on. @7512219 - Cannon#2465 - In the voice of Edna from The Incredibles, "No ramps!" Ramps in survivor make it entirely unfair for the shaman, as mice are able to launch themselves up, or camp on the ramps, and dodge easily. Even small ones like yours would be great launch pads for the mice to use. The layout is "Incredibly" boring, and "Incredibly" overused. The anticloud on the shaman platform is unnecessary, and if mice were able to get up to it, it would be nearly impossible to kill them, because there is no surface to sustain the cannons. @7512226 - Cannon#2465 - If you have to put an invisible wall/roof in a survivor map, you have probably already made a mistake. The fact that the mice are able to walljump on the trampolines just makes it a million times easier for them to survive, as they can wait for a cannon to launch themselves up to the top platform where the shaman stands. Trampolines are usually not recommended in survivor, as it makes it unfair for the mice to survive, and the shaman is able to abuse it easily. The only real chance to actually kill mice is at the bottom because the walls are ice on the side, but that wouldn't work either, as mice would probably just hit the wall and go upwards. The bottom platform is also a good campground for mice. If the shaman does not move, they cannot reach the bottom platform easily, unless their aim is on point. The two platforms on the sides of the map are also unecessary, because mice cannot reach them. @6829934 - Ota#1782 - The top platforms are way too close to the information bar, and far too spaced apart, making it uncomfortable to shaman on. The bottom platforms, while they appear to be anticloud, the only true anticloud platform is the long, vertical one in the middle, which makes it easy for mice to survive on. If they appear anti-cloud, please make them anti-cloud. The ice on platforms is never usually recommended, as it makes it too hard to survive on, because there's nothing to stick to and you get launched at high speeds with a cannon. If, persay, the shaman shoots towards the middle platform, mice are easily able to launch themselves right back up to the top, because the platforms on bottom are too close. @7493973 - Guga#7697 - The anticloud ramps are far too "OP" for the shaman to use and abuse. Mice on the bottom platform would be wiped clean with just a down cannon. Not only that, but the ramps are easy to do cheap tricks on, that would leave mice unable to move on the small platforms they're given to survive on. Limited mobility is never a good thing in survivor, because it can be unfair for the surviving process. The top three platforms are spaced too close together as well. Even if the anticloud ramps were removed from the map, the layout is overused, and boring. @7512607 - Bryanjayco#0000 - Wrong category. @7512609 - Bryanjayco#0000 - In the voice of Simon Cowell, "It's a no from me." The layout is awkward for survivor. The shaman spawn, as well as the two platforms on the top left and right sides are too close to the information bar, and would be hard to shaman on. Mice can also camp easily on the outer parts of both the top left and right platforms, and be rather invincible, unless the shaman either uses spirit to kill them, or move from their spawn. The ice diamond is completely useless, because it adds literally nothing to the gameplay, but just bothers the shaman by minimizing the shaman's spawning range. Mice at the bottom that are shot from above, can be simply shot onto the other platform's corner and go airborne and reach higher platforms with ease. @7504315 - Vatikon#0000 - This map looks more like the beginnings of a P11 map, rather than P10. The cheese is unecessary, and usually not recommended for survivor. All of the platforms seem claustrophobic with one another, and while space to move is a good thing, too much can be a hindrance. Ramps in survivor are never recommended, and the platforms on top, should mice get up there, are too small. Since mice have so many platforms to choose from, the shaman would have difficulty killing them all. The anticloud on the ramps just adds to the effect that ramps should not be in survivor. The shaman is able to shoot a cannon straight down onto the ramps, and completely obliterate any mice on the bottom platform. They're also way too strong for the mice to be able to survive the impact with the cannons. @7300317 - Jota#0676 - First thing I noticed was that the bottom three platforms are far too close to one another. When the shaman fires a cannon at the mice, the mice are able to use that cannon to launch themselves up, by slamming into the corner of another platform. Water is never recommended for survivor, and can be abused by both the shaman, and mice. Not only that, but since the right platform is anticloud, and the left platform is anti-anti cloud (meaning it's solid), the mice are able to hide underneath the left platform and the shaman is unable to hit them unless they move, or use spirits(sparks). The right anticloud is easy for the mice to survive on, as anticloud makes the mice able to just go side to side on platforms, and dodge cannons with little effort. Should mice get to the top platform, since the platform is small, the shaman will have difficulty getting the mice off of it, as mice will hug the shaman, or cannons, making it difficult to get the mice off of it, or kill them. Not only that, but the top platform is a bit too close to the information bar, cutting off some of the natural range the shaman has. @7514348 - Mnhgtr43#0000 - The top platforms are spaced strangely, and are too close together, making it easy for mice to survive, should they make it to the upper platforms. Not only that, but since the middle platform is lower than the upper two platforms, the mice are able to just stand in place, and get hit against the left or right platform, without really falling. The anticloud ramps, though weak, are still not recommended for survivor, since anticloud platforms are able to be abused by the shaman. The platforms are pretty small, which limits mobility. Mice need to be able to survive when shot at, meaning they need longer platforms to survive on. Also, the layout is overall boring. @7514586 - Trexexjc#0000 - This is just like another map already in rotation but with the tramp and the water grounds added underneath the shaman spawn. @7514588 - Kiry#6848 - Please, no water in survivor. It can be abused by both shaman, and mice. The top platform is far too close to the information bar where the shaman spawns, already limiting their range for spawning cannons. The anti cloud platforms are not usually recommended as well, as mice are able to just move left and right to dodge cannons, with little effort. Overall, the platforms are too close together on top. As for the bottom platforms, they are too small, despite having the water as a gateway to heaven. @7514590 - Kiry#6848 - This map is just a big no. I mean, come on man. Did you put any effort in the map??? Or did you just put like 5 random grounds said 'yes, this is my masterpiece'. Everything is executed so poorly. Why is the map cramped in the centre when you have so much free and unused space? Mice can camp on the outer side of both the wooden walls, making it nearly impossible for the shaman to kill them. All of the platforms are way too small to be able to survive on, if you don't camp, of course. The top platforms are nearly impossible to live on, especially if the mice and the shaman are on the same platform. The information bar is also in the way of the shaman's range, making it even harder for the shaman to kill mice. @7514593 - Kiry#6848 - Basically a map already in rotation but with clouds that are too strong for mice to survive. And they new camping sites too! Inside the top part of the cloud grounds, and on the outer side of both the right and left wooden walls. Overall, layout too generic and overused, and boring gameplay. @7514583 - Guns_And_Roses#6742 - Firstly, the top platform is too close to the information bar. Should mice get to the top platform, some of the range is excluded, making it more difficult to kill the mice. The side platforms, despite having ice to reduce wall hugging, are still too small for the mice to survive on. Say a mouse tries to climb it, but the shaman would shoot a single cannon, and the mouse would be forced to death. The layout is overused, and that makes for boring gameplay. If the shaman shoots at the mice standing at the bottom, they're likely to hit the corner of the ground beside them and go airborne, and get to higher grounds with ease. Will be discussed: None Ignored: None Dernière modification le 1537274520000 |