![]() Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
![]() ![]() « Censeur » 1539107460000
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@7522912 - mice spawns at "X=75, Y=345" and "X=725, Y=345". @7522919 - mice spawns at "X=60, Y=355" and "X=740, Y=355" Dernière modification le 1539108120000 |
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@7523017 |
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@7523470 |
![]() « Consul » 1539270720000
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@4054263 |
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It 's map for survivor, please public map . @7523780 |
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@7447717 |
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@7333362 @1565089 |
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@7523982 |
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@5935829 |
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@7468000 |
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@7524681 Simple Map :D |
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Left as is: @7522601 - Hiimanto#9700 - Mice have no mobility, but this doesn't matter all that much on this layout because one cannon will shoot all mice over to the bottom left ground. It'll be annoying for the shaman to kill mice standing there because the ground is anticloud, it will also be quite easy for mice to reach the ground in the middle at the top. Overall, the gameplay is boring and unoriginal. @7522605 - Hiimanto#9700 - To begin with, your map has no roof. This means that mice can easily escape the map's limits and camp at the top, being unkillable entirely. Secondly, your tramp is way too strong for mice to be able to survive the impact with cannons. Another thing is the small space between the two platforms, mice can easily reach the shaman's platform and hug them. And finally, the wooden grounds at the side of the map add literally nothing to the gameplay but instant death for mice and a small chance for them to camp on there. @7522020 - Hyung#2985 - This map looks just like another map in rotation, but with unbalanced cloud grounds that could be easily abused, and a very useless despawn that adds nothing to the gameplay. @7199496 - Xxxskywalker#0000 - The map looks like you spent a total of 2 minutes on it. The grounds are all placed rather awkwardly and randomly accross the map. The ice cube isn't very helpful to neither the mice nor the shaman. Especially since it's an ice ramp. Neither of those are actually recommended for survivor maps. The information bar is also in the way of the shaman's range. @7157588 - Xxxskywalker#0000 - This map is like a twisted version of an already existing map, which also has a ramp at the left side and grounds to the right. The shaman can easily abuse all the small grounds that form the ramp by placing a large plank between two grounds to stop mice from reaching them. Gameplay is not fun either. @7522912 - Jasseh#0000 - The map offers basically no mobility for mice whatsoever. They're stuck on the bottom right platform for the entire duration of the map most likely. Even those who somehow manage to get up, will be stuck on the top right platform. The bottom middle grounds are useless, as they are likely to not be used. @7522919 - Jasseh#0000 - The shaman is badly placed, it'll either be really easy for mice to survive or they will die in an instant because of the way the map is designed. If mice make it to the top two platforms it'll be annoying for the shaman to kill them since they can barely reach those grounds with their cannons without having to move. @7523017 - Reddeathnick#3204 - This would never work in survivor as the map's limited in every way possible. The grounds are too small to be able to survive on. This is basically free kills for the shaman, which is quite unfair for the mice. @7523470 - Syc#1270 - The overall gameplay on this map is nothing special, mice that are shot at when standing on their spawn will either get shot into the ice wall to the left and die, or they will get on top of that platform, where it will be quite easy for them to survive. The very far right ground at the bottom will be more or less unused. @4054263 - Sunlight#0123 - The concept of the mechanism is nice, but it doesn't work well, as the shaman can cannon themselves out of the cage. Mice have too much mobility in this map. They could easily jump from one platform to another at the bottom left grounds and at the top right ones. This makes it hard for the shaman to get a clear shot at them. @7523780 - Oliwier2717#0000 - This map will never work in rotation. The shaman has no clear shot at the mice for the first seconds of the map, forcing them to move in order to comfortably aim at the mice. The grounds are very thick, making it easy for mice to camp on them by walljumping on the sides. The very far right grounds at the bottom is a huge camping spot for mice, since the shaman is forced to move from their spawn if they want to kill mice standing there. @7447717 - Syc#1270 - The shaman's spawning point is too far from the mice's one, it'll be hard for the shaman to reach the mice's spawn. The middle platform doesn't add too much to the game. The bottom right platform isn't going to be used most likely, as the mice will never be able to reach it. @7333362 - Jota#0676 - The map is quite cramped. Mice can easily reach the right vertical ground and then all they'll need is one cannon to reach the shaman's platform and hug them. Mice getting shot at from the right vertical ground will only get shot into the vertical ground to the left and survive. Overall the gameplay isn't very fun. @1565089 - Jota#0676 - The gameplay is rather okay here, but the shamans are often confused and believe they are in a cage and can't get out. @7523982 - Keyx#0000 - I really enjoyed this map, but I'd make the bottom platforms on the sides a bit longer, so mice will have a fair chance of surviving. That, as well as letting the mice see the map fully for a few seconds before the grounds disappear. Maybe make the shaman cage walls ice and not wood, so mice won't be able to walljump on them. @5935829 - Urook#1131 - This is a bit similar to another map already in rotation. However, the grounds are too small, leaving mice with little to no surface to survive on. The information bar is a bit too close to the top ground, being in the way of the shaman. @7468000 - Eyux#0000 - Mice don't have all that much mobility, majority of the round will be spent on the shaman trying to keep mice down at their spawn. The map is quite cramped, you have so much space, why cramp it all together in the middle? @7524681 - Charakter4#0000 - Water grounds aren't usually recommended for survivor, as they can be abused by both the mice and the shaman. In your map, the top grounds aren't very useful to the game, as it's quite hard for the mice to reach them. Will be discussed: None Ignored: @6437763 - Ethonyds#3905 - Blacklisted until jan 12, 2019. @6321004 - Ethonyds#3905 - Blacklisted until jan 12, 2019. Dernière modification le 1539542640000 |
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@6914600 |
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@7524981 mice's from both sides |
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@5996594 :) |
![]() ![]() « Censeur » 1539600540000
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@7525003 |
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@7199496 - 2 SPAWN MİCE |
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@7525496 |
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@7525549 @7525814 @7525823 Dernière modification le 1539830880000 |