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![]() ![]() « Citoyen » 1373021280000
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Physcolo a dit : I generally see "ohgod this map" when this plays so ill bring it up Mousechris a dit : Thats the point???? Give it a little more time Flindix a dit : Walljumping is a big part of racing. Good tramp wj practice map Superasno a dit : This map was actually added for this reason. If sham just does one plank he loses lotsa saves but the sham can leave it to be pro'd if they so choose. Gives something for mice to do as well. Basically, the one plank argument doesn't work because sham will have to do more for mice who obv cant solo it |
![]() ![]() « Citoyen » 1373061480000
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Not sure if I should ask here or not, but why is this p7 and not p6 anymore? @3314017 |
![]() ![]() « Citoyen » 1373061840000
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We decided sham doesn't really do anything and loses alot of saves and its better in P7 for this reason. |
![]() ![]() « Censeur » 1373074260000
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Pik just a note but you missed the last post Mousechris a dit : |
![]() ![]() « Citoyen » 1373074560000
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I ignored it for a reason, read the rules. |
![]() ![]() « Censeur » 1373075580000
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My bad I forgot to add the catagory it was in @211171 - P6 This map would be better as P7 the sham ends up just blocking the mech like every time. Is that better? |
![]() ![]() « Censeur » 1373075820000
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Yes. @211171 requires wj, it doesn't really fit the P7 requirements... and blocking the mech or not, that's what the sham's for, helping the mice. |
![]() ![]() « Citoyen » 1373083860000
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@384206 Please make the middle tramp 2 - 5 px higher because its a bit invissible i lose 1 first because i cant see the *** trampoline |
![]() ![]() « Censeur » 1373084280000
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Include the map category while reporting please (P17). and @384206 is fine how it is. |
![]() ![]() « Citoyen » 1373089500000
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@2996913-P5 has linear gameplay that does not relate to the art. |
![]() ![]() « Censeur » 1373102940000
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@3904823 P6 If you place an anvil under the cloud the whole point of the map is ruined, is it possible to fix this? |
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@1476450 p4 bottom left completely useless wind negligible impact to gameplay two upward builds |
![]() ![]() « Citoyen » 1373135340000
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@237041 offscreen shortcut, when do you get the cheese you make some ice wj, jump on the trampoline and get in the hole part. |
![]() ![]() « Citoyen » 1373144940000
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@3721979 p5 you can get jump locked and forever stuck on the 2nd floor |
![]() ![]() « Citoyen » 1373152740000
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Paperonaruto a dit : I think its fine, we have plenty of maps like this or worse. Its simple and easy and not mass death atleast Mousechris a dit : I'll bring up extending the cloud down to prevent this or removing collision if need be. or something Dddin a dit : I agree the bottom left is useless but the wind impacts the map more for the mice after the sham is done building. and alot of maps go "upward" but generally getting up to cheese varies some (hole not so much) Spacewind a dit : How? |
![]() ![]() « Citoyen » 1373173200000
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@3904823 - P6 the flashing light can cause seizures in young children and adults. |
![]() ![]() « Citoyen » 1373214180000
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@729473 - P6 I think it's a bit sync based |
![]() ![]() « Citoyen » 1373228160000
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@197742 - P7 difficult for beginners, yet has much more lag on the map |
![]() ![]() « Citoyen » 1373238120000
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Buttercreamm a dit : plus: no replay value |
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Buttercreamm a dit : Fluffyshine a dit : Plus the idea is ruined with a single rune/box/anvil/bloon/whatever attached to the red ground. Agreed with the previous points. Arthiola a dit : Lol @ saying this about a mech map. They're all more or less sync based. |