![]() Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
![]() ![]() « Consul » 1541158620000
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@7531649 |
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@7531981 |
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Left as is: @7528069 - Nikkita#0208 - The map's concept is entirely overused in survivor. The gameplay isn't very fun either. @7528134 - Nikkita#0208 - Why did you centre your map? You have so much unused space here. Mice can easily reach the shaman's platform and hug them, and that's not very good. The gameplay here is pretty standard and not very fun. @7529601 - Nikkita#0208 - If you have to use an invisible wall for your shaman cage, you have already made a mistake. This map is very hard for the shaman, as the mice have many platforms, and the shaman's cage is rather small. Mice standing on the bottom left platform are unlikely to be killed. That because said ground is anticloud, so mice can easily dodge cannons by moving slightly to the side. Mice have very limited mobility in the top part of the map. They can't reach the top right platform by themselves, meaning they're stuck to the left one. This makes the top right platform rather useless as it is unlikely for mice to reach it. @7524981 - Krzysztof90#0000 - First of all, the trampoline is way too strong for mice to be able to survive the shot. The cheese is rather useless in this map. I am not fond of your design at all. Water grounds are not recommended for survivor, as they can be easily abused, and this is a water abuse galore. The map's unbalanced in the shaman's favour, and that's unfair for the mice. @7528195 - Hiimanto#9700 - The map is centered, and that's not very good. You have so much unused space, I'm not sure why you centered the map. Mice have practically no mobility in this map, they're limited to one ground at a time, which is bad. Those triangle grounds aren't that useful either, they mostly just interrupt the shaman's range. I also don't quite see the point in the anticloud ground on the shaman's platform, I find it useless, as it will just bother the shaman in killing mice that have managed to reach that platform. @7527661 - Reslyx#1236 - This is just a poorly executed version of another map already in rotation. (@478116) @4054263 - Sunlight#0123 - In order for the shaman to shoot at the two bottom grounds, they have to use a certain angle, and it's rather uncomfortable for them. @7000498 - Quinckas#0579 - This would never work in survivor. All of your ramps are anticloud, this gives the mice a huge advantage, and makes them practically unkillable. After the map despawns, it's impossible for the shaman to reach the mice's platform without moving from their spawning point. The shaman will also have trouble killing mice on the top right platform due to the information. It blocks a large part of the shaman's range. @7337409 - Quinckas#0579 - The map's layout is overused in survivor, and the gameplay isn't very fun. @7529138 - Hyung#2985 - Circled grounds aren't recommended for survivor as they give mice an unfair advantage. Mice are rather limited in their mobility here. Despite being able to move from one ground to another in the bottom, it's quite hard for them to reach upper ground, if that's even possible. Mice that do manage to reach the top left ground will be unkillable, since the shaman cannot reach there without moving from their spawning point. @7530537 - Hyung#2985 - Once again, circled grounds aren't recommended for survivor, because they can be abused by the mice. The map's layout is rather overused in survivor. There are a lot of grounds, and the map feels kind of flooded in my opinion. Most of your grounds are rather small, and that doesn't allow mice a lot of surface to survive on, so I can see why you added as many grounds as you did. Despite that, the map's gameplay isn't very fun. @7530124 - Xeivray#9323 - This map looks like you spent a total of 2 minutes making it. The cloud ground adds literally nothing to the map, and it is mainly in the way of the shaman. Mice don't have a lot of space to survive on, since all they have is one small platform. I suggest for you to play some more survivor in order to see what kind of maps we're looking for. @7531791 - Xeivray#9323 - The trampoline is too strong for mice to be able to survive the shot. Once again, you gave the mice one platform to survive on, and that's not fair for them. Mice that are more experienced have a shot of getting to the roof of the map, using a cannon shot at them from the trampoline. The small cloud ground in useless, and its bounce-offs don't help the shaman nor the mice. @7531795 - Xeivray#9323 - This would never work in survivor. There is just one small ground in the middle of the map, and it makes it extremely hard for everyone involved. Mice can reach the shaman easily, and the shaman can knock the mice off just as easily. The trampoline addition isn't very useful here, and just bothers everyone in it. I really think you should play some more survivor before submitting more maps. @7530578 - Incidius#2735 - If you have to use invisible walls for your shaman cage, you have already made a mistake. This map contains way too many grounds, and is just a mess for me. I'm not sure why you decided to make all the top grounds anticloud, that just makes it impossible for the shaman to kill the mice standing on this platforms. The cloud grounds aren't very useful here, since the shaman can reach anywhere from their cage, They are too weak for mice to be able to die from them anyway. @7530587 - Incidius#2735 - Similar to maps already in rotation. @7529796 - Incidius#2735 - Similar to maps already in rotation. @1538493 - Jota#0676 - Already reviewed. @1565089 - Jota#0676 - Already reviewed. @1576815 - Jota#0676 - It's similar to maps already in rotation. @7531649 - Smutny_Nalesnik#0000 - The cloud ground is useless. All it does it give mice the opportunity to camp inside it. I also don't quite see the point in those extra grounds in the mice's spawning point. Mice on the top right platform have basically no chance of surviving, since the platform is small. @7531981 - Keyx#0000 - The mechanism in this map isn't very useful. Newer players have no chance of using the boosters properly, as they do not know how to do that boost jump. The mechanism is also quite glitchy. Without it, the map becomes plain, and like every other map in rotation. Will be discussed: None Ignored: None Dernière modification le 1541252820000 |
