![]() Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
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Left as is: @6914600 - Urook#1131 - Due to the platforms being so small, it limits the mobility for the mice on the map; the small platforms also make headsurfs inevitable. You have quite a bit of unused space on your map, which is a shame. Also, you map is more or less like a reversed version of another map already in rotation. @7524981 - Krzysztof90#0000 - First and foremost, the trampoline in the middle has to go. People can get confused and jump to their death. Whatever that is on top of the shaman is completely unnecessary and doesn't do anything. The contraption below the shaman doesn't do anything either, when a cannon's aimed at it, the cannon doesn't really even hit the mice at all. The mice grounds being anticloud doesn't help the shaman at all, as it makes it even easier for mice to dodge cannons being aimed at them. I'd scrap this idea entirely and start over. @5996594 - Yunre#0000 - These vertical platforms have very minimal surface area on the top, which means that a lof of the gameplay will be wall jumping to dodge, but given the the shaman is on top, it'll be easy for the shaman to clear the map by down cannons to rid of the wall. @7525003 - Jasseh#0000 - The cloud grounds at the bottom are useless, as their bounce-off is very weak, and can barely reach the mice. The map's layout is overused, and the gameplay is rather boring. @7199496 - Xxxskywalker#0000 - The maps is very easy for the mice, since there are a lot of grounds on this map, and most of them are very long, giving the mice an advantage. The bottom middle platform is useless, as it is far too small for anyone to be able to survive on. If mice reach the shaman's platform, they're likely to stay there and survive, as it is a very long platform, and the shaman's range in interrupted by the information bar. @7525496 - Hyung#2985 - The map is a it similar to other maps already in rotation. Mice can hide underneath the cloud if they're feeling a little risky, but it's possible to avoid cannons by doing so. Overall, the gameplay isn't all that fun. @7525549 - Nikkita#0208 - There's too many platforms on this map, the mice could hug the side of the rectable ground, and even though cannons can still go through it, it's still a bit challenging to kill the mice. It's almost impossible for the shaman to reach the mice's spawning platform, and the one under it from the shaman's spawning point. That just makes this already super hard map even harder for the shaman. The map is too unbalanced in the mice's favour, and that's very unfair. @7525814 - Nikkita#0208 - If the shaman moved to a different side of the map, the mice could easily hug the area below the shaman's spawnpoint and also on the other side. The overall map is a bit cramped since the grounds are a bit too close together. It will be very hard for the shaman to kill mice at the top, as they will get shot into the edge of the small ground to the left and get launched in to the air and survive; same goes for the bottom grounds. @7525823 - Nikkita#0208 - The map is overall very cramped. There is limited mobility for the shaman which would give them a hard time, especially if they're inexperienced. The diamond grounds are quite close together, so the mice can dodge them with ease. Since collision with grounds is turned off for the diamond grounds in the middle, it makes it even more difficult to kill the mice. Also, diamond grounds are not recommded for survivor as they give mice an unfair advantage over the shaman. 100% of the time they will help mice get higher up as they will get launched into the air when hit by a cannon. @6990063 - Vintage#0246 - The sides of the platforms are thick enough to be hugged by mice without being able to be shot down by a cannon. Also, the shaman's range is partially blocked by the information above. The smaller ground in the center is too small, although it doen't make a huge different since it's also anticloud. Usually I'd say it's too hard for mice to survive on it due to its small size but in this case it will be easy to dodge cannons because of the anticloud. The map is also a bit too similar to ones already in rotation. @6991963 - Vintage#0246 - New idea but can we turn back time and like... not redo this in the future..? It's awful. @1565089 - Jota#0676 - The mechanism is pretty neat but I'm just not sold on the layout. I've ran out of ideas on how to edit this to make it more enjoyable for players. At this point, I don't see this layout working out. @7526170 - Hiimanto#9700 - The cloud grounds in the middle really doesn't do anything. The layout is quite common in survivor, I'd advise for you to scratch this idea and try something different. However, mice can easily camp underneath the cloud and be untouchable by cannons unless the shaman moves or uses spirits. @7526262 - Luffy#9567 - It's hard to shoot the mice if they are above the shaman, the layout is interesting, but very problematic. The shaman's range is also blocked by the information bar, hindering the shaman from aiming the mice who're higher up on the other side. @7111171 - Eyux#0000 - If the mice are shot at from the right side of the map when standing at the bottom ground, they would just fly into the wall rather than getting killed. Overall the gameplay is quite boring. @7337409 - Quinckas#0579 - This will never work in rotation, the surface for mice to survive on is way too small. I'd advice you to play more survivor to get a feel for the kind of maps we are looking for, I'd also scratch this idea and start over with something new. @4054263 - Sunlight#0123 - Players with large screens will be able to see past the visible cage part and think they can get inside the cage, Part from this, mice don't have very much mobility and the shaman can still shoot at themself and glitch out of the cage. Will be discussed: None Ignored: None Dernière modification le 1540322940000 |
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@7524981 like before, mice from both sides. Edited |
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testing |
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i don't have any map but good Luck Dernière modification le 1540817100000 |
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