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@7532587 |
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@7532943 @7533107 @7533177 Dernière modification le 1541374620000 |
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@7531981 @7533725 @7533913 Dernière modification le 1541594280000 |
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@4054263 - edited |
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@7533646 |
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Left as is: @7532587 - Fastyle#0000 - To begin with, the map's layout is overused, making the map rather generic, and similar to many others. In addition, the platforms are small, meaning mice do not have a lot of surface to survive on, and that's unfair. Ice grounds aren't recommended for survivor, as they make the gameplay unbalanced. @7532943 - Tonycoolnees#0000 - Tonycoolnees#0000 - The map looks like you made it in two minutes, without even thinking what you were doing. It's all grounds placed randomly across the map. The two cloud grounds at the top are useless, and they add nothing to the map, same with the cloud ground at the bottom. The rest of the platforms are placed rather awkwardly close to each other. They're all fairly small as well, and that doesn't give mice a lot of space to survive. I suggest you play more survivor in order to get the feel of the kind of maps we're looking for. @7533107 - Tonycoolnees#0000 - Again with the cloud grounds! They are so useless, really. The shaman doesn't have a clear shot at the mice standing on the bottom platform. This forces the shaman to move from their spawning point. Water grounds aren't recommended for survivor as they can be abused by the mice and the shaman. In this case, the water is just useless. Mice in the middle of the map have a lot of mobility, they can go from platform to platform with ease, making it hard for the shaman to get a clear shot at them. @7533177 - Tonycoolnees#0000 - You can't just throw random grounds and call it a map, you have got to bring a little more thought into it. Your cloud ground is once again, useless. The cannons bounce off of it quite randomly, and don't reach the mice in any way. Its bounce is too strong anyway, so if it did hit the mice, they'd have no chance of surviving the impact, which is unfair. The wooden platforms are rather small for mice to survive on anyway. The mice have no mobility at all here, and that gives the shaman an unfair advantage. @7532244 - Serek535#0000 - As a first recommendation, I'd say to never add water to a survivor map. It is easily abused by both shaman and mice. Shamans are able to use the water to shoot strangely angled cannons, while mice are able to dodge easily by going up and down the water. The top grey platform is completely unnecessary, as it limits the space for the map overall. The overall layout of the map itself isn't too fun to play on, either. Not to mention the space given for the mice makes it unfair for the shaman. Too much space can be a bad thing. Where the shaman spawns, it enables the mice to just hide underneath the middle platform and dodge all the cannons. @7531981 - Keyx#0000 - The mechanism isn't too bad, but overall there is too much space for the mice to survive on. My suggestion is to remove the furthest platforms on the left and right, and extend the platforms that the mice are able to spring themselves up to. Overall, the layout is something we've seen dozens of times, and isn't too appealing. @7533725 - Keyx#0000 - For starters, the mechanism with the cloud circle is completely unnecessary, and hinders the surviving experience, making it nearly impossible to shaman fairly. The ramp platform underneath the shaman isn't something we normally recommend, as ramps are able to launch mice up, or give them an unfair surviving advantage. The overall layout is overused, and uninteresting. @7533913 - Keyx#0000 - The mechanism is broken, and easy to abuse by the mice. Normally in survivor, we don't recommend trampolines, as both parties are able to abuse it, depending on how the trampoline is used and placed. As for the layout, it is overused and unappealing. @7533460 - Incidius#2735 - We never recommend water in maps, even if they're small squares used to get from platform to platform. The layout is overused and isn't entertaining. @7533134 - Incidius#2735 - Similar to a map already in rotation but with more grounds. @7532321 - Incidius#2735 - Similar to a map already in rotation. @7474237 - Tytnc#0000 - The platforms are very small, the mice have practically no mobility here, and are bound to die, at least the ones at the bottom. On the other hand, at the top, the platforms are anticloud, making it very had to kill them, since they can easily dodge cannons. @4054263 - Sunlight#0123 - The layout is pretty overused, and the gameplay is rather basic here. @7533646 - Edwin#7374 - This is a combination of several maps. @7533704 - Hiimanto#9700 - First off... can we agree that this map is one huge mess? It's way too cramped. If mice managed to reach the highest grounds they could easily camp between the cloud grounds and be more or less impossible to kill. The trampoline isn't very useful. Overall, it's just way too messy and cramped, the gameplay is no fun. I'd advice you to start over from the start with something new. @7533797 - Hyung#2985 - The map is similar to others already in rotation. It's very hard for the shaman to kill mice from their spawn, as the two platforms are very far from each other. This forces the shaman to move from their spawn. @7400500 - Stefanmocarz#0000 - Water grounds aren't recommended for survivor as they can be abused by both the shaman and the mice. The cheese doesn't add much to the game here, since it's very hard to get it. The map itself is quite chaotic. There are a lot of grounds, and I'm not sure all of them will be used. For example, the bottom right one. I doubt mice will be able to reach it. @7533976 - Screwler#0000 - Thiis would never work in survivor. The mice are unkillable here. They have way too much mobility. The ramp is only in their favour, and that's why ramps aren't usually recommended for survivor. Mice will simply be shot into the air if they are on the ramp. I'd scrap this entire idea and start over. Will be discussed: None Ignored: None Dernière modification le 1541710860000 |
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@7533797 - Edited @7535069 Dernière modification le 1541893500000 |